Revert gl.Text - Page 5

Revert gl.Text

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Revert gl.Text

Post by JohannesH »

Wisse wrote:
MelTraX wrote:By the way: This doesn't only affect LuaUI. With Lua completely disabled you now get resource bars with text overlapping the window border and all the buttons in the share/quit/gameend dialogs are misaligned.

If the tooltip has 5 lines it even touches the bottom of the screen (at least for me).

So this does need a non-Lua fix and since it was an accident I would also favor a revert of the default setting.
This.
It's not just lua.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Revert gl.Text

Post by Regret »

Will this get reverted in next version? If not, will there be a way to use the behavior that was default before?

There needs to be a solid answer on this whether we should include hacks with spring version checks or without.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Re: Revert gl.Text

Post by Caydr »

smoth wrote:There is work on a fix release, this one had a lot of issues regret. Rather than being so combative please try and be a little kinder. The devs are volunteers not employees.
Smoth said it, it's gotta be true.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Revert gl.Text

Post by smoth »

I said there is going to be a fix. That is like saying there is going to be rain.

I didn't say there was a fix for the gltext crap. That was/is/might be.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Re: Revert gl.Text

Post by Caydr »

There you have it, Smoth has confirmed a fix by the end of the week.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Revert gl.Text

Post by Regret »

For the record, this was not reverted, which I find retarded, but at least now the option tag "d" provides previous default behavior.
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