could not find gamedata/parse_tdf.lua
Moderator: Moderators
Re: could not find gamedata/parse_tdf.lua
ohh sweet! lobby stayed open long enough for update! now i'm playing single player!
Re: could not find gamedata/parse_tdf.lua
DON"T INSTALL SPRING TO PROGRAM FILES.
Re: could not find gamedata/parse_tdf.lua
CHANGE DEFAULT INSTALL FOLDER
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: could not find gamedata/parse_tdf.lua
http://planetspring.free.fr/spring/exec ... 50676c.zip
Can someone with this problem please download, extract, and run this executable in the spring folder and report problem persists? Thanks
Can someone with this problem please download, extract, and run this executable in the spring folder and report problem persists? Thanks
Re: could not find gamedata/parse_tdf.lua
Auswaschbar: I tried your version of the file, I got this:

Should the mod folder be empty?
Edit: So i fixed the vista problem.
The first error gamedata/pasre_tdf.lua goes away if you do either of these:
1) Install to just the C:/ not into your Program Files folder
or
2) Go to the C:/Program Files/Spring folder, right click, go to security, and all all users full access to the folder.
-------------
Now I still got the preGame error, but i went into my mod folder and saw it was completely blank. Downloaded the Balance Annihilation, and now when I double click spring.exe, it loads up.
Problem, the maps folder is empy, so even though the mod is there, there are no maps. I went to the map folder, nothing there, so i downloaded a map from http://spring.jobjol.nl/. Put it in the map folder.
Run Spring, select mod, select mode, select map, let everything load. Alt-Tab and unblock Window's Firewall, and you are good to go!
-------------
I think the confusion may come from in the Install notes and FAQ it doesn't say you HAVE to go get a mod and map to make spring run.

Should the mod folder be empty?
Edit: So i fixed the vista problem.
The first error gamedata/pasre_tdf.lua goes away if you do either of these:
1) Install to just the C:/ not into your Program Files folder
or
2) Go to the C:/Program Files/Spring folder, right click, go to security, and all all users full access to the folder.
-------------
Now I still got the preGame error, but i went into my mod folder and saw it was completely blank. Downloaded the Balance Annihilation, and now when I double click spring.exe, it loads up.
Problem, the maps folder is empy, so even though the mod is there, there are no maps. I went to the map folder, nothing there, so i downloaded a map from http://spring.jobjol.nl/. Put it in the map folder.
Run Spring, select mod, select mode, select map, let everything load. Alt-Tab and unblock Window's Firewall, and you are good to go!
-------------
I think the confusion may come from in the Install notes and FAQ it doesn't say you HAVE to go get a mod and map to make spring run.
- Attachments
-
- error.jpg
- (24.65 KiB) Downloaded 1 time
Re: could not find gamedata/parse_tdf.lua
In short, no dice.
Re: could not find gamedata/parse_tdf.lua
Pxtl: Were you trying that with Auswaschbar's file, or with a fresh download?
Re: could not find gamedata/parse_tdf.lua
Auswaschbar.IceBlade wrote:Pxtl: Were you trying that with Auswaschbar's file, or with a fresh download?
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: could not find gamedata/parse_tdf.lua
Please try again with http://planetspring.free.fr/spring/exec ... 94c188.zip
Also, post an infolog please.
Also, post an infolog please.
Re: could not find gamedata/parse_tdf.lua
Pxtl: I did it with a clean install, try that (didn't use Auswaschbars)
Auswaschbar: If a clean build works for him, i think your normal build up on the website is working fine!
Auswaschbar: If a clean build works for him, i think your normal build up on the website is working fine!
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: could not find gamedata/parse_tdf.lua
No, he reinstalled somewhere where he has write access, so its not working fine, he just worked around that.
I still would like to have an infolog and a confirmation if it worked with the new file I posted or not.
I still would like to have an infolog and a confirmation if it worked with the new file I posted or not.
Re: could not find gamedata/parse_tdf.lua
New exe works for single-player. Takes an awful long time to boot, but when it gets there it works. Haven't tested multiplayer.
