CA + Beherith map = Who says spring gfx are ugly!?

CA + Beherith map = Who says spring gfx are ugly!?

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by very_bad_soldier »

Looks nice, but why only blob shadows? The "real" shadows blend nicely with the baked-in shadows imo.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Otherside »

Image

Image

hueg png's are hueg
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by MidKnight »

very_bad_soldier wrote:Looks nice, but why only blob shadows? The "real" shadows blend nicely with the baked-in shadows imo.
At the and of this game, I was lagging like hell, so I had to disable bloom/shadows/LUPS, etc.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Saktoth »

lol what the hell is going on this game, it looks like chicken.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by luckywaldo7 »

yeah, its chicken with midknight, maackey, and me in the middle
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by JohannesH »

imo pics with less units in them look nicer, those are so very crowded
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by 1v0ry_k1ng »

the fx are.. inconsistent..

in those shots are green nano spray, white nano spray and beams.

and the shields look TERRIBLE.. surely blur api could be used to make refracting shields by now? the default spring shields are fugly as sin
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Otherside »

the point of vanity screenshots is for them to look nice not ugly hence why taking screens whilst playing fails a bit. You need to spec or watch replays to get good shots or alternatively stage a battle. Fugly shield and 3do's in picks
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Neddie »

1v0ry_k1ng wrote:the fx are.. inconsistent..

in those shots are green nano spray, white nano spray and beams.
Side-specific nanospray colours... I've used them for a long time. That and one side gets beams, the other gets spray. It is a side difference which would look better in a different context.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Saktoth »

We should standardize nanospray by all means, but there are currently some errors with lups nanospray: It sometimes sends random clouds/beams across the map, the update speed isnt fast, and it doesnt convey stalling quite as well.

So its sort of half implemented. Yeah yeah i know that doesnt stop it being ugly.

The shield thing is a good idea, probably, if you want to do it that'd be great. :D
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by CarRepairer »

Dotted line shield link is ugh. I'll have to fix this if no one else does.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by BaNa »

CarRepairer wrote:Dotted line shield link is ugh. I'll have to fix this if no one else does.
+1

and glory shots need less units in them.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Licho »

MK why don't you upload images to CA gallery instead hosting them on your own machine with obscure IP address and very low bandwidth?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Beherith »

Tips: the real sexx on this map only appears with real shadows. Blob shadows look so bad here you should have just offed them.
Use /mapmarks 0 next time to disable rendering of drawings and points.

Too many shields obscure the view of units, and yeah, the line stipple connecting shields aint exactly purty.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by MidKnight »

Beherith wrote:Tips: the real sexx on this map only appears with real shadows. Blob shadows look so bad here you should have just offed them.
I didn't realize they were on :|
Use /mapmarks 0 next time to disable rendering of drawings and points.
Many thanks!
Licho wrote:MK why don't you upload images to CA gallery instead hosting them on your own machine with obscure IP address and very low bandwidth?
A: Takes too long and I'm lazy.
B: I've gotten yelled at for flooding gallery with pictures before :P
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Licho
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Joined: 19 May 2006, 19:13

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Licho »

Takes too long? Do you realize you can upload whole zip file or even just give it URL to your server and it auto fetches all images..
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by MidKnight »

Licho wrote:Takes too long? Do you realize you can upload whole zip file or even just give it URL to your server and it auto fetches all images..
:O how?
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Licho
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Re: CA + Beherith map = Who says spring gfx are ugly!?

Post by Licho »

Click upload.
Image
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