juno explosion size should be halved

juno explosion size should be halved

Classic game design, maintained to please you...

Moderator: Content Developer

Post Reply
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

juno explosion size should be halved

Post by TradeMark »

why: because the damage range is only half of the explosion size.

only makes confusion when you see HUGE explosion but it wont affect on that large area at all
User avatar
bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: juno explosion size should be halved

Post by bartvbl »

it is not meant to be.
The juno weapon is only made for getting rid of radars, mines, radar jammers, etc, and it does that very well (i e you just need 1 juno to do so)
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: juno explosion size should be halved

Post by TradeMark »

? i know?

what is not meant to be?
AreaFire
Posts: 41
Joined: 27 Aug 2009, 18:08

Re: juno explosion size should be halved

Post by AreaFire »

Let me clarify for Trademark:

The visual explosion effect should be the same size as the actual damage effect.

Right now, what you see visually is this HUGE blast wave that fills the entire screen. However, only stuff in about half of that range is actually damaged.

Is that what you're trying to stay?
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: juno explosion size should be halved

Post by TradeMark »

yes, didnt i say exactly the same on my first message?
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: juno explosion size should be halved

Post by Regret »

TradeMark wrote:yes, didnt i say exactly the same on my first message?
You did, but you allowed yourself to be confused by a newbie and responded to the non-sense.

And yea, good idea, feel free to change the effect and bug TFC to include it, will be faster.
Post Reply

Return to “Balanced Annihilation”