CA + Beherith map = Who says spring gfx are ugly!?
Moderator: Content Developer
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: CA + Beherith map = Who says spring gfx are ugly!?
Looks nice, but why only blob shadows? The "real" shadows blend nicely with the baked-in shadows imo.
Re: CA + Beherith map = Who says spring gfx are ugly!?


hueg png's are hueg
Re: CA + Beherith map = Who says spring gfx are ugly!?
At the and of this game, I was lagging like hell, so I had to disable bloom/shadows/LUPS, etc.very_bad_soldier wrote:Looks nice, but why only blob shadows? The "real" shadows blend nicely with the baked-in shadows imo.
Re: CA + Beherith map = Who says spring gfx are ugly!?
lol what the hell is going on this game, it looks like chicken.
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: CA + Beherith map = Who says spring gfx are ugly!?
yeah, its chicken with midknight, maackey, and me in the middle
Re: CA + Beherith map = Who says spring gfx are ugly!?
imo pics with less units in them look nicer, those are so very crowded
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: CA + Beherith map = Who says spring gfx are ugly!?
the fx are.. inconsistent..
in those shots are green nano spray, white nano spray and beams.
and the shields look TERRIBLE.. surely blur api could be used to make refracting shields by now? the default spring shields are fugly as sin
in those shots are green nano spray, white nano spray and beams.
and the shields look TERRIBLE.. surely blur api could be used to make refracting shields by now? the default spring shields are fugly as sin
Re: CA + Beherith map = Who says spring gfx are ugly!?
the point of vanity screenshots is for them to look nice not ugly hence why taking screens whilst playing fails a bit. You need to spec or watch replays to get good shots or alternatively stage a battle. Fugly shield and 3do's in picks
Re: CA + Beherith map = Who says spring gfx are ugly!?
Side-specific nanospray colours... I've used them for a long time. That and one side gets beams, the other gets spray. It is a side difference which would look better in a different context.1v0ry_k1ng wrote:the fx are.. inconsistent..
in those shots are green nano spray, white nano spray and beams.
Re: CA + Beherith map = Who says spring gfx are ugly!?
We should standardize nanospray by all means, but there are currently some errors with lups nanospray: It sometimes sends random clouds/beams across the map, the update speed isnt fast, and it doesnt convey stalling quite as well.
So its sort of half implemented. Yeah yeah i know that doesnt stop it being ugly.
The shield thing is a good idea, probably, if you want to do it that'd be great. :D
So its sort of half implemented. Yeah yeah i know that doesnt stop it being ugly.
The shield thing is a good idea, probably, if you want to do it that'd be great. :D
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: CA + Beherith map = Who says spring gfx are ugly!?
Dotted line shield link is ugh. I'll have to fix this if no one else does.
Re: CA + Beherith map = Who says spring gfx are ugly!?
+1CarRepairer wrote:Dotted line shield link is ugh. I'll have to fix this if no one else does.
and glory shots need less units in them.
Re: CA + Beherith map = Who says spring gfx are ugly!?
MK why don't you upload images to CA gallery instead hosting them on your own machine with obscure IP address and very low bandwidth?
Re: CA + Beherith map = Who says spring gfx are ugly!?
Tips: the real sexx on this map only appears with real shadows. Blob shadows look so bad here you should have just offed them.
Use /mapmarks 0 next time to disable rendering of drawings and points.
Too many shields obscure the view of units, and yeah, the line stipple connecting shields aint exactly purty.
Use /mapmarks 0 next time to disable rendering of drawings and points.
Too many shields obscure the view of units, and yeah, the line stipple connecting shields aint exactly purty.
Re: CA + Beherith map = Who says spring gfx are ugly!?
I didn't realize they were onBeherith wrote:Tips: the real sexx on this map only appears with real shadows. Blob shadows look so bad here you should have just offed them.

Many thanks!Use /mapmarks 0 next time to disable rendering of drawings and points.
A: Takes too long and I'm lazy.Licho wrote:MK why don't you upload images to CA gallery instead hosting them on your own machine with obscure IP address and very low bandwidth?
B: I've gotten yelled at for flooding gallery with pictures before

Re: CA + Beherith map = Who says spring gfx are ugly!?
Takes too long? Do you realize you can upload whole zip file or even just give it URL to your server and it auto fetches all images..
Re: CA + Beherith map = Who says spring gfx are ugly!?
:O how?Licho wrote:Takes too long? Do you realize you can upload whole zip file or even just give it URL to your server and it auto fetches all images..
Re: CA + Beherith map = Who says spring gfx are ugly!?
Click upload.

