Overriding map gravity

Overriding map gravity

Requests for features in the spring code.

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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Overriding map gravity

Post by Regret »

Games should be able to override map gravity as random per-map gravity values screw balance.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Overriding map gravity

Post by smoth »

iirc they can.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Overriding map gravity

Post by CarRepairer »

MTR!!
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Overriding map gravity

Post by luckywaldo7 »

Sounds like something CA would do.

Also sounds like something that you would hate CA for doing.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Overriding map gravity

Post by TheFatController »

There's a MyGravity tag for weapons, this could probably be bulk set in one of the post defs files
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Overriding map gravity

Post by Regret »

luckywaldo7 wrote:Also sounds like something that you would hate CA for doing.
No, I'm all for less random gameplay.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Overriding map gravity

Post by CarRepairer »

Hey... remember when...

*** flashback, harps, warping of vision ***

http://springrts.com/phpbb/viewtopic.ph ... 28#p344028
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Overriding map gravity

Post by smoth »

*COUGHMAPOPTIONS*
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