Groundscars

Groundscars

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Groundscars

Post by Forboding Angel »

I've recently switched to a completely different type of balancing which uses low numbers for everything. The problem I have is that the groundscars are very tiny for most explosions.

Could we have something added to modrules to increase the overall sizes of groundscars? That way I could just change a sizemod and be done with it.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Groundscars

Post by hoijui »

use AWK ;-)

for each file, read bla, multiply with blu, write back line with bla replaced by new value.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Groundscars

Post by Forboding Angel »

I don't suppose you could restate that as though you were having a nice conversation with a zombie could you?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Groundscars

Post by lurker »

You can set groundscar sizes in weapons? Better to do it programmatically in weapondefs_post, then.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Groundscars

Post by REVENGE »

Interesting.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Groundscars

Post by Caydr »

Set default to the effect you want, set special damage for all units. Easiest method, if you're a hardcore pro at text editing.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Groundscars

Post by Forboding Angel »

weapondefs_post is 500x more simple than using special damages.
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