Crash....on alt-tabbing

Crash....on alt-tabbing

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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bobbelurman
Posts: 55
Joined: 02 Dec 2006, 15:22

Crash....on alt-tabbing

Post by bobbelurman »

T4200/GeForceG105M/4gbDDR3

oh yeah and i did that beherith trick with disabling threaded optimization or whatever that thing is called.

Code: Select all

LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using configuration source "C:\Users\Torje\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
Pentium(R) Dual-Core CPU       T4200  @ 2.00GHz; 3065MB RAM, 6352MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring Engine\
Using read-only  data directory: C:\Users\Torje\Documents\My Games\Spring\
Scanning: C:\Users\Torje\Documents\My Games\Spring\maps
Scanning: C:\Users\Torje\Documents\My Games\Spring\base
Scanning: C:\Users\Torje\Documents\My Games\Spring\mods
Scanning: C:\Users\Torje\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring Engine\maps
Scanning: C:\Program Files\Spring Engine\base
Scanning: C:\Program Files\Spring Engine\mods
Scanning: C:\Program Files\Spring Engine\packages
Video mode set to  1366 x 768 / 32 bit
SpringApp::InitWindow(): 4141827706 ms
[      0] SDL:  1.2.10
[      0] GL:   2.1.2
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce G 105M/PCI/SSE2
[      0] GLEW: 1.4.0
[      0] Connecting to 91.121.74.167:8452 using name [BLC]Bobbelurmen
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Software
[      0] CPreGame(): 180 ms
[      0] Starting demo recording
[      0] Using map DeltaSiegeDry.smf
[      0] Recording demo demos/local_20090908_164222_DeltaSiegeDry_0.80.4.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V7.01
[      0] Using mod archive BA701.sd7
[      0] Became player 6 (team 3, allyteam 1)
[      0] Loading console: 0 ms
[      0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[      0] Loading sounds: 1 ms
[      0] Camera and mouse: 223 ms
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] Loading all definitions:  0.759000
[      0] Loading defs: 819 ms
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Generating trees
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type 
[      0] Reading estimate path costs
[      0] Pathing data checksum: 32431523
[      0] Creating sky
[      0] Loading LuaRules
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_koth.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_koth.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  No Self-D           <unit_noselfd.lua>
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
[      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[      0] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[      0] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_koth.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_enemywrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_koth.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/mo_preventdraw.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_no_land_damage.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_strange_orders.lua
[      0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] Loaded gadget:  Lups                <lups_wrapper.lua>
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Loaded widget from mod:   BlurApi             <api_gfx_blur.lua>
[      0] Loaded widget from mod:   MexUpg Helper       <helper.lua>
[      0] Loaded widget from mod:   HealthBars          <unit_healthbars.lua>
[      0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[      0] Loaded widget from mod:   Old BA Layout       <gui_old_ba_layout.lua>
[      0] Loaded widget from mod:   BuildETA            <gui_build_eta.lua>
[      0] Loaded widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget from mod:   Autoquit            <autoquit.lua>
[      0] Loaded widget from mod:   CustomIcons         <unit_customicons.lua>
[      0] Loaded widget from mod:   MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget from mod:   Defense Range       <gui_defenserange.lua>
[      0] Loaded widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget from mod:   GameTypeInfo        <gui_game_type_info.lua>
