CA needs models! - Page 2

CA needs models!

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

Moderator: Content Developer

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CA needs models!

Post by Saktoth »

We can do the animation thats not a problem.

Can you texture?

We can talk you through anything you need.

This page includes tech specs for CA as well as design guidelines.

This one includes some notes on what we really need done, but dont feel constrained: work on what motivates you.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: CA needs models!

Post by Wartender »

what do you think? :P
(it's Wartender)
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CA needs models!

Post by Saktoth »

Saktoth wrote:We can do the animation thats not a problem.

Can you texture?

We can talk you through anything you need.

This page includes tech specs for CA as well as design guidelines.

This one includes some notes on what we really need done, but dont feel constrained: work on what motivates you.
Weird, did anyone else not see this post? It evaporated.

type /j #ca in the lobby, ask around, we're happy to help with whatever.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: CA needs models!

Post by Licho »

You should instead tell people to PM maackey .. joining ca seems contraproductive. It can be inhabited by trolls or people with conflicting ideas.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CA needs models!

Post by Saktoth »

He wants to know -how- to make models for spring, asking around is the best way.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: CA needs models!

Post by knorke »

So, lets say I made a model. Would anybody be assed to uv-map it?
I could then try to texture, but ugly. I can uv-map too but slowly and someone with more experience would probally be like "oh oh oh thats so ineffective wtf man."
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA needs models!

Post by MidKnight »

Practice makes perfect! Also, I personally dislike UVmapping, so the more good uvmappers around, the better! :wink:
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: CA needs models!

Post by KaiserJ »

post the list of missing models here
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: CA needs models!

Post by Google_Frog »

This List?

Units
Roach (I someone has done this)
Spy
Scarab
Light air transport
Cloaker bot
Hovercraft (thesleepless)
AA bot (I think someone has redone Crasher)

Sea
Sea Constructor
Scout Boat (laser and AA missile)
Corvette (two EMG turrets)
Sub (torpedoes)
Missile Destroyer (Two big horizontal arcing tracking missile launchers)
Cruiser (Various guns)

Buildings
Factories (Saktoth)
DDM (3dmodeler?)
Antinuke
Air repair pads
Tidal generator
Torpedo Launcher
Advanced Torpedo Launcher
Sonar Station (done, KingRaptor)
Adv Sonar Station
Tacnuke launcher.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: CA needs models!

Post by MidKnight »

Why tacnuke launcher? Also, don't nukes have to be redone, too?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: CA needs models!

Post by Neddie »

Considering I'm looking at a Roach texture right now, yes, somebody did the Roach.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: CA needs models!

Post by knorke »

I made a tidal generator thing. its standing on a pillar on the ocean ground. grid = water level.
Image
the triangle thing rotates and thus kills all the dolphins.
should i continue? y/n
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: CA needs models!

Post by CarRepairer »

knorke wrote:should i continue? y/n
No options for abort/retry/fail?
:P
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: CA needs models!

Post by Pxtl »

It's very simplistic. Is it for a mod with very simplistic models?
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: CA needs models!

Post by luckywaldo7 »

y

Assuming decent texture it already looks far better then the old 3do models.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: CA needs models!

Post by Pxtl »

luckywaldo7 wrote:y

Assuming decent texture it already looks far better then the old 3do models.
I just think the little center module thing could do with some greebles to give it character - and antenna, a big capacitor battery thing, stuff like that. The rest is obviously simple for functional reasons, but I look at it and can't see it being the size of a building.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: CA needs models!

Post by knorke »

weee OT sorry.
this is a real tidal generator thing:
http://www.freeearthenergy.com/SeaGen%2 ... erator.jpg
from above the water, not much is visible and does not look that large. The stuff like guardrails is probally just there so technicans can check it. Robots do not need this.

for example modern windmills do not have many greebles, they look like ipods:
http://education.nachi.org/images/uploa ... _final.jpg

spoiler: i kept it simple so its easier to texture for me
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ryanthomas
Posts: 36
Joined: 06 Jul 2009, 07:09

Re: CA needs models!

Post by ryanthomas »

you mind if i help model some :?:
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: CA needs models!

Post by Google_Frog »

ryanthomas wrote:you mind if i help model some :?:
Go ahead.

Apparently KR has made a new sonar station. I better update the list I but the middle of page 2 is a bad place (hint hint midknight, edit post.)
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ryanthomas
Posts: 36
Joined: 06 Jul 2009, 07:09

Re: CA needs models!

Post by ryanthomas »

Google_Frog wrote:Go ahead.

Apparently KR has made a new sonar station. I better update the list I but the middle of page 2 is a bad place (hint hint midknight, edit post.)

u have a art or picture of the units or building :?:
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