Game ends as soon as it starts

Game ends as soon as it starts

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dg5032
Posts: 2
Joined: 09 Oct 2009, 16:25

Game ends as soon as it starts

Post by dg5032 »

This problem randomly showed up out of the blue one day, I go to play and as the game is loading up it right off the bat says game ends, you win, I tried uninstalling and reinstalling but with no luck, Im posting the log, does anyone know what the problem could be?

LogOutput initialized.
Spring 0.80.4.1 (0.80.4.2-0-g2f09034{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Documents and Settings\Miyk\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 CPU T7600 @ 2.33GHz; 2046MB RAM, 3939MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring Engine\
Using read-only data directory: C:\Documents and Settings\Miyk\My Documents\My Games\Spring\
Scanning: C:\Documents and Settings\Miyk\My Documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\Miyk\My Documents\My Games\Spring\base
Scanning: C:\Documents and Settings\Miyk\My Documents\My Games\Spring\mods
Scanning: C:\Documents and Settings\Miyk\My Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring Engine\maps
Scanning: C:\Program Files\Spring Engine\base
Scanning: C:\Program Files\Spring Engine\mods
Scanning: C:\Program Files\Spring Engine\packages
Video mode set to 1920 x 1200 / 32 bit
SpringApp::InitWindow(): 4292185866 ms
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 7950 GTX/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] CPreGame(): 484 ms
[ 0] Starting demo recording
[ 0] Skirmish AI (AAI) for team 0 is no Lua AI
[ 0] Using map Nuclear_Winter_v1.smf
[ 0] Recording demo demos/local_20091009_102444_Nuclear_Winter_v1_0.80.4.sdf
[ 0] Using script Commanders
[ 0] Using mod Supreme Annihilation U22 V1.0
[ 0] Using mod archive SupremeAnnihilation.sd7
[ 0] Became player 0 (team 1, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Loading sounds: 17 ms
[ 0] Camera and mouse: 145 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.633000
[ 0] Loading defs: 689 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] FBO-SHADOW: has no images/buffers attached!
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 41
[ 0] Loading weapon definitions
[ 0] Could not load sound from weapon def: DFhit
[ 0] Could not load sound from weapon def: corcomhit
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories 33 missed ctrl_h
[ 0] WARNING: too many unit categories 34 missed ctrl_x
[ 0] WARNING: too many unit categories 35 missed metal
[ 0] WARNING: too many unit categories 36 missed extractor
[ 0] WARNING: too many unit categories 37 missed ctrl_r
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: too many unit categories 38 missed ctrl_t
[ 0] WARNING: too many unit categories 39 missed phib
[ 0] WARNING: too many unit categories 40 missed constr
[ 0] WARNING: too many unit categories 41 missed ctrl_p
[ 0] WARNING: too many unit categories 42 missed ctrl_e
[ 0] WARNING: too many unit categories 43 missed ctrl_v
[ 0] WARNING: too many unit categories 44 missed core
[ 0] WARNING: too many unit categories 45 missed strategic
[ 0] WARNING: too many unit categories 46 missed ctrl_j
[ 0] WARNING: too many unit categories 47 missed commander
[ 0] WARNING: too many unit categories 48 missed ctrl_c
[ 0] WARNING: too many unit categories 49 missed level10
[ 0] WARNING: too many unit categories 50 missed ctrl_o
[ 0] WARNING: too many unit categories 51 missed mine
[ 0] WARNING: too many unit categories 52 missed kamikaze
[ 0] WARNING: too many unit categories 53 missed ctrl_m
[ 0] WARNING: too many unit categories 54 missed jam
[ 0] WARNING: too many unit categories 55 missed ctrl_y
[ 0] WARNING: too many unit categories 56 missed minelayer
[ 0] WARNING: too many unit categories 57 missed notstructure
[ 0] WARNING: too many unit categories 58 missed ctrl_q
[ 0] WARNING: too many unit categories 59 missed tport
[ 0] WARNING: too many unit categories 60 missed ctrl_u
[ 0] WARNING: too many unit categories 61 missed storage
