How To: Generate Superb Heightmaps :)
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Re: How To: Generate Superb Heightmaps :)
looking, yes
playing, unlikely...but that's a lot of terrain to pick from.
playing, unlikely...but that's a lot of terrain to pick from.
Re: How To: Generate Superb Heightmaps :)
Looking: totally out of scale.
Playing: is there a single satellite map thats actually playable? I dont think so.
Playing: is there a single satellite map thats actually playable? I dont think so.
Re: How To: Generate Superb Heightmaps :)
meh if you get a random slice of the himalayas or something the scale wont be too noticable. if you pick some obviously recognizable continent then of course its gonna look dumb because a peewee will be 100 miles wide.
Re: How To: Generate Superb Heightmaps :)
does google earth store anything in a resolution that would be relevant to spring anyway?
Re: How To: Generate Superb Heightmaps :)
victoria crater.Playing: is there a single satellite map thats actually playable? I dont think so.
the randommap thingy from transport tycoon deluxe is more impressive.
Re: How To: Generate Superb Heightmaps :)
... Heightmaps ...
Re: How To: Generate Superb Heightmaps :)
oh.
i meant open transporttycoon btw, the open source remake. the original doesnt have that feature i think.
i meant open transporttycoon btw, the open source remake. the original doesnt have that feature i think.
Re: How To: Generate Superb Heightmaps :)
dunno why its 2009 and nobody has ever made a transport sim better than ttd
Re: How To: Generate Superb Heightmaps :)
Because the big money is in shooters, sports games, a handful of big-name strategy games and the occasional RPG. Oh, and in the Nintendo Wii.hunterw wrote:dunno why its 2009 and nobody has ever made a transport sim better than ttd
Re: How To: Generate Superb Heightmaps :)
You make superb heightmaps through manually articulating levels. You make realistic heightmaps through doing this.
I'm in the market for realistic heightmaps for some reason, so this is useful, but it really doesn't replace the manual touch, and people should expect difficulties finding realistic heightmaps which are playable given their own abilities in resource distribution, etcetera.
I'm in the market for realistic heightmaps for some reason, so this is useful, but it really doesn't replace the manual touch, and people should expect difficulties finding realistic heightmaps which are playable given their own abilities in resource distribution, etcetera.
Re: How To: Generate Superb Heightmaps :)
You'd have to adjust the heightmap to be playable anyway.