Ok got a problem. Im able to load the map just fine and then when the game starts, it doesnt crash until i click on something to build. Im able to walk around and what not but as soon as i build something it crashes. Ive tried the compatability on XP and running as admin, but still no luck.
Comp:
Gateway FX Laptop
Intel Duo
4GB Memory
200GB Hard drive
ATI Radeon HD 2600 512 mb memory
Vista 64 bit
Heres the log:
LogOutput initialized.
Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Users\admin\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\admin\AppData\Local\springsettings.cfg"
OS: Microsoft Windows
Microsoft Windows XP Home Edition Service Pack 2 (build 2600)
Intel(R) Core(TM)2 Duo CPU T5750 @ 2.00GHz; 4093MB RAM, 8396MB pagefile
OS: emulated 32bit mode
Using read-write data directory: C:\Users\admin\Desktop\Spring\
Using read-only data directory: C:\Users\admin\Documents\My Games\Spring\
Using read-only data directory: C:\Users\admin\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\admin\Documents\Spring\maps
Scanning: C:\Users\admin\Documents\Spring\base
Scanning: C:\Users\admin\Documents\Spring\mods
Scanning: C:\Users\admin\Documents\Spring\packages
Scanning: C:\Users\admin\Documents\My Games\Spring\maps
Scanning: C:\Users\admin\Documents\My Games\Spring\base
Scanning: C:\Users\admin\Documents\My Games\Spring\mods
Scanning: C:\Users\admin\Documents\My Games\Spring\packages
Scanning: C:\Users\admin\Desktop\Spring\maps
Scanning: C:\Users\admin\Desktop\Spring\base
Scanning: C:\Users\admin\Desktop\Spring\mods
Scanning: C:\Users\admin\Desktop\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7276 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Mobility Radeon HD 2600
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Starting demo recording
[ 0] Using map Small Supreme Battlefield.smf
[ 0] Recording demo demos/local_20090828_144553_Small Supreme Battlefield_0.80.2.sdf
[ 0] Using script Random enemies
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 1.133000
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 377a5862
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget from mod: MexUpg Helper <helper.lua>
[ 0] Loaded widget from mod: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget from mod: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget from mod: Autoquit <autoquit.lua>
[ 0] Loaded widget from mod: CustomIcons <unit_customicons.lua>
[ 0] Loaded widget from mod: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget from mod: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget from mod: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
[ 0] Loaded widget from mod: Take Reminder <gui_take_remind.lua>
[ 0] Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: Prospector <gui_prospector.lua>
[ 0] Loaded widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua>
[ 0] Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget from mod: Lups <lups_wrapper.lua>
[ 0] Loaded widget from mod: LolUI <lolui.lua>
[ 0] Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
[ 0] Build date/time: Aug 21 2009 20:41:26
[ 0] -> connection established (given id 0)
[ 0] Player Player finished loading and is now ingame
[ 0] GameID: 0126984a74678e19db9246e82e2f9a16
[ 621] Commander: Can't reach destination!
[ 621] Commander: Can't reach destination!
[ 932] Buildings set to face East
[ 1009] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32) has crashed.