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: Couldn't find a MoveClass named spid3 (used in UnitDef: csarmcom)
[ 0] WARNING: Couldn't find a MoveClass named spid3 (used in UnitDef: cscorcom)
[ 0] WARNING: too many unit categories 62 missed fort
[ 0] WARNING: too many unit categories 63 missed defensive
[ 0] WARNING: too many unit categories 64 missed torp
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\Nuclear_Winter_v1.3717994144.pe.zip
[ 0] Analyzing map accessibility [8]
[ 0] Block offset: 0 of 15360 (size 8)
[ 0] Block offset: 1000 of 15360 (size 8)
[ 0] Block offset: 2000 of 15360 (size 8)
[ 0] Block offset: 3000 of 15360 (size 8)
[ 0] Block offset: 4000 of 15360 (size 8)
[ 0] Block offset: 5000 of 15360 (size 8)
[ 0] Block offset: 6000 of 15360 (size 8)
[ 0] Block offset: 7000 of 15360 (size 8)
[ 0] Block offset: 8000 of 15360 (size 8)
[ 0] Block offset: 9000 of 15360 (size 8)
[ 0] Block offset: 10000 of 15360 (size 8)
[ 0] Block offset: 11000 of 15360 (size 8)
[ 0] Block offset: 12000 of 15360 (size 8)
[ 0] Block offset: 13000 of 15360 (size 8)
[ 0] Block offset: 14000 of 15360 (size 8)
[ 0] Block offset: 15000 of 15360 (size 8)
[ 0] Path cost: 0 of 15360 (size 8)
[ 0] Path cost: 1000 of 15360 (size 8)
[ 0] Path cost: 2000 of 15360 (size 8)
[ 0] Path cost: 3000 of 15360 (size 8)
[ 0] Path cost: 4000 of 15360 (size 8)
[ 0] Path cost: 5000 of 15360 (size 8)
[ 0] Path cost: 6000 of 15360 (size 8)
[ 0] Path cost: 7000 of 15360 (size 8)
[ 0] Path cost: 8000 of 15360 (size 8)
[ 0] Path cost: 9000 of 15360 (size 8)
[ 0] Path cost: 10000 of 15360 (size 8)
[ 0] Path cost: 11000 of 15360 (size 8)
[ 0] Path cost: 12000 of 15360 (size 8)
[ 0] Path cost: 13000 of 15360 (size 8)
[ 0] Path cost: 14000 of 15360 (size 8)
[ 0] Path cost: 15000 of 15360 (size 8)
[ 0] Writing path data file...
[ 0] Reading estimate path costs
[ 0] Error opening maps\paths\Nuclear_Winter_v1.3717994168.pe2.zip
[ 0] Analyzing map accessibility [32]
[ 0] Block offset: 0 of 960 (size 32)
[ 0] Path cost: 0 of 960 (size 32)
[ 0] Writing path data file...
[ 0] Pathing data checksum: 338709f9
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/buttonblock.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/doesnotcount.lua
[ 0] gf1 = LuaRules/Gadgets/fightingfighters.lua
[ 0] gf1 = LuaRules/Gadgets/limitassist.lua
[ 0] gf1 = LuaRules/Gadgets/share_control.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_explosion_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_replace_comm.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/buttonblock.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/doesnotcount.lua
[ 0] gf2 = LuaRules/Gadgets/fightingfighters.lua
[ 0] gf2 = LuaRules/Gadgets/limitassist.lua
[ 0] gf2 = LuaRules/Gadgets/share_control.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_explosion_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_replace_comm.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: ShareControl <share_control.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: FightingGunships <fightingfighters.lua>
[ 0] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: NoIdlemode <buttonblock.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[ 0] Loaded gadget: replacecomm <unit_replace_comm.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Does Not Count v2 <doesnotcount.lua>
[ 0] Loaded gadget: Limit Assist <limitassist.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/buttonblock.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/doesnotcount.lua
[ 0] gf1 = LuaRules/Gadgets/fightingfighters.lua
[ 0] gf1 = LuaRules/Gadgets/limitassist.lua
[ 0] gf1 = LuaRules/Gadgets/share_control.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_explosion_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_replace_comm.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/buttonblock.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/doesnotcount.lua
[ 0] gf2 = LuaRules/Gadgets/fightingfighters.lua
[ 0] gf2 = LuaRules/Gadgets/limitassist.lua