[      0] Loaded widget from mod:   Ghost Site          <unit_ghostsite.lua>
[      0] Loaded widget from mod:   Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget from mod:   Share Tracker       <unit_share_tracker.lua>
[      0] Loaded widget from mod:   Take Reminder       <gui_take_remind.lua>
[      0] Loaded widget from mod:   XrayHighlight       <gui_xray_highlight.lua>
[      0] Loaded widget from mod:   Display DPS         <gui_display_dps.lua>
[      0] Loaded widget from user:  MiniMap Start Boxes  <minimap_startbox.lua>
[      0] Loaded widget from mod:   Pause Screen        <gui_pausescreen.lua>
[      0] Set water rendering mode to 3 (reflective&refractive)
[      0] Set Shadows to 0
[      0] Advanced shading enabled
[      0] Set maximum particles to: 10000
[      0] Loaded widget from mod:   FPSManager          <fpsmanager.lua>
[      0] Loaded widget from mod:   Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget from mod:   Prospector          <gui_prospector.lua>
[      0] Loaded widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua>
[      0] Loaded widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua>
[      0] Loaded widget from mod:   Lups                <lups_wrapper.lua>
[      0] Loaded widget from mod:   CustomFormations2   <unit_customformations2.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0] Build date/time: Aug 30 2009 17:55:49
[      0]  -> connection established (given id 6)
[      0] Connection attempt from slave
[      0]  -> Version: 0.80.4.1 (0.80.4.1-0-g0e3491f{@}-cmake-mingw32)
[      0]  -> connection established (given id 8)
[      0] Connection attempt from Bookshah
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 11)
[      0] Connection attempt from TuRkZ
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 3)
[      0] Connection attempt from brainbot
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 12)
[      0] Connection attempt from [BoB]unreal13
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 5)
[      0] Connection attempt from [fi]tzaeru
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 1)
[      0] Connection attempt from Autens
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 14)
[      0] Connection attempt from Chellovack
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 4)
[      0] Connection attempt from mihaok83
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 9)
[      0] Connection attempt from chiewood
[      0]  -> Version: 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0]  -> connection established (given id 13)
[      0] [officer]RangerFry added point: Start 10
[      0] [officer]RangerFry added point: Start 10
[      0] k2 added point: Start 11
[      0] [officer]RangerFry added point: Start 10
[      0] [FuN]Lupus added point: Start 7
[      0] k2 added point: Start 11
[      0] k2 added point: Start 11
[      0] [FuN]Lupus added point: Start 7
[      0] [BLC]Bobbelurmen added point: Start 3
[      0] [officer]RangerFry added point: Start 10
[      0] [officer]RangerFry added point: Start 10
[      0] [officer]RangerFry added point: Start 10
[      0] [BLC]Bobbelurmen added point: Start 3
[      0] Player TuRkZ left the game:  normal quit
[      0] Spectator TuRkZ left
[      0] [BLC]Bobbelurmen added point: Start 3
[      0] [BLC]Bobbelurmen added point: Start 3
[      0] [BLC]Bobbelurmen added point: Start 3
[      0] mihaok83 added point: Start 6
[      0] <[fi]tzaeru> okey, one. Don't ever do !start, it's fucking assholeish
[      0] <[fi]tzaeru> two. why teh fuck do people constantly wanna play DSD?
[      0] brainbot added point: Start 9
[      0] brainbot added point: Start 9
[      0] <[BLC]Bobbelurmen> its a new map
[      0] <[FuN]Lupus> it rocks?
[      0] mihaok83 added point: Start 6
[      0] <[BLC]Bobbelurmen> gotta try it
[      0] <[fi]tzaeru> yeah. totally new.
[      0] <[BLC]Bobbelurmen> i never did before
[      0] <[fi]tzaeru> ...
[      0] <k2> yes, i didnt played it too
[      0] <[fi]tzaeru> fuuuck you bobbel, fuck you <<_
[      0] <k2> wanna see dsd
[      0] <[BLC]Bobbelurmen> i bougt new COMPUTER huh i dont crash at DSD no more:D
[      0] <Bookshah> hope it's as good as they say
[      0] <mihaok83> !ring
