Spring 80.2 Crash after game starts

Spring 80.2 Crash after game starts

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
Razor121
Posts: 3
Joined: 28 Aug 2009, 20:50

Spring 80.2 Crash after game starts

Post by Razor121 »

Ok got a problem. Im able to load the map just fine and then when the game starts, it doesnt crash until i click on something to build. Im able to walk around and what not but as soon as i build something it crashes. Ive tried the compatability on XP and running as admin, but still no luck.

Comp:
Gateway FX Laptop
Intel Duo
4GB Memory
200GB Hard drive
ATI Radeon HD 2600 512 mb memory
Vista 64 bit

Heres the log:


LogOutput initialized.
Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Users\admin\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\admin\AppData\Local\springsettings.cfg"
OS: Microsoft Windows
Microsoft Windows XP Home Edition Service Pack 2 (build 2600)
Intel(R) Core(TM)2 Duo CPU T5750 @ 2.00GHz; 4093MB RAM, 8396MB pagefile
OS: emulated 32bit mode
Using read-write data directory: C:\Users\admin\Desktop\Spring\
Using read-only data directory: C:\Users\admin\Documents\My Games\Spring\
Using read-only data directory: C:\Users\admin\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\admin\Documents\Spring\maps
Scanning: C:\Users\admin\Documents\Spring\base
Scanning: C:\Users\admin\Documents\Spring\mods
Scanning: C:\Users\admin\Documents\Spring\packages
Scanning: C:\Users\admin\Documents\My Games\Spring\maps
Scanning: C:\Users\admin\Documents\My Games\Spring\base
Scanning: C:\Users\admin\Documents\My Games\Spring\mods
Scanning: C:\Users\admin\Documents\My Games\Spring\packages
Scanning: C:\Users\admin\Desktop\Spring\maps
Scanning: C:\Users\admin\Desktop\Spring\base
Scanning: C:\Users\admin\Desktop\Spring\mods
Scanning: C:\Users\admin\Desktop\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7276 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Mobility Radeon HD 2600
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Starting demo recording
[ 0] Using map Small Supreme Battlefield.smf
[ 0] Recording demo demos/local_20090828_144553_Small Supreme Battlefield_0.80.2.sdf
[ 0] Using script Random enemies
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 1.133000
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 377a5862
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
[ 0] Build date/time: Aug 21 2009 20:41:26
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] GameID: 0126984a74678e19db9246e82e2f9a16
[ 621] Commander: Can't reach destination!
[ 621] Commander: Can't reach destination!
[ 932] Buildings set to face East
[ 1009] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32) has crashed.
[ 1009] Exception: Access violation (0xc0000005)
[ 1009] Exception Address: 0x7707f897
[ 1009] DLL information:
[ 1009] 0x00400000 spring
[ 1009] 0x77050000 ntdll
[ 1009] 0x75220000 kernel32
[ 1009] 0x10000000 DevIL
[ 1009] 0x76ac0000 MSVCRT
[ 1009] 0x00020000 ILU
[ 1009] 0x76790000 ADVAPI32
[ 1009] 0x75120000 RPCRT4
[ 1009] 0x75030000 Secur32
[ 1009] 0x73170000 GLU32
[ 1009] 0x72630000 OPENGL32
[ 1009] 0x75420000 GDI32
[ 1009] 0x75720000 USER32
[ 1009] 0x72960000 DDRAW
[ 1009] 0x745f0000 DCIMAN32
[ 1009] 0x754b0000 SETUPAPI
[ 1009] 0x75090000 OLEAUT32
[ 1009] 0x76920000 ole32
[ 1009] 0x74790000 dwmapi
[ 1009] 0x76860000 IMAGEHLP