[ 0] gf2 = LuaRules/Gadgets/share_control.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_explosion_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_replace_comm.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] Loaded gadget: ShareControl <share_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: replacecomm <unit_replace_comm.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] This mod has locked LuaUI access
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: gui_reclaiminfov099.lua (duplicate name)
[ 0] ahoj
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: Don't Shoot <unit_dontshoot.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Loaded widget: CameraShake <camera_shake.lua>
[ 0] Loaded widget: ComCounter <unit_com_counter.lua>
[ 0] Loaded widget: DoLine <cmd_doline.lua>
[ 0] Loaded widget: DontMove <unit_dontmove.lua>
[ 0] Loaded widget: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget: IdleBuildersB <gui_idle_builders_b.lua>
[ 0] Loaded widget: ImmobileBuilder <unit_immobile_buider.lua>
[ 0] Loaded widget: MinimapEvents <minimap_events.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: Music 2 - TA soundtrack <gui_music.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Pause Screen <gui_pausescreen.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: Stockpiler <unit_stockpile.lua>
[ 0] Loaded widget: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget: Unit Mover <cmd_unit_mover.lua>
[ 0] Loaded widget: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[ 0] Loaded widget: CommandInsert <insertcommands.lua>
[ 0] Loaded widget: Greylos <normallos.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LolUI <lolui.lua>
[ 0] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.2
[ 0] Finalizing...
[ 0] Spring 0.80.4.1 (0.80.4.2-0-g2f09034{@}-cmake-mingw32)
[ 0] Build date/time: Sep 18 2009 16:36:20
[ 0] Upgrade pairs registered
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] Your hardware/driver setup does not support shadows
[ 0] GameID: c247cf4a54c76e795a048def1107a961
[ 0] Player Player (auto)-paused the game for letting Skirmish AI AAI initialize for controlling team 0. The game is auto-unpaused as soon as the AI is ready.
[ 0] SkirmishAI0: Error: Could not load mod and/or general config file. For further information see the config file under: C:\Program Files\Spring Engine\AI\Skirmish\AAI\0.9\log\AAI_log_team_0.txt
[ 0] Warning: AI for team 0 failed handling event with topic 1, error: 1
[ 0] Failed to handle init event: AI for team 0, error 1
[ 1] Player paused the game
[ 1] Player unpaused the game
[ 66] Game has ended
[ 66] <autoquit> Automatically exiting in 12 seconds. Move mouse to cancel.
[ 91] <autoquit> Autoquit canceled.
[ 739] Path cache hits 0 0%
[ 739] Path cache hits 0 0%
[ 739] Statistics for local connection:
Received: 2552 bytes
Sent: 8028 bytes
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Game ends as soon as it starts

Post by hoijui »

dg5032 wrote: [ 0] SkirmishAI0: Error: Could not load mod and/or general config file. For further information see the config file under: C:\Program Files\Spring Engine\AI\Skirmish\AAI\0.9\log\AAI_log_team_0.txt
[ 0] Warning: AI for team 0 failed handling event with topic 1, error: 1
[ 0] Failed to handle init event: AI for team 0, error 1
[ 1] Player paused the game
[ 1] Player unpaused the game
[ 66] Game has ended
when using AAI, you need to manually create the config file for the mod you want to play, usually you just do so by copying one from an older version of the same mod, eg:
AI\Skirmish\AAI\0.9\cfg/mod/BA6.cfg to AI\Skirmish\AAI\0.9\cfg/mod/BA701.cfg
you may also try KAIK or RAI instead, which dont use config files.
Not all AIs work with all mods, so make sure to check if the AI works before building a big base and waiting for attacks ;-)
dg5032
Posts: 2
Joined: 09 Oct 2009, 16:25

Re: Game ends as soon as it starts

Post by dg5032 »

I tried a diff AI and it solved the problem, thank you! but what seems unusual was I was using that same AI with the same mods and they worked fine till that just popped up one day, but oh well, as long as this method works Im happy, thanks again!
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