Ingame commands to disable fog, markers, etc. - Page 2

Ingame commands to disable fog, markers, etc.

Requests for features in the spring code.

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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Ingame commands to disable fog, markers, etc.

Post by aegis »

put spring in windowed mode, dual monitor mode, double the horizontal resolution, and slide it halfway off the screen?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Ingame commands to disable fog, markers, etc.

Post by TradeMark »

hmm... it works, kinda, the resolution doesnt get any wider than my maximum 1680x

maybe i need another screen to make it work properly...?

and still it shows those marker animations and my camera angle box

edit: its okay now, i get 840x840 square, resized into 720x720 by recording software, would be nice if those marker animations could be disabled too
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Ingame commands to disable fog, markers, etc.

Post by aegis »

could try recompiling that revision of spring with a null marker handler... or someone could feasibly make a script to parse a replay and strip the marker network commands from it...
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Ingame commands to disable fog, markers, etc.

Post by Pendrokar »

TradeMark wrote: btw i thought they removed springs video recorder, at least nobody knows which button it starts it anymore. anyways, its not the good way to record, because it will record the whole screen, and i dont need that, i just record a square, so only the map will be recorded. smaller filesize, cooler video.
Ctrl+Shift+F10 but codec window shows up only when in windowed mode.. at least for me.

Whole screen recording depends on what codec you use. Or better yet what settings can be used for it.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Ingame commands to disable fog, markers, etc.

Post by Caydr »

Oh my goodness. We're actually losing features now because nobody remembered to write down how to turn them on and now it's too late. :cry:
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