New LWO format not liked by 3DO Builder

New LWO format not liked by 3DO Builder

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SinbadEV
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New LWO format not liked by 3DO Builder

Post by SinbadEV »

On the subject of asteroids, someone linked me to some great asteroids in LWO format, that can't be imported into Wings3D or 3Do Builder, any suggestions on getting these things in a compatible format?
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Kuroneko
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Re: New LWO format not liked by 3DO Builder

Post by Kuroneko »

SinbadEV wrote:On the subject of asteroids, someone linked me to some great asteroids in LWO format, that can't be imported into Wings3D or 3Do Builder, any suggestions on getting these things in a compatible format?
I seem to remember someone saying they had to be in the version 6 format or something.
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SinbadEV
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Post by SinbadEV »

well... how do I change it to that? :P
TARevenger
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Post by TARevenger »

I had to convert them to .dxf format first as the 3do builder app only execpts dxf models

Image

textures were default and drawing distances need to be fixed

I used Quick3d to convert the model available from here http://www.quick3d.com/
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Min3mat
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Post by Min3mat »

thats no asteroid! thats a...bone? :s
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

My thoughts exactly! it must be a GIANT SPACE DINOSAUR BONE! either that or the MST3K research lab kinda thingy...
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SinbadEV
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Post by SinbadEV »

http://www.space-graphics.com/asteroid_kleopatra.htm

Personally I think it looks like a bone too, but it is, in fact, a legitimate asteroid. You people have asteroid stereotypes, but this is probably common so I will probably use one of the rounder models...

http://www.space-graphics.com/asteroid_ky26.htm

When I acctually bother to do something other then playing Spring:AA or Metroid Prime Pinball.
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AF
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Post by AF »

I think we're used to spinning thigns that have jagged surfaces close up, not smooth things like that.

I believe that that asteroid was mdoelled from radar readings, which arent going to show up as much jaged features if it was taken from an earth based dish.
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SinbadEV
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Post by SinbadEV »

yeah... if we could "uv map" or whatever "make the texture stretch across the surface" textures... then it would look better, cause we could just stretch a mooney/asteroidy surface on it...
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tooleh
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Post by tooleh »

*noob idea* use a displace map with a noise texture on the surface. Would create quite a few polies though.
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FLOZi
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Post by FLOZi »

3do is dead! Long live s3o!
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SinbadEV
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Post by SinbadEV »

I ams REALLY BAD at map making, but if someone could UV map some pretty textured, medium poly, about twice as big as a mex (aka big enogh to fit a mex inside it without seeing it) and then make a new model for a mex that would fit inside thise asteroid... maybe a couple models of the asteroids, in the 3so format... as discused here http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2639

and maybe a nice UV mapped planet...

we could probably make some AWSOME space maps.

once we get this stuff:
http://taspring.clan-sy.com/phpbb/viewt ... 7&start=20

in the "official" build then it will be really awsome

I'd do it myself but I REALLY SUCK at modelling

Example of my attempt at making a Asteroid Miner:
Image
Last edited by SinbadEV on 01 Nov 2005, 21:16, edited 1 time in total.
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AF
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Post by AF »

sinbad, see the last post in that thread I made about my code changes.
It fixes a lot fo what aGorm wanted exept for forcing features to be upright with the upright tag
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SinbadEV
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Post by SinbadEV »

Alantai Firestar wrote:sinbad, see the last post in that thread I made about my code changes.
It fixes a lot fo what aGorm wanted exept for forcing features to be upright with the upright tag
Sinbad_EV wrote:once we get this stuff:
http://taspring.clan-sy.com/phpbb/viewt ... 7&start=20

in the "official" build then it will be really awsome
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AF
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Post by AF »

Yah and Zaphod has added the changes to the 'official build' or at least the cvs.

So anyone with internet and cvs is sorted....
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