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: could not find gamedata/parse_tdf.lua
Infolog please (you can quit right after it shows the select-mdo screen, that will contain all I need.) Also, thanks for your efford.Pxtl wrote:New exe works for single-player. Takes an awful long time to boot, but when it gets there it works. Haven't tested multiplayer.
Re: could not find gamedata/parse_tdf.lua
...
Can't find it. The one in documents\spring is old.
edit: running from SpringLobby, even Singleplayer, leads to connection timeout. Only directly executing Spring.exe works. This bug was also in previous 0.79 flat.
Can't find it. The one in documents\spring is old.
edit: running from SpringLobby, even Singleplayer, leads to connection timeout. Only directly executing Spring.exe works. This bug was also in previous 0.79 flat.
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: could not find gamedata/parse_tdf.lua
Then please start spring from the commandline. The output you will see is the same which would get written in the infolog, please post this instead.
Re: could not find gamedata/parse_tdf.lua
ends with a crash when I quit. Can't view the messagebox because the OpenGL window makes it impossible to view the message box. Have to close it from task manager. Command prompt is empty.
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: could not find gamedata/parse_tdf.lua
Could you please take a look in "C:\ProgramData\Spring\"?
Re: could not find gamedata/parse_tdf.lua
type this in a dos command line box:
spring.exe >log.txt
then post log.txt. ensure you have write access to the directory you're running spring from.
spring.exe >log.txt
then post log.txt. ensure you have write access to the directory you're running spring from.
Re: could not find gamedata/parse_tdf.lua
Aha! Yes, Programdata was it.
In unrelated news, Google Desktop Search farking SUCKS.
In unrelated news, Google Desktop Search farking SUCKS.
Code: Select all
LogOutput initialized.
Spring 0.79+.0.0 (0.79.0-281-gb94c188-cmake-tdm)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Users\Martin\AppData\Local\springsettings.cfg
using configuration source "C:\Users\Martin\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Business Edition, 32-bit Service Pack 1 (build 6001)
Hardware: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3060MB RAM, 6351MB pagefile
Using read-only data directory: C:\Program Files\Spring\
Using read-write data directory: C:\Users\Martin\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\Martin\Documents\Spring\maps
Scanning: C:\Users\Martin\Documents\Spring\base
Scanning: C:\Users\Martin\Documents\Spring\mods
Scanning: C:\Users\Martin\Documents\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.4.0 - Build 7.14.10.1437
[ 0] GL: Intel
[ 0] GL: Intel Bear Lake B
[ 0] GLEW: 1.4.0
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map MoonQ10x.smf
[ 0] Recording demo demos/local_20090621_220546_MoonQ10x_0.79+.0.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.95
[ 0] Using mod archive BA695.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.726000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] framebuffer not valid!
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: a05dfad5
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Hardware is incompatible with Xray shader requirements
[ 0] blur api: texture error
[ 0] Hardware is incompatible with Xray shader requirements
[ 0] blur api: your hardware is missing the necessary RenderToTexture feature
[ 0] Loaded widget: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Loaded widget: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: Prospector <gui_prospector.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: LolUI <lolui.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.79+.0.0 (0.79.0-281-gb94c188-cmake-tdm)
[ 0] Build date/time: Jun 19 2009 15:32:40
[ 0] Player unnamed connected with number 0
[ 0] -> Address: shared memory
[ 0] -> Client version: 0.79+.0.0 (0.79.0-281-gb94c188-cmake-tdm)
[ 0] GameID: 0ce73e4ad34ae514d5ae53ed97174d8b
[ 119] User exited
[ 119] Path cache hits 0 0%
[ 119] Path cache hits 0 0%
[ 119] Statistics for local connection:
Received: 960 bytes
Sent: 1306 bytes
[ 119] Spring 0.79+.0.0 (0.79.0-281-gb94c188-cmake-tdm) has crashed.
