BA vs. OTA
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BA vs. OTA
I would like to make a guide for OTA players, but I don't know how BA is different from OTA. Can people think of as many differences as possible?
Re: BA vs. OTA
From the Hardcore Annihilation guide, here are some big ones that I noted for teh reverse case (BA/AA players trying OTA):
In original TA:
Units take a long time to open before firing.
Most KBots have the same slope tolerances as tanks.
All anti-ground units fire at air, and all anti-air units fire at ground (except flakkers). Anti-air is merely a double-damage bonus vs. air.
Units shoot through friendlies.
Height does not alter firing range - that is, the targettable zone is a cylinder, not a sphere or cone (no heightboost to range).
Units do not lead their targets until they gain the experience needed to do so.
No weapons have impact or terrain deformation.
In original TA:
Units take a long time to open before firing.
Most KBots have the same slope tolerances as tanks.
All anti-ground units fire at air, and all anti-air units fire at ground (except flakkers). Anti-air is merely a double-damage bonus vs. air.
Units shoot through friendlies.
Height does not alter firing range - that is, the targettable zone is a cylinder, not a sphere or cone (no heightboost to range).
Units do not lead their targets until they gain the experience needed to do so.
No weapons have impact or terrain deformation.
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: BA vs. OTA
Interesting... in Spring, by default units pull random lead between 0-200% percent; this range narrows toward 100% lead with XP and the predictBoost tag. There's also a leadLimit tag that controls the maximum lead a unit will pull, and leadBonus that increases the leadLimit with XP. Finally, there's the targetMoveError which worsens accuracy depending on the target's speed.Pxtl wrote:Units do not lead their targets until they gain the experience needed to do so.
Re: BA vs. OTA
Are there differences in which units are more powerful (this is most important for T1 units because they are used more)? Has commander HP changed? Also, it would be nice to know if comnapping was possible or if T2 bombers were weaker/stronger than before, and the average size of games in OTA.
Re: BA vs. OTA
The individual unit differences are too many to list, and some of them are quite extreme. The naval game looks *nothing* like the TA one, in particular... but even in the basic stuff, there's obvious balance tweaks - like Core's raiders measuring up to Arm's ones.
Another thing worth noting is the high-trajectory/low-trajectory thing - in OTA, all units fire low-trajectory.
Plus there's teh whole "laser weapons do more damage at close range".
Another thing worth noting is the high-trajectory/low-trajectory thing - in OTA, all units fire low-trajectory.
Plus there's teh whole "laser weapons do more damage at close range".
Re: BA vs. OTA
There are so many differences...
Air behaves differently,unit balance is completely different,units and turrets auto target radar blips in spring.
Units in ota shoot one through the other.
Mouse buttons are assigned to different things.
In OTA you give a move order with the left mouse button..BA has tons of units OTA didn't.
Many engine quirks that are part of the gameplay in OTA obviously do not exist in spring....You'd best ask someone who plays spring and OTA well.
you can download the TA lobby http://www.ewarzone.com/ and ask people there or even play some OTA yourself.
OTA cant go beyond a 4v4.
Air behaves differently,unit balance is completely different,units and turrets auto target radar blips in spring.
Units in ota shoot one through the other.
Mouse buttons are assigned to different things.
In OTA you give a move order with the left mouse button..BA has tons of units OTA didn't.
Many engine quirks that are part of the gameplay in OTA obviously do not exist in spring....You'd best ask someone who plays spring and OTA well.
you can download the TA lobby http://www.ewarzone.com/ and ask people there or even play some OTA yourself.
OTA cant go beyond a 4v4.