Synchronized nuke area attack on a rectangular area - Page 2

Synchronized nuke area attack on a rectangular area

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Synchronized nuke area attack on a rectangular area

Post by Petah »

TradeMark wrote:
Petah wrote:Mini map, why?
dont ask me, ask the maker of the script
It works fine for me on the terrain.
Press [A] then hold [ALT] and draw a line
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Synchronized nuke area attack on a rectangular area

Post by TradeMark »

who said i dont know how to draw a line -_-
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Synchronized nuke area attack on a rectangular area

Post by REVENGE »

TradeMark wrote:who said i dont know how to draw a line -_-
I have no idea what you mean by "on the minimap" either.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Synchronized nuke area attack on a rectangular area

Post by TradeMark »

right click on minimap, it tries to issue move orders there, starts drawing a line.

-> disable customformations2 -> no problems anymore
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: Synchronized nuke area attack on a rectangular area

Post by Niobium »

It's all fixed in newest version (v2.5)

And to stay on topic:
Line nuking via custom formations 2 is the best way to nuke an area, can account for bases that are not rectangles, or are on an angle, or if theres an area you don't want to nuke, etc. Making a widget that could do all of the above and more is far too much work.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Synchronized nuke area attack on a rectangular area

Post by TradeMark »

what about making a widget that uses customformations2 widget but makes the nukes hit the ground at exact the same time ? since thats what im asking here... doesnt have to be a rectangle, but its not hard to make it into rectangle too. since symmetry is much more awesome than hand drawn lines...
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