[ 119] Exception: Access violation (0xc0000005)
[ 119] Exception Address: 0x009b325b
[ 119] DLL information:
[ 119] 0x00400000 spring
[ 119] 0x77a80000 ntdll
[ 119] 0x77670000 kernel32
[ 119] 0x10000000 DevIL
[ 119] 0x761a0000 MSVCRT
[ 119] 0x00250000 ILU
[ 119] 0x77c10000 ADVAPI32
[ 119] 0x769c0000 RPCRT4
[ 119] 0x6fdd0000 GLU32
[ 119] 0x6c980000 OPENGL32
[ 119] 0x765e0000 GDI32
[ 119] 0x76830000 USER32
[ 119] 0x6edc0000 DDRAW
[ 119] 0x6f410000 DCIMAN32
[ 119] 0x76340000 SETUPAPI
[ 119] 0x764d0000 OLEAUT32
[ 119] 0x76630000 ole32
[ 119] 0x70ea0000 dwmapi
[ 119] 0x77be0000 IMAGEHLP
[ 119] 0x6fbc0000 mingwm10
[ 119] 0x76a90000 SHELL32
[ 119] 0x762e0000 SHLWAPI
[ 119] 0x76800000 WS2_32
[ 119] 0x76130000 NSI
[ 119] 0x00270000 SDL
[ 119] 0x74a50000 WINMM
[ 119] 0x74a10000 OLEACC
[ 119] 0x7c340000 MSVCR71
[ 119] 0x66fc0000 freetype6
[ 119] 0x61b80000 zlib1
[ 119] 0x6ed80000 glew32
[ 119] 0x6b180000 vorbisfile
[ 119] 0x63e00000 vorbis
[ 119] 0x002c0000 ogg
[ 119] 0x002e0000 OpenAL32
[ 119] 0x77bb0000 IMM32
[ 119] 0x775a0000 MSCTF
[ 119] 0x76190000 LPK
[ 119] 0x76780000 USP10
[ 119] 0x75f90000 NTMARTA
[ 119] 0x76140000 WLDAP32
[ 119] 0x76090000 PSAPI
[ 119] 0x75f70000 SAMLIB
[ 119] 0x74e30000 comctl32
[ 119] 0x75fe0000 USERENV
[ 119] 0x75fc0000 Secur32
[ 119] 0x74df0000 uxtheme
[ 119] 0x03d80000 ig4icd32
[ 119] 0x041c0000 ig4dev32
[ 119] 0x75620000 mswsock
[ 119] 0x75780000 wship6
[ 119] 0x74660000 wdmaud
[ 119] 0x74800000 ksuser
[ 119] 0x748a0000 MMDevAPI
[ 119] 0x74a00000 AVRT
[ 119] 0x75280000 WINTRUST
[ 119] 0x75a00000 CRYPT32
[ 119] 0x75b60000 MSASN1
[ 119] 0x745a0000 AUDIOSES
[ 119] 0x74140000 audioeng
[ 119] 0x747f0000 msacm32
[ 119] 0x74530000 MSACM32
[ 119] 0x74240000 midimap
[ 119] 0x6db20000 dsound
[ 119] 0x75430000 POWRPROF
[ 119] 0x76250000 CLBCatQ
[ 119] 0x07a30000 wrap_oal
[ 119] 0x73ef0000 dbghelp
[ 119] Stacktrace:
[ 119] (0) C:\Program Files\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x56f8b) [0x009B325B]
[ 119] (1) C:\Program Files\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x22e253) [0x00B8A523]
[ 119] (2) C:\Program Files\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x9979) [0x00965C49]
[ 119] (3) C:\Program Files\Spring\spring.exe [0x0091F0E5]
[ 119] (4) C:\Program Files\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x10b3b4) [0x00A67684]
[ 119] (5) C:\Program Files\Spring\spring.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x8301) [0x009645D1]
[ 119] (6) C:\Windows\system32\MSVCRT.dll(wcstombs_s+0x40) [0x761B2CCE]
[ 119] (7) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x761B2DEB]
[ 119] (8) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x776B4911]
[ 119] (9) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77ABE4B6]
[ 119] (10) C:\Windows\system32\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77ABE489]
Re: could not find gamedata/parse_tdf.lua
could you try a recent git build?