REQUEST: re: River Dale

REQUEST: re: River Dale

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Min3mat
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REQUEST: re: River Dale

Post by Min3mat »

it really does have way too much metal to make for a good 1v1 (although u can still have one im posting one at FU soon against forbiden)
could the author half the metal in the map and re-release it? that would be awesome
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SwiftSpear
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Post by SwiftSpear »

Most 2v2 maps have too much metal for 1v1...
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Min3mat
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Post by Min3mat »

its useless for a 2v2.
it says good for 1v1/2v2 i reckon in a 2v2 it sucks so it should be balanced towards a 1v1 scenario. besides even for 2v2 there is a lot of metal!
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DavetheBrave
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Post by DavetheBrave »

It is one of the best 3v3 maps, imo. Use hill haven or one of the other ones for 1v1 or 2v2.
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Decimator
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Post by Decimator »

I don't think River Dale was ever meant for 1v1, but we'd need to ask Secure. It's a wonderfully balanced 3v3 map though.
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Min3mat
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Post by Min3mat »

bah, decimator could u make a River Dale: single player edition please?
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Decimator
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Post by Decimator »

As of yet, I haven't been able to make anything even close to how pretty River Dale is. I just don't know how. Also, I'm working on a 28x28 monstrosity that is consuming most of my mapping time.
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Kuroneko
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Post by Kuroneko »

2v2 is a lot of fun on River Dale, 3v3 games are also quite fun. Haven't really played any 1v1.
SecurE
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Joined: 29 Apr 2005, 23:49

Post by SecurE »

Hmm, the problem with releasing a 1vs1 version of River Dale is that I'd have to throw another 3mb .smf file into the archive, thus increasing the size by something around 1mb.
I'm a bit unsure too if you mean the income from a patch simply should be decreased, or if the placement of them should be changed too (reducing the total amount of patches then). Anyway, I'm not sure that people think the 1mb extra for two almost identical versions of the map would be worth it, but then again what do I know.

Still, if the only thing needed would be a decrease of the maxmetal value in the .smd, well, then one might consider if its worth adding the ability to use many different .smd files for a single map. That's not anything I can do anything about though.
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Min3mat
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Post by Min3mat »

just metal income halved, i think it should be pretty easy to do. just release it as a seperate map, the full river dale with altered SMD called River Dale SE (singleplayer edition)
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Min3mat
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Post by Min3mat »

*nudge* at least PM me telling me whether u intend to or not so i can start badgering (love that word) other map makers!
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Pxtl
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Post by Pxtl »

Min3mat wrote:just metal income halved, i think it should be pretty easy to do. just release it as a seperate map, the full river dale with altered SMD called River Dale SE (singleplayer edition)
I think the point is that it would be grossly inefficient to do so. Play one of the smaller maps or mod the engine to support having multiple maps that use the same geometry/textures rather than having a tonne of redundant data. In Unreal Tournament 2004, a large number of maps out there are just old maps with remixed weapon/vehicle layouts and they bloat up your download folders so fast your head will spin.
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Min3mat
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Post by Min3mat »

err...its not that much to ask im sure that the 80+ gig i have spare will suffer the whole 5 meg file lol i don't care how efficient a map is i care about 1. gameplay 2. looks. i like playing big maps for 1v1 :-D whats wrong with that?
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Only 80 GB? Pshaw, your piddly hard drive is nothing :)
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Min3mat
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Post by Min3mat »

hehe it was 120 :P PLENTY of space. i have too much space as it is lol.
Gnomre
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Post by Gnomre »

I have half a terabyte and it's not enough!
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SwiftSpear
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Post by SwiftSpear »

Gnome wrote:I have half a terabyte and it's not enough!
Is that possible without porn and pirating?
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Dragon45
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Post by Dragon45 »

Yes, if you're either an amuteur movie maker or a pro graphics artist or an OS programmer.
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SwiftSpear
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Post by SwiftSpear »

Dragon45 wrote:Yes, if you're either an amuteur movie maker or a pro graphics artist or an OS programmer.
The other two I can see, although I would bet that most graphics artist, even of the professional type, can fit thier entire portfolios into under 100gig... but an OS programmer? You would never need more then maby 3 active build's primary backup and maby some other F around version... Even if you have a massive OS like windows the source can't take up too much more then 4 gigs. The vast majority of your backup stuff would be small sepearate txt files.
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Pxtl
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Post by Pxtl »

SwiftSpear wrote:
Dragon45 wrote:Yes, if you're either an amuteur movie maker or a pro graphics artist or an OS programmer.
The other two I can see, although I would bet that most graphics artist, even of the professional type, can fit thier entire portfolios into under 100gig... but an OS programmer? You would never need more then maby 3 active build's primary backup and maby some other F around version... Even if you have a massive OS like windows the source can't take up too much more then 4 gigs. The vast majority of your backup stuff would be small sepearate txt files.
Maybe a distro builder - I figure the packages and images could pile up pretty fast.
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