How To: Generate Superb Heightmaps :)

How To: Generate Superb Heightmaps :)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: How To: Generate Superb Heightmaps :)

Post by hunterw »

looking, yes

playing, unlikely...but that's a lot of terrain to pick from.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: How To: Generate Superb Heightmaps :)

Post by Beherith »

Looking: totally out of scale.
Playing: is there a single satellite map thats actually playable? I dont think so.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: How To: Generate Superb Heightmaps :)

Post by hunterw »

meh if you get a random slice of the himalayas or something the scale wont be too noticable. if you pick some obviously recognizable continent then of course its gonna look dumb because a peewee will be 100 miles wide.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: How To: Generate Superb Heightmaps :)

Post by smoth »

does google earth store anything in a resolution that would be relevant to spring anyway?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: How To: Generate Superb Heightmaps :)

Post by knorke »

Playing: is there a single satellite map thats actually playable? I dont think so.
victoria crater.

the randommap thingy from transport tycoon deluxe is more impressive.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: How To: Generate Superb Heightmaps :)

Post by Sabutai »

... Heightmaps ...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: How To: Generate Superb Heightmaps :)

Post by knorke »

oh.
i meant open transporttycoon btw, the open source remake. the original doesnt have that feature i think.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: How To: Generate Superb Heightmaps :)

Post by hunterw »

dunno why its 2009 and nobody has ever made a transport sim better than ttd
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: How To: Generate Superb Heightmaps :)

Post by Strategia »

hunterw wrote:dunno why its 2009 and nobody has ever made a transport sim better than ttd
Because the big money is in shooters, sports games, a handful of big-name strategy games and the occasional RPG. Oh, and in the Nintendo Wii.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: How To: Generate Superb Heightmaps :)

Post by Neddie »

You make superb heightmaps through manually articulating levels. You make realistic heightmaps through doing this.

I'm in the market for realistic heightmaps for some reason, so this is useful, but it really doesn't replace the manual touch, and people should expect difficulties finding realistic heightmaps which are playable given their own abilities in resource distribution, etcetera.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: How To: Generate Superb Heightmaps :)

Post by Sabutai »

You'd have to adjust the heightmap to be playable anyway.
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