[ 1009] Exception: Access violation (0xc0000005)
[ 1009] Exception Address: 0x7707f897
[ 1009] DLL information:
[ 1009] 0x00400000 spring
[ 1009] 0x77050000 ntdll
[ 1009] 0x75220000 kernel32
[ 1009] 0x10000000 DevIL
[ 1009] 0x76ac0000 MSVCRT
[ 1009] 0x00020000 ILU
[ 1009] 0x76790000 ADVAPI32
[ 1009] 0x75120000 RPCRT4
[ 1009] 0x75030000 Secur32
[ 1009] 0x73170000 GLU32
[ 1009] 0x72630000 OPENGL32
[ 1009] 0x75420000 GDI32
[ 1009] 0x75720000 USER32
[ 1009] 0x72960000 DDRAW
[ 1009] 0x745f0000 DCIMAN32
[ 1009] 0x754b0000 SETUPAPI
[ 1009] 0x75090000 OLEAUT32
[ 1009] 0x76920000 ole32
[ 1009] 0x74790000 dwmapi
[ 1009] 0x76860000 IMAGEHLP
[ 1009] 0x6fbc0000 mingwm10
[ 1009] 0x75880000 SHELL32
[ 1009] 0x75330000 SHLWAPI
[ 1009] 0x76390000 WS2_32
[ 1009] 0x75410000 NSI
[ 1009] 0x6e940000 libgcc_s_dw2-1
[ 1009] 0x002b0000 SDL
[ 1009] 0x74a40000 WINMM
[ 1009] 0x74850000 OLEACC
[ 1009] 0x7c340000 MSVCR71
[ 1009] 0x66fc0000 freetype6
[ 1009] 0x61b80000 zlib1
[ 1009] 0x6ed80000 glew32
[ 1009] 0x6b180000 vorbisfile
[ 1009] 0x63e00000 vorbis
[ 1009] 0x00300000 ogg
[ 1009] 0x00320000 OpenAL32
[ 1009] 0x74b30000 ShimEng
[ 1009] 0x74b00000 apphelp
[ 1009] 0x725a0000 AcLayers
[ 1009] 0x74760000 USERENV
[ 1009] 0x74bd0000 WINSPOOL
[ 1009] 0x746c0000 MPR
[ 1009] 0x74320000 AcGenral
[ 1009] 0x746e0000 UxTheme
[ 1009] 0x747d0000 NETAPI32
[ 1009] 0x76910000 PSAPI
[ 1009] 0x747b0000 MSACM32
[ 1009] 0x74fa0000 VERSION
[ 1009] 0x74a30000 sfc
[ 1009] 0x747a0000 sfc_os
[ 1009] 0x76b70000 urlmon
[ 1009] 0x76450000 iertutil
[ 1009] 0x73370000 SHUNIMPL
[ 1009] 0x76730000 IMM32
[ 1009] 0x75650000 MSCTF
[ 1009] 0x75210000 LPK
[ 1009] 0x75390000 USP10
[ 1009] 0x74890000 comctl32
[ 1009] 0x731b0000 IconCodecService
[ 1009] 0x727d0000 WindowsCodecs
[ 1009] 0x763c0000 CLBCatQ
[ 1009] 0x69000000 atioglxx
[ 1009] 0x72a80000 wdmaud
[ 1009] 0x74ee0000 ksuser
[ 1009] 0x72a50000 MMDevAPI
[ 1009] 0x72ea0000 AVRT
[ 1009] 0x73e80000 WINTRUST
[ 1009] 0x73270000 CRYPT32
[ 1009] 0x73e60000 MSASN1
[ 1009] 0x727a0000 AUDIOSES
[ 1009] 0x72730000 audioeng
[ 1009] 0x73160000 msacm32
[ 1009] 0x72b20000 midimap
[ 1009] 0x73400000 dsound
[ 1009] 0x73e40000 POWRPROF
[ 1009] 0x07d50000 wrap_oal
[ 1009] 0x70910000 mswsock
[ 1009] 0x73150000 wship6
[ 1009] 0x71e30000 dbghelp
[ 1009] Stacktrace:
[ 1009] (0) C:\Windows\SysWOW64\ntdll.dll(RtlTryEnterCriticalSection+0x301) [0x7707F897]
[ 1009] (1) C:\Windows\SysWOW64\ntdll.dll(RtlDeactivateActivationContextUnsafeFast+0xbbd0) [0x7707F26C]
[ 1009] (2) C:\Windows\syswow64\kernel32.dll(HeapFree+0x14) [0x752A3621]
[ 1009] (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x6a0dca) [0x696D85BA]
[ 1009] (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3bc3) [0x6903B3B3]
[ 1009] (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3c09) [0x6903B3F9]
[ 1009] (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x3cebb) [0x690746AB]
[ 1009] (7) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x18d2a8) [0x691C4A98]
Thanks for any help.
Spring 80.2 Crash after game starts
Moderator: Moderators
Re: Spring 80.2 Crash after game starts
update your drivers and disable bumpwater.
Re: Spring 80.2 Crash after game starts
yea thats what i thought also, so i downloaded the latest 9.8 driver and still getting the same crash. Thanks though
Re: Spring 80.2 Crash after game starts
that's pretty werid... try tweaking the settings, start from the lowest possible and go up.
Re: Spring 80.2 Crash after game starts
Ok thanks i got it to work it was just some of the settings, i just set them as low as possible then just went up until it stopped agian.
Re: Spring 80.2 Crash after game starts
please post the settings that broke the game for you.