why: because the damage range is only half of the explosion size.
only makes confusion when you see HUGE explosion but it wont affect on that large area at all
juno explosion size should be halved
Moderator: Content Developer
Re: juno explosion size should be halved
it is not meant to be.
The juno weapon is only made for getting rid of radars, mines, radar jammers, etc, and it does that very well (i e you just need 1 juno to do so)
The juno weapon is only made for getting rid of radars, mines, radar jammers, etc, and it does that very well (i e you just need 1 juno to do so)
Re: juno explosion size should be halved
? i know?
what is not meant to be?
what is not meant to be?
Re: juno explosion size should be halved
Let me clarify for Trademark:
The visual explosion effect should be the same size as the actual damage effect.
Right now, what you see visually is this HUGE blast wave that fills the entire screen. However, only stuff in about half of that range is actually damaged.
Is that what you're trying to stay?
The visual explosion effect should be the same size as the actual damage effect.
Right now, what you see visually is this HUGE blast wave that fills the entire screen. However, only stuff in about half of that range is actually damaged.
Is that what you're trying to stay?
Re: juno explosion size should be halved
yes, didnt i say exactly the same on my first message?
Re: juno explosion size should be halved
You did, but you allowed yourself to be confused by a newbie and responded to the non-sense.TradeMark wrote:yes, didnt i say exactly the same on my first message?
And yea, good idea, feel free to change the effect and bug TFC to include it, will be faster.