Teleporter Buildings?

Teleporter Buildings?

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Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Teleporter Buildings?

Post by Super Mario »

That will make BA games very interesting. It would require two buildings in order for teleportation works, so it can transport one unit from a building to an other building.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Teleporter Buildings?

Post by JohannesH »

That might create balancing issues.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Teleporter Buildings?

Post by MidKnight »

Where are you going to get a model/texture/effort/influence for that? BA hasn't added a new unit in the last 2 years, why do you expect it to start now? Just pointing out some possible difficulties.
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: Teleporter Buildings?

Post by Super Mario »

JohannesH wrote:That might create balancing issues.
Yea I already realize that problem. Mass=energy perhaps?
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Teleporter Buildings?

Post by Super Mario »

MidKnight wrote:Where are you going to get a model/texture/effort/influence for that?
Havn't thought of that yet.
why do you expect it to start now?
First of all, it's an idea, I do not expect it to start now until people give their thoughts on this idea. If it's a good Idea, then I'll might work on the unit. If it's a bad idea then I will not create this unit at all.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Teleporter Buildings?

Post by Jazcash »

Interesting. So say you could chuck a teleporter exit down at your frontline and an entrance at your base for team fortress goodness.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Teleporter Buildings?

Post by TheFatController »

I was thinking of this for the Juno but not seriously.

My idea was that you load units into the structure like a transport, stockpile missiles, each missile fires a beacon which lands on the ground but the beacon can be killed, if it survives for say 10 seconds then one of the units gets teleported to that location destroying the beacon (it could queue 10 missiles and rapid fire them).

Might be a cool unit for a map hack.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Teleporter Buildings?

Post by Wombat »

warhammer 40k dawn of war / marines - fats idea , eldars - marios idea
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Teleporter Buildings?

Post by REVENGE »

I feel inclined to hack up a map demo of this.

I think I will.
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