Synchronized nuke area attack on a rectangular area
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Synchronized nuke area attack on a rectangular area
Someone who is bored enough, here is an idea for your next lua widget:
1) select your 50 nukes
2) press area attack
3) select rectangular area on noobs base
4) the nukes are now arranged with same distance on each other symmetrically.
5) each nuke will be shot in different time automatically
6) when they arrive in their locations, they will explode exactly at the same time
7) be amazed of the symmetrical annihilation of noobs base!
Note:
1) the script should automatically decide which is the best amount of nukes that fits in the rectangle, so it will drop out some nukes if they wont fit there symmetrically, for example 10 nukes cant fit 3x3 rectangle, 1 will be dropped out.
1) select your 50 nukes
2) press area attack
3) select rectangular area on noobs base
4) the nukes are now arranged with same distance on each other symmetrically.
5) each nuke will be shot in different time automatically
6) when they arrive in their locations, they will explode exactly at the same time
7) be amazed of the symmetrical annihilation of noobs base!
Note:
1) the script should automatically decide which is the best amount of nukes that fits in the rectangle, so it will drop out some nukes if they wont fit there symmetrically, for example 10 nukes cant fit 3x3 rectangle, 1 will be dropped out.
Re: Synchronized nuke area attack on a rectangular area
If you drop out extra nukes it won't be as able to avoid anti screens.
Re: Synchronized nuke area attack on a rectangular area
noobs dont build antis, and you cant predict how many antinukes they have in stock anyways.lurker wrote:If you drop out extra nukes it won't be as able to avoid anti screens.
Re: Synchronized nuke area attack on a rectangular area
Note to self: Add some form of controlled trajectory missiles. Synchronize multiple nukes per silo.
As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
Re: Synchronized nuke area attack on a rectangular area
6 - 8 depending on distance?lurker wrote:Note to self: Add some form of controlled trajectory missiles. Synchronize multiple nukes per silo.
As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
Re: Synchronized nuke area attack on a rectangular area
dont even bother thinking to make antinuke feeder >_< you cant know where their antinukes are...lurker wrote:As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
Re: Synchronized nuke area attack on a rectangular area
Oh yes you can...TradeMark wrote:dont even bother thinking to make antinuke feeder >_< you cant know where their antinukes are...lurker wrote:As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
Re: Synchronized nuke area attack on a rectangular area
scouting not for noobs anymore.
Re: Synchronized nuke area attack on a rectangular area
Trademark's been busy making new Speed Metals, doesn't have time to improve his game.smoth wrote:scouting not for noobs anymore.
Re: Synchronized nuke area attack on a rectangular area
you cant scout in my maps... you idiots.
- 1v0ry_k1ng
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- Joined: 10 Mar 2006, 10:24
Re: Synchronized nuke area attack on a rectangular area
air is disabled?
Re: Synchronized nuke area attack on a rectangular area
ofc. u noob.
TradeMark wrote:noobs dont build antis, and you cant predict how many antinukes they have in stock anyways.
Re: Synchronized nuke area attack on a rectangular area
Whats wrong with the custom formations widgets [alt] + <attack command>
Re: Synchronized nuke area attack on a rectangular area
He wants the nukes to hit at the same time, not fire at the same time.Petah wrote:Whats wrong with the custom formations widgets [alt] + <attack command>
Re: Synchronized nuke area attack on a rectangular area
yea well in most situations you would build your nuke silos in roughly the same positionREVENGE wrote:He wants the nukes to hit at the same time, not fire at the same time.Petah wrote:Whats wrong with the custom formations widgets [alt] + <attack command>
Re: Synchronized nuke area attack on a rectangular area
He meant *exactly the same time. All in one frame.Petah wrote:yea well in most situations you would build your nuke silos in roughly the same positionREVENGE wrote:He wants the nukes to hit at the same time, not fire at the same time.Petah wrote:Whats wrong with the custom formations widgets [alt] + <attack command>
Re: Synchronized nuke area attack on a rectangular area
it forces me to issue commands on minimap too. that annoys the hell out of me.Petah wrote:Whats wrong with the custom formations widgets
+ its not exactly what i want: i dont want to manually draw the attack "paths", i want it to be perfect square with perfect spacing between each nuke. with just one click.
Re: Synchronized nuke area attack on a rectangular area
Mini map, why?TradeMark wrote:it forces me to issue commands on minimap too. that annoys the hell out of me.
sounds a bit ocd to me but mehTradeMark wrote: + its not exactly what i want: i dont want to manually draw the attack "paths", i want it to be perfect square with perfect spacing between each nuke. with just one click.
Re: Synchronized nuke area attack on a rectangular area
dont ask me, ask the maker of the scriptPetah wrote:Mini map, why?
Re: Synchronized nuke area attack on a rectangular area
just add map gadget which gives you a button to explode other side's base