BA vs. OTA

BA vs. OTA

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eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

BA vs. OTA

Post by eyu100 »

I would like to make a guide for OTA players, but I don't know how BA is different from OTA. Can people think of as many differences as possible?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: BA vs. OTA

Post by Pxtl »

From the Hardcore Annihilation guide, here are some big ones that I noted for teh reverse case (BA/AA players trying OTA):

In original TA:

Units take a long time to open before firing.
Most KBots have the same slope tolerances as tanks.
All anti-ground units fire at air, and all anti-air units fire at ground (except flakkers). Anti-air is merely a double-damage bonus vs. air.
Units shoot through friendlies.
Height does not alter firing range - that is, the targettable zone is a cylinder, not a sphere or cone (no heightboost to range).
Units do not lead their targets until they gain the experience needed to do so.
No weapons have impact or terrain deformation.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: BA vs. OTA

Post by Evil4Zerggin »

Pxtl wrote:Units do not lead their targets until they gain the experience needed to do so.
Interesting... in Spring, by default units pull random lead between 0-200% percent; this range narrows toward 100% lead with XP and the predictBoost tag. There's also a leadLimit tag that controls the maximum lead a unit will pull, and leadBonus that increases the leadLimit with XP. Finally, there's the targetMoveError which worsens accuracy depending on the target's speed.
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: BA vs. OTA

Post by eyu100 »

Are there differences in which units are more powerful (this is most important for T1 units because they are used more)? Has commander HP changed? Also, it would be nice to know if comnapping was possible or if T2 bombers were weaker/stronger than before, and the average size of games in OTA.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: BA vs. OTA

Post by Pxtl »

The individual unit differences are too many to list, and some of them are quite extreme. The naval game looks *nothing* like the TA one, in particular... but even in the basic stuff, there's obvious balance tweaks - like Core's raiders measuring up to Arm's ones.

Another thing worth noting is the high-trajectory/low-trajectory thing - in OTA, all units fire low-trajectory.

Plus there's teh whole "laser weapons do more damage at close range".
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: BA vs. OTA

Post by Gota »

There are so many differences...
Air behaves differently,unit balance is completely different,units and turrets auto target radar blips in spring.
Units in ota shoot one through the other.
Mouse buttons are assigned to different things.
In OTA you give a move order with the left mouse button..BA has tons of units OTA didn't.
Many engine quirks that are part of the gameplay in OTA obviously do not exist in spring....You'd best ask someone who plays spring and OTA well.
you can download the TA lobby http://www.ewarzone.com/ and ask people there or even play some OTA yourself.

OTA cant go beyond a 4v4.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: BA vs. OTA

Post by zwzsg »

*5v5
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