Is it FPSing or is Defense Range widget failing?
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Is it FPSing or is Defense Range widget failing?
I'm getting pegged outside of the firing range defined by the defense range widget, particularly HLTs. Is the defense range widget a little pessimistic about weapon ranges? Or is it FPSing?
Re: Is it FPSing or is Defense Range widget failing?
me2 and for one i doubt the kind of person whos hlts did this would fps or indeed know how to fps.Pxtl wrote:I'm getting pegged outside of the firing range defined by the defense range widget, particularly HLTs. Is the defense range widget a little pessimistic about weapon ranges? Or is it FPSing?
- KingRaptor
- Zero-K Developer
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Re: Is it FPSing or is Defense Range widget failing?
Turrets aren't FPSable in CA (unless it was changed recently). Beamlasers can still overshoot by a bit though when firing though.
One theory I've heard is that the turret is returning fire at radar dots that wobble into range.
One theory I've heard is that the turret is returning fire at radar dots that wobble into range.
Re: Is it FPSing or is Defense Range widget failing?
You can ground-attack with some turrets (missletowers, the gatling antiswarm, etc) and because of spray/splash they can damage stuff outside range. Maybe this?
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Re: Is it FPSing or is Defense Range widget failing?
Core HLT and LLT use laserCannons which still have overshoot. If they shoot at a radar dot or in retaliation they will shoot past their range. BeamLasers which arm uses don't have overshoot.
Re: Is it FPSing or is Defense Range widget failing?
Also, the range things use the center of the unit. Look at where the shots come out. Not the center.
Re: Is it FPSing or is Defense Range widget failing?
It is almost certainly shooting at a radar dot that wobbles into range.
We need to fix overshoot on beamweapons/LaserCannons once and for all.
We need to fix overshoot on beamweapons/LaserCannons once and for all.
- bobthedinosaur
- Blood & Steel Developer
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Re: Is it FPSing or is Defense Range widget failing?
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Last edited by bobthedinosaur on 25 Oct 2009, 06:11, edited 1 time in total.
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Re: Is it FPSing or is Defense Range widget failing?
LaserCannons still have a lot of overshoot. BeamLasers have very little overshoot though, no more than 16 elmos.
Re: Is it FPSing or is Defense Range widget failing?
Actual overshoot? Not just the turret being off-center?
Re: Is it FPSing or is Defense Range widget failing?
This.Saktoth wrote:It is almost certainly shooting at a radar dot that wobbles into range.
Watched for like 5 minutes one time as my HLT was firing at a kbot that was slightly out of range. His radar dot would come in range, my HLT would spend 10-15 shots firing at it (and missing) and the radar dot would wobble out of range.
Re: Is it FPSing or is Defense Range widget failing?
Make flash attack ground, and itll overshoot.
And if youre really good, find a way to meaningfully exploit this in a real game
And if youre really good, find a way to meaningfully exploit this in a real game
Re: Is it FPSing or is Defense Range widget failing?
easyJohannesH wrote:Make flash attack ground, and itll overshoot.
And if youre really good, find a way to meaningfully exploit this in a real game
force fire near friendly units if you dont have a com handy to dgun
to clear things up, this is something ive done before...
Re: Is it FPSing or is Defense Range widget failing?
hmm not sure i understood right but whats the gain in that?
Re: Is it FPSing or is Defense Range widget failing?
comedy.JohannesH wrote:hmm not sure i understood right but whats the gain in that?
Re: Is it FPSing or is Defense Range widget failing?
if you want comedy, do it on an allied comm
Re: Is it FPSing or is Defense Range widget failing?
never said i didntJohannesH wrote:if you want comedy, do it on an allied comm