Is it FPSing or is Defense Range widget failing?

Is it FPSing or is Defense Range widget failing?

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Pxtl
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Joined: 23 Oct 2004, 01:43

Is it FPSing or is Defense Range widget failing?

Post by Pxtl »

I'm getting pegged outside of the firing range defined by the defense range widget, particularly HLTs. Is the defense range widget a little pessimistic about weapon ranges? Or is it FPSing?
BaNa
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Joined: 09 Sep 2007, 21:05

Re: Is it FPSing or is Defense Range widget failing?

Post by BaNa »

Pxtl wrote:I'm getting pegged outside of the firing range defined by the defense range widget, particularly HLTs. Is the defense range widget a little pessimistic about weapon ranges? Or is it FPSing?
me2 and for one i doubt the kind of person whos hlts did this would fps or indeed know how to fps.
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KingRaptor
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Re: Is it FPSing or is Defense Range widget failing?

Post by KingRaptor »

Turrets aren't FPSable in CA (unless it was changed recently). Beamlasers can still overshoot by a bit though when firing though.

One theory I've heard is that the turret is returning fire at radar dots that wobble into range.
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knorke
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Re: Is it FPSing or is Defense Range widget failing?

Post by knorke »

You can ground-attack with some turrets (missletowers, the gatling antiswarm, etc) and because of spray/splash they can damage stuff outside range. Maybe this?
Google_Frog
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Re: Is it FPSing or is Defense Range widget failing?

Post by Google_Frog »

Core HLT and LLT use laserCannons which still have overshoot. If they shoot at a radar dot or in retaliation they will shoot past their range. BeamLasers which arm uses don't have overshoot.
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lurker
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Re: Is it FPSing or is Defense Range widget failing?

Post by lurker »

Also, the range things use the center of the unit. Look at where the shots come out. Not the center.
Saktoth
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Re: Is it FPSing or is Defense Range widget failing?

Post by Saktoth »

It is almost certainly shooting at a radar dot that wobbles into range.
We need to fix overshoot on beamweapons/LaserCannons once and for all.
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bobthedinosaur
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Re: Is it FPSing or is Defense Range widget failing?

Post by bobthedinosaur »

:
Last edited by bobthedinosaur on 25 Oct 2009, 06:11, edited 1 time in total.
Google_Frog
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Re: Is it FPSing or is Defense Range widget failing?

Post by Google_Frog »

LaserCannons still have a lot of overshoot. BeamLasers have very little overshoot though, no more than 16 elmos.
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lurker
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Re: Is it FPSing or is Defense Range widget failing?

Post by lurker »

Actual overshoot? Not just the turret being off-center?
AreaFire
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Re: Is it FPSing or is Defense Range widget failing?

Post by AreaFire »

Saktoth wrote:It is almost certainly shooting at a radar dot that wobbles into range.
This.

Watched for like 5 minutes one time as my HLT was firing at a kbot that was slightly out of range. His radar dot would come in range, my HLT would spend 10-15 shots firing at it (and missing) and the radar dot would wobble out of range.
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JohannesH
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Re: Is it FPSing or is Defense Range widget failing?

Post by JohannesH »

Make flash attack ground, and itll overshoot.

And if youre really good, find a way to meaningfully exploit this in a real game
BaNa
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Joined: 09 Sep 2007, 21:05

Re: Is it FPSing or is Defense Range widget failing?

Post by BaNa »

JohannesH wrote:Make flash attack ground, and itll overshoot.

And if youre really good, find a way to meaningfully exploit this in a real game
easy

force fire near friendly units if you dont have a com handy to dgun

to clear things up, this is something ive done before...
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JohannesH
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Re: Is it FPSing or is Defense Range widget failing?

Post by JohannesH »

hmm not sure i understood right but whats the gain in that?
BaNa
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Re: Is it FPSing or is Defense Range widget failing?

Post by BaNa »

JohannesH wrote:hmm not sure i understood right but whats the gain in that?
comedy.
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JohannesH
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Re: Is it FPSing or is Defense Range widget failing?

Post by JohannesH »

if you want comedy, do it on an allied comm
BaNa
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Re: Is it FPSing or is Defense Range widget failing?

Post by BaNa »

JohannesH wrote:if you want comedy, do it on an allied comm
never said i didnt
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