Spring 0.80 Testing - Page 2

Spring 0.80 Testing

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Spring 0.80 Testing

Post by Auswaschbar »

Forboding Angel wrote:Whaty the heck does this mean?
[14:34:42] ** Server ** Connecting to server tiz.ath.cx:8200...
[14:34:42] ** Server ** Connected to tiz.ath.cx:8200.
[14:34:43] ** Server ** Username must match regex \A[a-zA-Z-0-9]+?\Z
[14:34:43] ** Server ** Disconnected from server.
[14:34:43] ** Server ** Chat closed.
Server sucks.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring 0.80 Testing

Post by Forboding Angel »

Correction, I know what it means, but... wtf? Why on earth is an _ not allowed. Ahh well.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spring 0.80 Testing

Post by knorke »

installed to F:\Spiele\Spring0_80test
0.79 for onlineplay is F:\Spiele\Spring\

i copied over three maps+three mods.

still the 0.80 lobby will display the minimaps from various maps from the old display and also shows all the mods. even after restarting springlobby numerous times. sometimes it displays the maps correctly, then suddendly everything appears again. wtf.
running spring.exe (nice menu) shows the mods+maps correctly.
(tried only twice but both times worked)

why was
alwaysDrawQueue 0 in cmdcolors.txt changed to 1?
it causes waypoints to always been drawn (without pressing shift) and will confuse all teh noobs! I dont think many players want this as default dehaviour?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring 0.80 Testing

Post by Forboding Angel »

Yar I didn't care for that at all.
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Spring 0.80 Testing

Post by caldera »

yea that new queue drawing is strange.
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: Spring 0.80 Testing

Post by tizbac »

Auswaschbar wrote:Forboding Angel wrote:
Whaty the heck does this mean?

Quote:
[14:34:42] ** Server ** Connecting to server tiz.ath.cx:8200...
[14:34:42] ** Server ** Connected to tiz.ath.cx:8200.
[14:34:43] ** Server ** Username must match regex \A[a-zA-Z-0-9]+?\Z
[14:34:43] ** Server ** Disconnected from server.
[14:34:43] ** Server ** Chat closed.

Server sucks.
It's fixed now, the regex hadn't undescores & square brackets
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.80 Testing

Post by imbaczek »

i don't see a reason for not allowing people to use other chars in names, like <name> or (name) or ^name^ or whatever.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring 0.80 Testing

Post by CarRepairer »

imbaczek wrote:i don't see a reason for not allowing people to use other chars in names, like <name> or (name) or ^name^ or whatever.
Because it's annoying to have to type out. Even with nick completion, someone can use entirely stupid characters and still make it annoying.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.80 Testing

Post by AF »

tbh the current command queue of the selected unit should be shown anyway, for a single selected unit at least. If more than 2 are selected then we would have to discuss what happens then.
User avatar
tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: Spring 0.80 Testing

Post by tizbac »

Tomorrow we need on test server hoijui ( for desyncs with luaAIs ) and jk( Tons of texture corruption/ errors)
Also, using AIs on dedicated server got broken again
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spring 0.80 Testing

Post by knorke »

id would like some informations what needs testing?
like, a link to a mod that uses backward movement or graphicsettings or something.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring 0.80 Testing

Post by Forboding Angel »

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Spring 0.80 Testing

Post by Caydr »

AF wrote:tbh the current command queue of the selected unit should be shown anyway, for a single selected unit at least. If more than 2 are selected then we would have to discuss what happens then.
tbh the current system has worked quite well for 12 years, and if people wanted things to be any different they could make/use a widget. Then people could use that widget only if they chose to, not as a result of a unilateral decision.

The widget already exists and what I just said already happens. So what's the deal?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.80 Testing

Post by AF »

People where fine eating bread for centuries before sliced bread came out, yet we mostly eat sliced bread now, what gives?
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Spring 0.80 Testing

Post by Auswaschbar »

AF wrote:People where fine eating bread for centuries before sliced bread came out, yet we mostly eat sliced bread now, what gives?
It wasn't like that in ota => bad
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Spring 0.80 Testing

Post by Kloot »

OTOH, the default was opt-in because alwaysDrawQueue=1 tends to clutter the screen (==> bad, as opposed to sliced bread) with large selections, not because "it wasn't like that in OTA". For a handful of units, meh. ;)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 0.80 Testing

Post by smoth »

Odd flicker happens when I build a new building.

Mod: Grts 1.21(current release)
map: aftershock

http://forums.smoth.net/viewtopic.php?f=5&t=4221
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 0.80 Testing

Post by smoth »

also hom effect:

http://forums.smoth.net/viewtopic.php?f=5&t=4222

The video doesn't show it clearly. Load amazon delta look at the edge of the map where a dark mountain is. move around camera like so and you will see an after image.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 0.80 Testing

Post by smoth »

Am i the only one seeing these issues or what?
Post Reply

Return to “General Discussion”