Low FPS (new version)

Low FPS (new version)

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Total
Posts: 5
Joined: 23 May 2009, 18:24

Low FPS (new version)

Post by Total »

hey =)
I have 3-10 fps with the new version in all games ( solo - multi , BA... )
It was fine before with my settings ( 800x600 , minimum details), either in big games (8V8 and mass units )

config ~~ AMD 64 2000hz , 256ram , Gforce2 MX-200 ( yeah it's old )

any solution? please, i cant play :/

edit : FPS are ok when i push "F5" (but of course i cant play without menu and minimap etc )
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Low FPS (new version)

Post by SirMaverick »

Total wrote:hey =)
I have 3-10 fps with the new version in all games ( solo - multi , BA... )
It was fine before with my settings ( 800x600 , minimum details), either in big games (8V8 and mass units )

config ~~ AMD 64 2000hz , 256ram , Gforce2 MX-200 ( yeah it's old )
I have a pc with amd 2.4 ghz, 1 g ram and geforce3. Running spring on lowest stettings. Not the best setup, but works.
I have similar fps when playing ba compared to old versions (like 0.78.2.1).

FAQ states you need at least Geforce4. You might need a better card.
edit : FPS are ok when i push "F5" (but of course i cant play without menu and minimap etc )
Try to disable LolUI Widget (via F11 - scroll down if not listed).
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Low FPS (new version)

Post by zerver »

Disable as many widgets as u can... use mouse wheel to scroll the list.
Total
Posts: 5
Joined: 23 May 2009, 18:24

Re: Low FPS (new version)

Post by Total »

that's not lolui :/.

And my config is OK for spring, i can hold 8v8 & 500 planes no problem!!
Total
Posts: 5
Joined: 23 May 2009, 18:24

Re: Low FPS (new version)

Post by Total »

zerver wrote:Disable as many widgets as u can... use mouse wheel to scroll the list.
ok i try

edit : i disable all widget and still low FPS :/
Last edited by Total on 23 May 2009, 19:10, edited 1 time in total.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Low FPS (new version)

Post by Auswaschbar »

The performance problems seem to affect everyone with a gf2 type cpu card.
Total
Posts: 5
Joined: 23 May 2009, 18:24

Re: Low FPS (new version)

Post by Total »

Auswaschbar wrote:The performance problems seem to affect everyone with a gf2 type cpu card.
Arrggg
Any "solution" , patch , fix ... it's only a bug with the menu etc no ! ? the game is ok !
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Low FPS (new version)

Post by lurker »

Patience.
Total
Posts: 5
Joined: 23 May 2009, 18:24

Re: Low FPS (new version)

Post by Total »

yep oc =)
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Low FPS (new version)

Post by momfreeek »

press b ingame and I get "interface draw: 80%"

Disabling lua does not help but if I press F5 to remove gui my framerate jumps way up.

I get about 2-3 fps on spring.exe selection menus (test spring) where its only showing text menus. I get far better fps than that speccing a game midway through with interface off.

GEFORCE4 MX4000
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Low FPS (new version)

Post by jK »

(THIS EXE ISN'T MULTIPLAYER CAPABLE! IT WON'T SYNC!)

http://home.arcor.de/jkei/springTEST.exe

start this, say if it helps and post your infolog.txt (it will contain a new section "Detecting optimal VertexArraySize")
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Low FPS (new version)

Post by lurker »

Nice of you to help, but why not build off of 79 source?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Low FPS (new version)

Post by jK »

cuz i can't build synced binaries (must be a gcc/mingw problem)

nor is it a fix, it is just an attempt/test
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Low FPS (new version)

Post by momfreeek »

Test menus were still horribly laggy, I didn't get into the actual game cause after about an hour of "Detecting Optimal VertexArraySize" I killed it:

Code: Select all

 [      0] Detecting optimal VertexArraySize
[      0] starting MaxVertexArraySize detection
[      0] MaxVertexArraySize 512 (1187389ms)
[      0] MaxVertexArraySize 1024 (1182308ms)
Any need for me to let this business finish? How many steps are there?
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Low FPS (new version)

Post by jK »

o_O'

it should take ~0.5sec per stage (going from 512 upto 65k)

this class is used for ground rendering too, with similar number of vertices (compared to font rendering) so I wonder how you can play spring at all ...
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: Low FPS (new version)

Post by momfreeek »

yah wierd. I can spec a big battle with interface off, no problem. Rendering the interface is just incredibly slow.

There must be something this test has in common with the new text rendering thats not in common with rendering the 3d scene?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Low FPS (new version)

Post by jK »

Seems I did a logic error when I wrote the strip limiter.

Here is a new test (it won't speed up anything ingame, but it will say me if I am on the right way)

http://home.arcor.de/jkei/springTest.exe

(THIS EXE ISN'T MULTIPLAYER CAPABLE! IT WON'T SYNC!)
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Low FPS (new version)

Post by zerver »

On my laptop, which I don't use for gaming but still, I noticed that LolUI reduces the FPS from 60 --> 30.
It's a Quadro chip, the drivers are fairly old though.
rvborgh
Posts: 2
Joined: 29 May 2009, 07:48

Re: Low FPS (new version)

Post by rvborgh »

I've got this same problem...

Interface draw of 85%

GeForce4 MX4000

Pressing F5 massively bumps the FPS
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Low FPS (new version)

Post by lurker »

Already fixed. Apparently these cards fall back to software when you use border clamping. Wait just a couple days.
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