Need skin artists for mod Spring:1940 (mod name can change)

Need skin artists for mod Spring:1940 (mod name can change)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
JCanseco
Posts: 2
Joined: 20 Jun 2009, 13:57

Need skin artists for mod Spring:1940 (mod name can change)

Post by JCanseco »

Hi all.

As you can see in Spring:1944 forum, i started to model French vehicles, but i suck on UVmapping and textures, ;)

http://s44.koshi.homelinux.net/phpBB3/v ... a&start=25

The mod is intended to include French, Germany, Italy (made by yuritch), Finns (yuritch again) and British (maybe more sides in the future,;)) from early war.

Anyone interested?
Last edited by JCanseco on 21 Jun 2009, 00:33, edited 1 time in total.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Neddie »

I can help, but not with Skinning. I take it that this is a mod of Spring 1944, in which case, I believe I can offer you the use of our SVN and current work so you can continue under the 1944 roof.
JCanseco
Posts: 2
Joined: 20 Jun 2009, 13:57

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by JCanseco »

Sure, i started to make s3o files and i wanted to place them somewhere, ;)
It seems it's difficult to find skinners, where are you guys?
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Snipawolf »

Busy with RL or working on our own stuff. You won't find many freelance skinners...
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by yuritch »

JCanseco, put a full French unit list somewhere (full as in with aircraft and ships). I'll do some models then. Take inspiration from other unit lists (so no ships larger than a destroyer, no heavy bombers, etc. - you'll still have plenty of units anyway).
Plus Italians will need some more ground unit models, what I did was more for 1943-1944 Italian forces (their vehicles aren't hard to model, I can do those in a few days). I have some early-war Soviet equipment modeled, will need to make some more (KV-1 and KV-2, early fighters, etc.)
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Masure »

JCanseco wrote:Sure, i started to make s3o files and i wanted to place them somewhere, ;)
It seems it's difficult to find skinners, where are you guys?
You can use ModelBase as it is the purpose: http://planet-wars.eu/ModelBase/

Explanation topic : http://springrts.com/phpbb/viewtopic.php?f=9&t=18762
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by manolo_ »

why dont you talk to s44-devs and help them to implement all these nations you want
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by yuritch »

manolo, why do you think the link in the first post points to S44 forum? ;) Of course he talked to us, but his units are out of place in 1944 timeline. They would be ok in 1940 though. So maybe that ends up as an 'expansion' of sorts, that adds a new time period to S44, or maybe as a mutator that depends on main S44 game.
Olemars
Posts: 7
Joined: 18 Nov 2007, 17:35

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Olemars »

A set of mutators that let you choose a certain time period with appropriate units and sides would indeed be cool. This could be a good beginning for that.

Which begs another idea, Spring1916 anyone? :P
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by FLOZi »

Spring:1968, anyone? :cry:
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Pxtl »

Olemars wrote:A set of mutators that let you choose a certain time period with appropriate units and sides would indeed be cool. This could be a good beginning for that.

Which begs another idea, Spring1916 anyone? :P
I patiently await your modelling of another hundred units or so.

I think the idea of 1940 is that most of the '44 content - and even entire factions - are still useful. '40 just means adding some more factions.

Honestly, picking a specific year is asking for trouble anyways - it limits you. Think gameplay and focus on the whole war.

So, when does somebody make the Pacific front?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Neddie »

In terms of gameplay, the advancements made during the war put late war technology significantly beyond the capabilities of early and prewar technology, thus there is a serious balance/realism problem. Most people seem to be entirely ignorant of this; hence the considerable and consistent demands for this or that side, this or that year, this or that unit. I'm sure that isn't why the core team decided to work within a single year, but it does keep our efforts focused and allows us to balance realism with gameplay.

Some of the '44 content will be useful in '40, primarily the infantry. Most of the rest will need to be replaced with antiquated technology and many of the vehicles and tanks which can be carried across will need to be scaled up in comparative cost exponentially.

And the Pacific front will be added when it can be competitive within the constraints of the current map format - we cannot give Japan the navy they need to be competitive, and their land units simply cannot match the European offerings. I've been discussing alternate history possibilities - perhaps that Panther shipped to Japan got there and was mass produced - but the commitment to realism in cannot merely be discarded. Don't even get me started on Nationalist China, Colonial India and Siam.

Having some sort of champion for Japan, like we have for Finland and Italy, might be useful in getting it added. It could be added in a manner which does not compromise our commitment to some measure historical accuracy with enough work, in my estimation, but none of us have the time necessary.

We aren't adverse to expanding the scope of '44 or supporting derivative mutators. Currently Italy and Finland are being developed for the current game, and we're hoping to work with JCansceo to implement '40 as a mutator. FLOZi, we could do '68 if you could find people to do the skinning, probably.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by FLOZi »

FWIW, Korea would be a walk in the park to achieve, even compared to 1940.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by Neddie »

You want to do Korea?
User avatar
thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by thesleepless »

M*A*S*H mod!!
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by yuritch »

Equipment differences between 1944 and 1940 are not so great. Most of infantry stays, nearly all trucks and artillery stay too, and most of ships. Tanks and aircraft need many replacements however. So that's about 20 units per side.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Need skin artists for mod Spring:1940 (mod name can change)

Post by FLOZi »

neddiedrow wrote:You want to do Korea?
I've considered it before (as has Spiked, or at least an immeditae post-war '1948' beggining of the cold war type mod). Just pointing out that there would not be a great deal of work involved modelling/texture wise. Probably the worst thing would be a slew of new jet aircraft.
Post Reply

Return to “Art & Modelling”