Wisse wrote:This.MelTraX wrote:By the way: This doesn't only affect LuaUI. With Lua completely disabled you now get resource bars with text overlapping the window border and all the buttons in the share/quit/gameend dialogs are misaligned.
If the tooltip has 5 lines it even touches the bottom of the screen (at least for me).
So this does need a non-Lua fix and since it was an accident I would also favor a revert of the default setting.
It's not just lua.
Revert gl.Text
Moderator: Moderators
Re: Revert gl.Text
Re: Revert gl.Text
Will this get reverted in next version? If not, will there be a way to use the behavior that was default before?
There needs to be a solid answer on this whether we should include hacks with spring version checks or without.
There needs to be a solid answer on this whether we should include hacks with spring version checks or without.
Re: Revert gl.Text
Smoth said it, it's gotta be true.smoth wrote:There is work on a fix release, this one had a lot of issues regret. Rather than being so combative please try and be a little kinder. The devs are volunteers not employees.
Re: Revert gl.Text
I said there is going to be a fix. That is like saying there is going to be rain.
I didn't say there was a fix for the gltext crap. That was/is/might be.
I didn't say there was a fix for the gltext crap. That was/is/might be.
Re: Revert gl.Text
There you have it, Smoth has confirmed a fix by the end of the week.
Re: Revert gl.Text
For the record, this was not reverted, which I find retarded, but at least now the option tag "d" provides previous default behavior.