Server sucks.Forboding Angel wrote:Whaty the heck does this mean?
[14:34:42] ** Server ** Connecting to server tiz.ath.cx:8200...
[14:34:42] ** Server ** Connected to tiz.ath.cx:8200.
[14:34:43] ** Server ** Username must match regex \A[a-zA-Z-0-9]+?\Z
[14:34:43] ** Server ** Disconnected from server.
[14:34:43] ** Server ** Chat closed.
Spring 0.80 Testing
Moderator: Moderators
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring 0.80 Testing
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring 0.80 Testing
Correction, I know what it means, but... wtf? Why on earth is an _ not allowed. Ahh well.
Re: Spring 0.80 Testing
installed to F:\Spiele\Spring0_80test
0.79 for onlineplay is F:\Spiele\Spring\
i copied over three maps+three mods.
still the 0.80 lobby will display the minimaps from various maps from the old display and also shows all the mods. even after restarting springlobby numerous times. sometimes it displays the maps correctly, then suddendly everything appears again. wtf.
running spring.exe (nice menu) shows the mods+maps correctly.
(tried only twice but both times worked)
why was
alwaysDrawQueue 0 in cmdcolors.txt changed to 1?
it causes waypoints to always been drawn (without pressing shift) and will confuse all teh noobs! I dont think many players want this as default dehaviour?
0.79 for onlineplay is F:\Spiele\Spring\
i copied over three maps+three mods.
still the 0.80 lobby will display the minimaps from various maps from the old display and also shows all the mods. even after restarting springlobby numerous times. sometimes it displays the maps correctly, then suddendly everything appears again. wtf.
running spring.exe (nice menu) shows the mods+maps correctly.
(tried only twice but both times worked)
why was
alwaysDrawQueue 0 in cmdcolors.txt changed to 1?
it causes waypoints to always been drawn (without pressing shift) and will confuse all teh noobs! I dont think many players want this as default dehaviour?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring 0.80 Testing
Yar I didn't care for that at all.
Re: Spring 0.80 Testing
yea that new queue drawing is strange.
Re: Spring 0.80 Testing
It's fixed now, the regex hadn't undescores & square bracketsAuswaschbar wrote:Forboding Angel wrote:
Whaty the heck does this mean?
Quote:
[14:34:42] ** Server ** Connecting to server tiz.ath.cx:8200...
[14:34:42] ** Server ** Connected to tiz.ath.cx:8200.
[14:34:43] ** Server ** Username must match regex \A[a-zA-Z-0-9]+?\Z
[14:34:43] ** Server ** Disconnected from server.
[14:34:43] ** Server ** Chat closed.
Server sucks.
Re: Spring 0.80 Testing
i don't see a reason for not allowing people to use other chars in names, like <name> or (name) or ^name^ or whatever.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Spring 0.80 Testing
Because it's annoying to have to type out. Even with nick completion, someone can use entirely stupid characters and still make it annoying.imbaczek wrote:i don't see a reason for not allowing people to use other chars in names, like <name> or (name) or ^name^ or whatever.
Re: Spring 0.80 Testing
tbh the current command queue of the selected unit should be shown anyway, for a single selected unit at least. If more than 2 are selected then we would have to discuss what happens then.
Re: Spring 0.80 Testing
Tomorrow we need on test server hoijui ( for desyncs with luaAIs ) and jk( Tons of texture corruption/ errors)
Also, using AIs on dedicated server got broken again
Also, using AIs on dedicated server got broken again
Re: Spring 0.80 Testing
id would like some informations what needs testing?
like, a link to a mod that uses backward movement or graphicsettings or something.
like, a link to a mod that uses backward movement or graphicsettings or something.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring 0.80 Testing
http://download.evolutionrts.info (the prealpha)
Re: Spring 0.80 Testing
tbh the current system has worked quite well for 12 years, and if people wanted things to be any different they could make/use a widget. Then people could use that widget only if they chose to, not as a result of a unilateral decision.AF wrote:tbh the current command queue of the selected unit should be shown anyway, for a single selected unit at least. If more than 2 are selected then we would have to discuss what happens then.
The widget already exists and what I just said already happens. So what's the deal?
Re: Spring 0.80 Testing
People where fine eating bread for centuries before sliced bread came out, yet we mostly eat sliced bread now, what gives?
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring 0.80 Testing
It wasn't like that in ota => badAF wrote:People where fine eating bread for centuries before sliced bread came out, yet we mostly eat sliced bread now, what gives?
Re: Spring 0.80 Testing
OTOH, the default was opt-in because alwaysDrawQueue=1 tends to clutter the screen (==> bad, as opposed to sliced bread) with large selections, not because "it wasn't like that in OTA". For a handful of units, meh. 

Re: Spring 0.80 Testing
Odd flicker happens when I build a new building.
Mod: Grts 1.21(current release)
map: aftershock
http://forums.smoth.net/viewtopic.php?f=5&t=4221
Mod: Grts 1.21(current release)
map: aftershock
http://forums.smoth.net/viewtopic.php?f=5&t=4221
Re: Spring 0.80 Testing
also hom effect:
http://forums.smoth.net/viewtopic.php?f=5&t=4222
The video doesn't show it clearly. Load amazon delta look at the edge of the map where a dark mountain is. move around camera like so and you will see an after image.
http://forums.smoth.net/viewtopic.php?f=5&t=4222
The video doesn't show it clearly. Load amazon delta look at the edge of the map where a dark mountain is. move around camera like so and you will see an after image.
Re: Spring 0.80 Testing
Am i the only one seeing these issues or what?