Selfdestroying commander for metal

Selfdestroying commander for metal

Classic game design, maintained to please you...

Moderator: Content Developer

Post Reply

Selfdestroying commander for metal

Nice gameplay mechanic, tactical decision with adds depth to the gameplay.
19
59%
Sucks, throwaway commanders break game by making T2 available too early.
13
41%
 
Total votes: 32

HectorMeyer
Posts: 181
Joined: 13 Jan 2009, 11:20

Selfdestroying commander for metal

Post by HectorMeyer »

Of course, this is mainly about games with lots of players, not 1v1s. Commbombing issue aside, what's your opinion on this?
User avatar
Raghna
Posts: 185
Joined: 11 Jul 2007, 17:04

Re: Selfdestroying commander for metal

Post by Raghna »

It is a very useful tactic, although it leaves you not only vulnerable, and gives the enemy lots of info, it also proves your a DSD porc fag.

Hint: when relcaiming leave a few % over so you can rez him in late game when you have lots of M
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Selfdestroying commander for metal

Post by JohannesH »

More useful to bomb something with it, you still get the same m.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Selfdestroying commander for metal

Post by YokoZar »

JohannesH wrote:More useful to bomb something with it, you still get the same m.
Provided you have your rush team ready, yes.

Best is when you bomb the enemy's comm and his porc hut. If you do it just right you kill about 1000+ metal worth of porc and knock his commander corpse to your side of the map. A single move can net you 5k of metal, kill a bunch of his shit, and give you some territory.


That said, economically speaking it's worth killing the commander if you have the build power to spare. He only generates 25 energy and 1 metal - that's about 4 construction bots, a metal maker, and an advanced solar plus 2000 metal to spare.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Selfdestroying commander for metal

Post by hunterw »

adds an option to semi-porc/porc team maps

in a nonporc map the comm is too valuable to throw away and the strat is rarely seen

in a porc map its much more viable, especially in low-metal 8v8 ecowhore situations for rear players
User avatar
[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: Selfdestroying commander for metal

Post by [TS]Lollocide »

I do enjoy the self-d comm for metal tactic, but its tactically dangerous if you have a situation where you need a dgun and you've self-d'ed your comm.

Also, I thought the wierd bug where comm-metal would fly across the map if you caught another commander in the explosion was actually a benefit to the game since it added a chance where a commbomb might actually only get you 1k metal and give the enemy back their commander.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Selfdestroying commander for metal

Post by hunterw »

[TS]Lollocide wrote: Also, I thought the wierd bug where comm-metal would fly across the map if you caught another commander in the explosion was actually a benefit to the game since it added a chance where a commbomb might actually only get you 1k metal and give the enemy back their commander.
this isn't just some random direction. if you want your comm's metal to fly back towards your base, dgun the enemy commander with your boy between his boy and your base.
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Selfdestroying commander for metal

Post by eyu100 »

hunterw wrote:
[TS]Lollocide wrote: Also, I thought the wierd bug where comm-metal would fly across the map if you caught another commander in the explosion was actually a benefit to the game since it added a chance where a commbomb might actually only get you 1k metal and give the enemy back their commander.
this isn't just some random direction. if you want your comm's metal to fly back towards your base, dgun the enemy commander with your boy between his boy and your base.
If two comms are two close then the first comm to dgun will a) kill both comms and b) gain an advantage. So if you think the other commander might dgun you should do it first.
User avatar
[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: Selfdestroying commander for metal

Post by [TS]Lollocide »

Well I've only seen the flying wreck once or twice, because it seems that doing a flying cbomb doesn't give it so much of a kick.

But yeah, I get your point.
HectorMeyer
Posts: 181
Joined: 13 Jan 2009, 11:20

Re: Selfdestroying commander for metal

Post by HectorMeyer »

I probably should have phrased the question better. Of course it's a very useful move to do, but I was asking about it being balanced as a general gameplay concept..
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Selfdestroying commander for metal

Post by 1v0ry_k1ng »

a: yes
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Selfdestroying commander for metal

Post by REVENGE »

It is balanced enough, especially if you don't limit your point of view to DSD vs Speedmetal vs Greenfields.
Post Reply

Return to “Balanced Annihilation”