Google_Frog wrote:Google_Frog wrote:Yes it would but there's still a lot more starting choice in factories than the clear cut build wind only or solar only.
Playing on a sea map cuts half of your starting choice in factories. Playing a low wind map cuts half of your starting choice in energy eco. I don't see a problem.
There's a big difference, it's not just a matter of saying a half of this or a half of that. Sea maps basically play differently but there are still a lot of starting choices, the interaction between sea and land can also be used on sea maps. Cutting out wind leaves the player with no economic choice which is much more severe.
The difference is that there are 8 factory start options, sea cuts it down to 4. You only have 2 small energy options, low wind: 1. We have so many redundant starting choices that map properties cannot cut start options down to 1. That's why the 50% comparison is in my opinion fair.
How about sea maps and economic choice: there are none, never. Why is it a problem to be sometimes limited on land? Why isn't it a problem that you are always limited at sea?
Google_Frog wrote:SirMaverick wrote:KingRaptor wrote:? Tundra gets no altitude bonus from wind under default values
I don't understand. (Altitude bonus is independent from map wind values. It only depends on height map.)
It increases minimum wind. It can't increase past max.
Oh, "default values" = map vales.
CA does not use map wind values. This poll is not about using exact map wind values for wind generators. It's about whether we use ca wind on low wind maps or not.