AIs fighting themselves:
AAI Videos:
http://www.youtube.com/watch?v=ehKE0MyN9E0 (Comet Catcher)
http://www.youtube.com/watch?v=Eixf7XXYqUc (alternative config, Comet Catcher)
KAIK Videos:
http://www.youtube.com/watch?v=qW2zUZGgcyU (Desert Siege)
RAI Videos:
http://www.youtube.com/watch?v=c5YhtFeXusk (Desert Siege - unfinished due to crash bug)
http://www.youtube.com/watch?v=JKCEvYNPbeM (Comet Catcher)
AIs fighting each other:
AAI vs RAI Videos:
http://www.youtube.com/watch?v=GfqzkGr-1XY (Comet Catcher)
KAIK vs RAI Videos:
http://www.youtube.com/watch?v=BfDalAmZBts (Comet Catcher)
Initial comment towards the first KAIK and RAI videos:
Those two videos imo show why imo RAI is the way superior AI (when compared to KAIK). RAI shows a very good use of the commander who captures mexes, pushes forward and extensively uses the D-Gun (maybe at bit too much) while KAIK doesn't really seem to have any good use for him and in the beginning phase after having built a lab he usually just keeps standing for quite a while until some kind of trigger wakes him from his sleep again (with the labs usually not doing much this results in nearly complete idling for quite a while)...
KAIK also isn't very good in construction: besides labs, mexes and power plants (which it builds just very few from) it builds pretty much nothing - no turrets, no radar and so on. For having no real knowledge of the map RAI's turret placement is pretty good an it also builds stuff like radar...
Then there's the actual use of units where RAI again is superior: It uses everything from ground over air to sea (although I wouldn't really recommend playing on sea maps as it's a bit too hard for the AI's to figure things out in a smart way). So besides all kinds of ground units it right from the start begins to use bombers, gunships and mixed fighters into the groups and also uses air scouts. In contrast to that KAIK focuses pretty much just on ground units and may randomly order single bombers around later in the game not really using anything else though. Teching means pretty must just building higher tier labs, some upgraded mexes and rarely better power plants. My experience is though that it strongly focuses on just T1 spam...
Conclusion:
RAI:
Imo RAI is an excellent AI that at least gives a bit of a challenge (give boni and fight multiple ones if it's too easy for you). I'd even say there are just a few things it would need to do better at all: Just two things to be precise:
1.)
Its biggest weakness is the starting phase. While it does and excellent job at expanding and pushing forward with the Com it keeps its labs idling and for quite a long time there are next to no units around which also is the reason it sometimes loses to KAIK which can knock an unprepared base out. It just needs to produce at least some units right from the start. That's also a quite surprising point about RAI which imo also shows in the RAI video: At a certain point in the game it seems to activate an afterburner leading to extensive production of units used to attack the enemy and constructors building more eco structures. At this point RAI's strength skyrockets and you suddenly are faced with hordes of T1 and T2 units and usually there also appear T3 ones soon...
2.)
Besides the lack of action in the beginning RAI also only unfolds its powers when it's attacked. If no enemy will approach I always have the feeling it just sits there waiting - amassing some units at one spot (and nearly stop producing new when a certain amount is reached). Without being triggered i.e. attacked from someone it sits around too long doing nothing. When playing or watching some games with a RAI you might come up with one of the RAI's doing a pretty good job in attacking as it met some of its enemies while expanding while another one of the same team just sits there and does nothing. So if you want to "wake it up" when doing some singleplayer against RAI just send some light combat units to all of them so you can trigger their "attack mode"...

KAIK:
While KAIK isn't "bad" it to my mind lacks skill at many areas. Total newbies might enjoy the extensive T1 spam right from the start but an enemy who virtually has no AA or any defense that wasn't there just "by chance" because it was an attack group passing through is no challenge at all. Especially once you've reached T2 and apply units with lots of AoE damage you just have to have a few of such units and then let KAIK run into them and voilà you have an unbreakable defense. You also pretty much haven't to worry about any air defense at all which yet again might be newbie friendly. So maybe using KAIK really is a good advice for those totally new to the TA gameplay. Advanced users should switch to RAI imo (and hope the crash bug gets fixed soon