[      0] > [BoB]autohost * Ringing unready player(s): [FuN]Lupus (by mihaok83)
[      0] <[fi]tzaeru> I'm on my laptop since the desktop is wasted, thanks to ATI
[      0] [FuN]Lupus added point: Start 7
[      0] <[BLC]Bobbelurmen> it has over five HUNDRED MEGABITES OF MEMORY
[      0] GameID: 2b1ca54ab89bf2ed9ab705c5c1072ed3
[     88] Buildings set to face West
[    451] <[fi]tzaeru> this laptop has 2 gigs. but, it also has vista, which means it basically has 200
[    869] <[FuN]Lupus> vista is a bug in your laptop
[    997] <[fi]tzaeru> yeah, it is
[   1214] <k2> laggy.
[   1336] <[fi]tzaeru> unfortunately linux doesn't support it enough
[   1397] Set Shadows to 1
[   1412] <[BLC]Bobbelurmen> k2
[   1447] [BLC]Bobbelurmen paused the game
[   1447] <Chellovack> wut
[   1447] <[BLC]Bobbelurmen> hey
[   1447] <[BLC]Bobbelurmen> ur lagging out
[   1447] <[FuN]Lupus> Allies: anyone going air?
[   1447] <[BLC]Bobbelurmen> k2 is dropping
[   1447] <k2> im here
[   1447] k2 unpaused the game
[   1463] <[fi]tzaeru> aww shit, I am in losing team
[   1471] <Chellovack> dammit
[   1494] <[fi]tzaeru> :3
[   1590] <k2> its ok
[   1611] <Chellovack> whew
[   1692] <k2> little net problems
[   1880] <[BLC]Bobbelurmen> i saved ur ass
[   1959] <brainbot> Allies:  share!
[   2247] <[fi]tzaeru> you can think him IN NATURE
[   2794] Set water rendering mode to 4 (bumpmapped)
[   3388] [FuN]Lupus added point: phail
[   3404] [BLC]Bobbelurmen added point: sigh
[   3658] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32) has crashed.
[   3658] Exception: Access violation (0xc0000005)
[   3658] Exception Address: 0x0331da70
[   3658] DLL information:
[   3658] 0x00400000	spring
[   3658] 0x777b0000	ntdll
[   3658] 0x76260000	kernel32
[   3658] 0x10000000	DevIL
[   3658] 0x765c0000	MSVCRT
[   3658] 0x00250000	ILU
[   3658] 0x764f0000	ADVAPI32
[   3658] 0x76190000	RPCRT4
[   3658] 0x73c80000	GLU32
[   3658] 0x73bb0000	OPENGL32
[   3658] 0x77970000	GDI32
[   3658] 0x77640000	USER32
[   3658] 0x70250000	DDRAW
[   3658] 0x74c60000	DCIMAN32
[   3658] 0x771b0000	SETUPAPI
[   3658] 0x76460000	OLEAUT32
[   3658] 0x77470000	ole32
[   3658] 0x745c0000	dwmapi
[   3658] 0x76670000	IMAGEHLP
[   3658] 0x6fbc0000	mingwm10
[   3658] 0x766a0000	SHELL32
[   3658] 0x77410000	SHLWAPI
[   3658] 0x76030000	WS2_32
[   3658] 0x778f0000	NSI
[   3658] 0x6e940000	libgcc_s_dw2-1
[   3658] 0x00270000	SDL
[   3658] 0x74580000	WINMM
[   3658] 0x74540000	OLEACC
[   3658] 0x7c340000	MSVCR71
[   3658] 0x66fc0000	freetype6
[   3658] 0x61b80000	zlib1
[   3658] 0x6ed80000	glew32
[   3658] 0x6b180000	vorbisfile
[   3658] 0x63e00000	vorbis
[   3658] 0x003d0000	ogg
[   3658] 0x01ee0000	OpenAL32
[   3658] 0x77950000	IMM32
[   3658] 0x776e0000	MSCTF
[   3658] 0x76450000	LPK
[   3658] 0x76340000	USP10
[   3658] 0x74f60000	comctl32
[   3658] 0x75ee0000	USERENV
[   3658] 0x75ec0000	Secur32
[   3658] 0x75170000	uxtheme
[   3658] 0x031a0000	SysHook
[   3658] 0x74230000	WINSPOOL
[   3658] 0x69500000	nvoglv32
[   3658] 0x75680000	mswsock
[   3658] 0x756e0000	wship6
[   3658] 0x75250000	wshtcpip
[   3658] 0x74390000	wdmaud
[   3658] 0x74a00000	ksuser
[   3658] 0x75140000	MMDevAPI
[   3658] 0x75240000	AVRT
[   3658] 0x74f30000	WINTRUST
[   3658] 0x75960000	CRYPT32
[   3658] 0x75ad0000	MSASN1
[   3658] 0x74200000	AUDIOSES
[   3658] 0x73fe0000	audioeng
[   3658] 0x75f90000	PSAPI
[   3658] 0x74510000	msacm32
[   3658] 0x741e0000	MSACM32
[   3658] 0x74500000	midimap
[   3658] 0x746b0000	dsound
[   3658] 0x75330000	POWRPROF
[   3658] 0x763c0000	CLBCatQ
[   3658] 0x07350000	wrap_oal
[   3658] 0x740e0000	dbghelp
[   3658] Stacktrace:
[   3658] (0) Unknown [0x0331DA70]
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Crash....on alt-tabbing

Post by Jazcash »

Try toggling the "Fix Alt Tab" option in the Spring Settings.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Crash....on alt-tabbing

Post by jK »

how often do I need to repeat myself?

"Fix AltTab" does NOTHING.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Crash....on alt-tabbing

Post by Jazcash »

jK wrote:how often do I need to repeat myself?

"Fix AltTab" does NOTHING.
BUTTONS THAT DO THINGS CAN BE DECIEVING.
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