IceUI
Moderator: Moderators
Re: IceUI
one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
Re: IceUI
IceUI options > control panel > enable select throughmanolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
Re: IceUI
I had to change to snd_volmaster in the add_command function too.Auswaschbar wrote:Meltrac: change line 8toCode: Select all
local volume = Spring.GetConfigInt("SoundVolume", 60)
Code: Select all
local volume = Spring.GetConfigInt("snd_volmaster", 60)
Fixed volume.lua in attachment
- Attachments
-
- volume.lua
- (749 Bytes) Downloaded 65 times
Re: IceUI
thx, thats what i searched for :)Masure wrote:IceUI options > control panel > enable select throughmanolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
Re: IceUI
Go to the options window (ctrl+f11 or through the menu) and select the Colors tab. The tabs are hidden behind the header. I know, that needs some improvement.Gedanken wrote:Also I've been wondering how to change the opacity of the grey background? Is there an option for that? Or any way of turning it off completely?
That's Satiriks code and I'm not really familiar with it. Seems to work fine for most people though. Maybe post your profile so I can check if anything is wrong with it?el_matarife wrote:I've been playing with my player window sizing issues and I've determined something keeps "snapping" it to zero height.
["Window Positions"]["Player Info"].size[2] :Del_matarife wrote:What's the config file variable for height of the player window?
Yeah, that has been reported quite a few times. Just delete the file in the IceUI directory as a workaround for now.el_matarife wrote:I've also noticed the "builds in progress" window keeps turning back on no matter how many times I've turned it off.
The detailed models are for example in CA or XTA. The effect is the Outline widget and another one. Didn't use them in ages though, so you gotta search for yourself. :)jorenm wrote:How do I get units to have that cool look in the OPs screenshot?
I think you can replace them using some Lua but I don't think there is a "enduser-friendly" way to do it.jorenm wrote:Also, is it possible to replace the various command buttons \ borders with better looking images? If it is, how?
Thx. :)Masure wrote:Fixed volume.lua in attachment
Re: IceUI
I found the outline widget, and that looks pretty good. It's definitely not the same as the one in the screenie though.The detailed models are for example in CA or XTA. The effect is the Outline widget and another one. Didn't use them in ages though, so you gotta search for yourself. :)
Alright, thanks.I think you can replace them using some Lua but I don't think there is a "enduser-friendly" way to do it.
Re: IceUI
works with the MT version here (spams gml error, dunno if they are IceUI ones tough)Gedanken wrote:Sorry if this has been asked, but do you plan to make this compatible with the MT version of spring? Is that a mammoth task that will require a major rewrite?
Re: IceUI
Yes, it's Ice UI causing the GML errors in the MT version. It would be nice if this could be fixed, I'm having to use 'Separate System Messages' atm which means I can finally read the chat but I can't see any system apart from the constant GML errorsSatirik wrote:works with the MT version here (spams gml error, dunno if they are IceUI ones tough)Gedanken wrote:Sorry if this has been asked, but do you plan to make this compatible with the MT version of spring? Is that a mammoth task that will require a major rewrite?

Re: IceUI
Yeah, I should fix that. IceUI is creating display lists in the simulation thread. I'll just stop using them and everything should be fine.
I haven't tested the MT version in a while but it used to hang quite a lot when using loads of widgets. After posting a few memory dumps most hangs were fixed but last time I tried it, it was still too unstable to get through a game with it. What are your experiences?
I haven't tested the MT version in a while but it used to hang quite a lot when using loads of widgets. After posting a few memory dumps most hangs were fixed but last time I tried it, it was still too unstable to get through a game with it. What are your experiences?
-
- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: IceUI
Hey Satirik while you're here mind uploading the latest version of your fork? I can't find it anywhere and I want a clean copy if I reinstall. Also, do you mind taking a look at my "rollup" window bug?
Re: IceUI
To whoever is deving IceUI:
Could you please make the second info row in playerslist toggleable?
I know its cool to see your allies pings AND resources at the same time, but the shit either occupies too much space, or is impossible to read.
Also, it seems like the basic playerlist is the only playerlist that is able to display players with whom you have ceasefire. (It displays them as E+). Would be great if IceUI's playerlist had some form of indication for ceasefired players too.
Could you please make the second info row in playerslist toggleable?
I know its cool to see your allies pings AND resources at the same time, but the shit either occupies too much space, or is impossible to read.
Also, it seems like the basic playerlist is the only playerlist that is able to display players with whom you have ceasefire. (It displays them as E+). Would be great if IceUI's playerlist had some form of indication for ceasefired players too.
Re: IceUI
I'm guessing you mean the second column and that is not from the one deving IceUI (me) but from Satirik.Yogzototh wrote:To whoever is deving IceUI:
Could you please make the second info row in playerslist toggleable?
I agree that quite a lot of IceUI is outdated and I have a lot of nice ideas to improve it. Unfortunately I don't have any time atm.

Re: IceUI
Nevermind Meltrax, IceUI is still a very good and the best UI so far.MelTraX wrote:I'm guessing you mean the second column and that is not from the one deving IceUI (me) but from Satirik.Yogzototh wrote:To whoever is deving IceUI:
Could you please make the second info row in playerslist toggleable?
I agree that quite a lot of IceUI is outdated and I have a lot of nice ideas to improve it. Unfortunately I don't have any time atm.I didn't think about ceasefire stuff as of yet so thanks for that suggestion. :)
Re: IceUI
+1.. I use MT build now, works fine (but not with all widgets like iceui and lups).JAZCASH wrote:Yes, it's Ice UI causing the GML errors in the MT version. It would be nice if this could be fixed, I'm having to use 'Separate System Messages' atm which means I can finally read the chat but I can't see any system apart from the constant GML errorsSatirik wrote:works with the MT version here (spams gml error, dunno if they are IceUI ones tough)Gedanken wrote:Sorry if this has been asked, but do you plan to make this compatible with the MT version of spring? Is that a mammoth task that will require a major rewrite?
I have to use lolui now.. but i like ice better :)