Is there demand for a reprogrammable AI - Page 2

Is there demand for a reprogrammable AI

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Is there demand for a reprogrammable AI

Post by AF »

I'll make this nice and clear as it keeps popping up. This thread is about is me testing the waters for ideas for my final year project at university. It has nothing to do with NTai

Ive already committed to stabilizing and refreshing NTai and then freezing it once it works at a spring release, any change to that would involve a blogpost similar to that battlehub got.

So I have a yes answer, there is demand, thread lock please?

special thanks to zwzsg for making an arse of himself
Last edited by AF on 10 May 2009, 17:24, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Is there demand for a reprogrammable AI

Post by zwzsg »

AF wrote:Is there demand for a reprogrammable AI
AF wrote:It has nothing to do with AI
Oh noes! I am hurting the community again!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Is there demand for a reprogrammable AI

Post by AF »

NTai*
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Is there demand for a reprogrammable AI

Post by Argh »

Um... if this is final-project stuff... my feeling is, "yes, there's a demand, but you should write it in Lua with C++ DLLs for the stuff that's performance-intensive".

IOW, a hybrid AI. Modular. Hooks into the best strengths of both major systems.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Is there demand for a reprogrammable AI

Post by Tobi »

locked on request of OP
Locked

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