pink deathage WTF
Moderator: Moderators
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I'm reviving an old thread, YES, its because I am having a similiar issue with my map...
but its strange...
sometimes I load the map (no matter what version, or which I compile it as), and its pink, sometimes I load it, and its not...
its VERY strange...
and depending on the compression ratio on mapconv it does it more/less often...
and somtimes it can't even find the .smf file...
its VERY mind boggling... and I can't figure it out....
mapconv commandline code:
mapconv -i -c 2.8 -x 1350 -n 100 -o Severnaya_Industrial_v94.smf -t texture.bmp -m metal.bmp -a height.bmp -f feature.bmp -l
but its strange...
sometimes I load the map (no matter what version, or which I compile it as), and its pink, sometimes I load it, and its not...
its VERY strange...
and depending on the compression ratio on mapconv it does it more/less often...
and somtimes it can't even find the .smf file...
its VERY mind boggling... and I can't figure it out....
mapconv commandline code:
mapconv -i -c 2.8 -x 1350 -n 100 -o Severnaya_Industrial_v94.smf -t texture.bmp -m metal.bmp -a height.bmp -f feature.bmp -l
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I did not change the name, I learned that allready.Forboding Angel wrote:it's because you changed the name of the smt file after compiling lathan. You CANNOT change the name of the smt, period. You can however change the smf and smd to whatever you like as long as the filenames for the 2 match exactly. Whatever the smf filename is, that's what spring will see.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
if you see the salmon color over the entire map it means the engine can't find the tiles. I had this happen to me once and the tile file wasn't named properly and referenced properly.
Fixing the reference fixed the map, remember, the file with the tiles is referenced in the binary file of the map, so changing the SMD won't work.
Fixing the reference fixed the map, remember, the file with the tiles is referenced in the binary file of the map, so changing the SMD won't work.