Low FPS (new version)
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Low FPS (new version)
hey =)
I have 3-10 fps with the new version in all games ( solo - multi , BA... )
It was fine before with my settings ( 800x600 , minimum details), either in big games (8V8 and mass units )
config ~~ AMD 64 2000hz , 256ram , Gforce2 MX-200 ( yeah it's old )
any solution? please, i cant play :/
edit : FPS are ok when i push "F5" (but of course i cant play without menu and minimap etc )
I have 3-10 fps with the new version in all games ( solo - multi , BA... )
It was fine before with my settings ( 800x600 , minimum details), either in big games (8V8 and mass units )
config ~~ AMD 64 2000hz , 256ram , Gforce2 MX-200 ( yeah it's old )
any solution? please, i cant play :/
edit : FPS are ok when i push "F5" (but of course i cant play without menu and minimap etc )
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- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Low FPS (new version)
I have a pc with amd 2.4 ghz, 1 g ram and geforce3. Running spring on lowest stettings. Not the best setup, but works.Total wrote:hey =)
I have 3-10 fps with the new version in all games ( solo - multi , BA... )
It was fine before with my settings ( 800x600 , minimum details), either in big games (8V8 and mass units )
config ~~ AMD 64 2000hz , 256ram , Gforce2 MX-200 ( yeah it's old )
I have similar fps when playing ba compared to old versions (like 0.78.2.1).
FAQ states you need at least Geforce4. You might need a better card.
Try to disable LolUI Widget (via F11 - scroll down if not listed).edit : FPS are ok when i push "F5" (but of course i cant play without menu and minimap etc )
Re: Low FPS (new version)
Disable as many widgets as u can... use mouse wheel to scroll the list.
Re: Low FPS (new version)
that's not lolui :/.
And my config is OK for spring, i can hold 8v8 & 500 planes no problem!!
And my config is OK for spring, i can hold 8v8 & 500 planes no problem!!
Re: Low FPS (new version)
ok i tryzerver wrote:Disable as many widgets as u can... use mouse wheel to scroll the list.
edit : i disable all widget and still low FPS :/
Last edited by Total on 23 May 2009, 19:10, edited 1 time in total.
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- Spring Developer
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- Joined: 24 Jun 2007, 08:34
Re: Low FPS (new version)
The performance problems seem to affect everyone with a gf2 type cpu card.
Re: Low FPS (new version)
ArrgggAuswaschbar wrote:The performance problems seem to affect everyone with a gf2 type cpu card.
Any "solution" , patch , fix ... it's only a bug with the menu etc no ! ? the game is ok !
Re: Low FPS (new version)
press b ingame and I get "interface draw: 80%"
Disabling lua does not help but if I press F5 to remove gui my framerate jumps way up.
I get about 2-3 fps on spring.exe selection menus (test spring) where its only showing text menus. I get far better fps than that speccing a game midway through with interface off.
GEFORCE4 MX4000
Disabling lua does not help but if I press F5 to remove gui my framerate jumps way up.
I get about 2-3 fps on spring.exe selection menus (test spring) where its only showing text menus. I get far better fps than that speccing a game midway through with interface off.
GEFORCE4 MX4000
Re: Low FPS (new version)
(THIS EXE ISN'T MULTIPLAYER CAPABLE! IT WON'T SYNC!)
http://home.arcor.de/jkei/springTEST.exe
start this, say if it helps and post your infolog.txt (it will contain a new section "Detecting optimal VertexArraySize")
http://home.arcor.de/jkei/springTEST.exe
start this, say if it helps and post your infolog.txt (it will contain a new section "Detecting optimal VertexArraySize")
Re: Low FPS (new version)
Nice of you to help, but why not build off of 79 source?
Re: Low FPS (new version)
cuz i can't build synced binaries (must be a gcc/mingw problem)
nor is it a fix, it is just an attempt/test
nor is it a fix, it is just an attempt/test
Re: Low FPS (new version)
Test menus were still horribly laggy, I didn't get into the actual game cause after about an hour of "Detecting Optimal VertexArraySize" I killed it:
Any need for me to let this business finish? How many steps are there?
Code: Select all
[ 0] Detecting optimal VertexArraySize
[ 0] starting MaxVertexArraySize detection
[ 0] MaxVertexArraySize 512 (1187389ms)
[ 0] MaxVertexArraySize 1024 (1182308ms)
Re: Low FPS (new version)
o_O'
it should take ~0.5sec per stage (going from 512 upto 65k)
this class is used for ground rendering too, with similar number of vertices (compared to font rendering) so I wonder how you can play spring at all ...
it should take ~0.5sec per stage (going from 512 upto 65k)
this class is used for ground rendering too, with similar number of vertices (compared to font rendering) so I wonder how you can play spring at all ...
Re: Low FPS (new version)
yah wierd. I can spec a big battle with interface off, no problem. Rendering the interface is just incredibly slow.
There must be something this test has in common with the new text rendering thats not in common with rendering the 3d scene?
There must be something this test has in common with the new text rendering thats not in common with rendering the 3d scene?
Re: Low FPS (new version)
Seems I did a logic error when I wrote the strip limiter.
Here is a new test (it won't speed up anything ingame, but it will say me if I am on the right way)
http://home.arcor.de/jkei/springTest.exe
(THIS EXE ISN'T MULTIPLAYER CAPABLE! IT WON'T SYNC!)
Here is a new test (it won't speed up anything ingame, but it will say me if I am on the right way)
http://home.arcor.de/jkei/springTest.exe
(THIS EXE ISN'T MULTIPLAYER CAPABLE! IT WON'T SYNC!)
Re: Low FPS (new version)
On my laptop, which I don't use for gaming but still, I noticed that LolUI reduces the FPS from 60 --> 30.
It's a Quadro chip, the drivers are fairly old though.
It's a Quadro chip, the drivers are fairly old though.
Re: Low FPS (new version)
I've got this same problem...
Interface draw of 85%
GeForce4 MX4000
Pressing F5 massively bumps the FPS
Interface draw of 85%
GeForce4 MX4000
Pressing F5 massively bumps the FPS
Re: Low FPS (new version)
Already fixed. Apparently these cards fall back to software when you use border clamping. Wait just a couple days.