[ 1009] 0x6fbc0000 mingwm10
[ 1009] 0x75880000 SHELL32
[ 1009] 0x75330000 SHLWAPI
[ 1009] 0x76390000 WS2_32
[ 1009] 0x75410000 NSI
[ 1009] 0x6e940000 libgcc_s_dw2-1
[ 1009] 0x002b0000 SDL
[ 1009] 0x74a40000 WINMM
[ 1009] 0x74850000 OLEACC
[ 1009] 0x7c340000 MSVCR71
[ 1009] 0x66fc0000 freetype6
[ 1009] 0x61b80000 zlib1
[ 1009] 0x6ed80000 glew32
[ 1009] 0x6b180000 vorbisfile
[ 1009] 0x63e00000 vorbis
[ 1009] 0x00300000 ogg
[ 1009] 0x00320000 OpenAL32
[ 1009] 0x74b30000 ShimEng
[ 1009] 0x74b00000 apphelp
[ 1009] 0x725a0000 AcLayers
[ 1009] 0x74760000 USERENV
[ 1009] 0x74bd0000 WINSPOOL
[ 1009] 0x746c0000 MPR
[ 1009] 0x74320000 AcGenral
[ 1009] 0x746e0000 UxTheme
[ 1009] 0x747d0000 NETAPI32
[ 1009] 0x76910000 PSAPI
[ 1009] 0x747b0000 MSACM32
[ 1009] 0x74fa0000 VERSION
[ 1009] 0x74a30000 sfc
[ 1009] 0x747a0000 sfc_os
[ 1009] 0x76b70000 urlmon
[ 1009] 0x76450000 iertutil
[ 1009] 0x73370000 SHUNIMPL
[ 1009] 0x76730000 IMM32
[ 1009] 0x75650000 MSCTF
[ 1009] 0x75210000 LPK
[ 1009] 0x75390000 USP10
[ 1009] 0x74890000 comctl32
[ 1009] 0x731b0000 IconCodecService
[ 1009] 0x727d0000 WindowsCodecs
[ 1009] 0x763c0000 CLBCatQ
[ 1009] 0x69000000 atioglxx
[ 1009] 0x72a80000 wdmaud
[ 1009] 0x74ee0000 ksuser
[ 1009] 0x72a50000 MMDevAPI
[ 1009] 0x72ea0000 AVRT
[ 1009] 0x73e80000 WINTRUST
[ 1009] 0x73270000 CRYPT32
[ 1009] 0x73e60000 MSASN1
[ 1009] 0x727a0000 AUDIOSES
[ 1009] 0x72730000 audioeng
[ 1009] 0x73160000 msacm32
[ 1009] 0x72b20000 midimap
[ 1009] 0x73400000 dsound
[ 1009] 0x73e40000 POWRPROF
[ 1009] 0x07d50000 wrap_oal
[ 1009] 0x70910000 mswsock
[ 1009] 0x73150000 wship6
[ 1009] 0x71e30000 dbghelp
[ 1009] Stacktrace:
[ 1009] (0) C:\Windows\SysWOW64\ntdll.dll(RtlTryEnterCriticalSection+0x301) [0x7707F897]
[ 1009] (1) C:\Windows\SysWOW64\ntdll.dll(RtlDeactivateActivationContextUnsafeFast+0xbbd0) [0x7707F26C]
[ 1009] (2) C:\Windows\syswow64\kernel32.dll(HeapFree+0x14) [0x752A3621]
[ 1009] (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x6a0dca) [0x696D85BA]
[ 1009] (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3bc3) [0x6903B3B3]
[ 1009] (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3c09) [0x6903B3F9]
[ 1009] (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3cebb) [0x690746AB]
[ 1009] (7) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x18d2a8) [0x691C4A98]


Thanks for any help.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 80.2 Crash after game starts

Post by imbaczek »

update your drivers and disable bumpwater.
Razor121
Posts: 3
Joined: 28 Aug 2009, 20:50

Re: Spring 80.2 Crash after game starts

Post by Razor121 »

yea thats what i thought also, so i downloaded the latest 9.8 driver and still getting the same crash. Thanks though
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 80.2 Crash after game starts

Post by imbaczek »

that's pretty werid... try tweaking the settings, start from the lowest possible and go up.
Razor121
Posts: 3
Joined: 28 Aug 2009, 20:50

Re: Spring 80.2 Crash after game starts

Post by Razor121 »

Ok thanks i got it to work it was just some of the settings, i just set them as low as possible then just went up until it stopped agian.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 80.2 Crash after game starts

Post by imbaczek »

please post the settings that broke the game for you.
Post Reply

Return to “Help & Bugs”