What i've done: Ive made 2 maps both are simple 8x8's and were used with a 4096x4096 24bit bmp texture, a 513x513 24 bit bmp metal, a 513x513 24 bit bmp height. In the end I put them in seperate non-solid 7-zip archives like so...
Name: chrono.sd7
consists of: chrono.smd 1693B ,chrono.smf 1406K, chrono.sdt 10M
Note:ive tried multiple smd's they are not screwing up the terrain, i'm pretty darn sure.
Now everything looks right to me, except the results, so... please help.
