pink deathage WTF

pink deathage WTF

Discuss maps & map creation - from concept to execution to the ever elusive release.

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chrono
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pink deathage WTF

Post by chrono »

Problem: the texture of my maps shows up as a "salmon pink color" everytime i try to play it.

What i've done: Ive made 2 maps both are simple 8x8's and were used with a 4096x4096 24bit bmp texture, a 513x513 24 bit bmp metal, a 513x513 24 bit bmp height. In the end I put them in seperate non-solid 7-zip archives like so...
Name: chrono.sd7
consists of: chrono.smd 1693B ,chrono.smf 1406K, chrono.sdt 10M

Note:ive tried multiple smd's they are not screwing up the terrain, i'm pretty darn sure.

Now everything looks right to me, except the results, so... please help. :oops:
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chrono
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Post by chrono »

oh and Ive tried 2 different mapconv's, multiple installs, and multiple compilations. Ive even tried using a typemap. The only thing i can think of is that ive been using the mapconv frontend, this does work right?
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chrono
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Post by chrono »

Oh, and if the frontend doesn't work could somebody please give me an example of their mapper.bat. I can't figure out how to enter the numbers correctly i think.
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Weaver
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Post by Weaver »

Did you change the names after compiling? The salmon/cat puke pink colours can be caused by the game not finding the textures which are in the smt file. The filenames are hardcoded into the smf at compile time, changing the names will give a pink map. Also They dont need to be in an archive for testing just put them into TaSpring\Maps\
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SinbadEV
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Re: pink deathage WTF

Post by SinbadEV »

chrono wrote: Name: chrono.sd7
consists of: chrono.smd 1693B ,chrono.smf 1406K, chrono.sdt 10M
That SDT file... that's a typo right... that's not the acctual file right? also... the sd7 "should" have a maps folder inside it with the map files inside it...
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chrono
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Post by chrono »

sin bads right imiswrote that

Name: chrono.sd7
Map folder consists of: chrono.smd 1693B ,chrono.smf 1406K, chrono.smt 10M

okay now what weaver says sounds right, because when i run spring it says it can't find chrono.smt in the folder i compiled it in so i changed all miy file names and now have.

Name: life.sd7
map folder consists of: life.smd 1693B ,clife.smf 1406K, life.smt 10M
but it still has a pink screen and now it crashes like mad. so im not sure wht to do.
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Weaver
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Post by Weaver »

Recompile would be the best option right now. If you open a cmd window and paste the mapconv line into the window it wont auto close at the end. This will give you a chance to see the last couple of lines which will tell you if you going to get an insane number of features, which can cause crashes.

If it still crashes post some details.
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chrono
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Post by chrono »

well, in general it doesn't crash i think when it does its just because of the odd compilation, though im not sure how to do this "Recompile would be the best option right now. If you open a cmd window and paste the mapconv line into the window it wont auto close at the end. "

The real problem seems that whenever i open file in spring itsays "cannot find c:/map rendering/mapconv/chrono.smt" or whatever the file name is, and then i con't have a texture. you saw in a previous post i renamed all my files and the sd7 they were in, did i do this correctly? or did you mean soemthing else?

If someones willing to check out my stuff my msn is janospeed@hotmail.com
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Weaver
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Post by Weaver »

Ah!

Does this mean that all your maps source bitmaps are not in the same folder as mapconv? Or did you specify a path anyway?

I think most of us put everthing in the same folder as mapconv then you only need to specify filenames. I am thinking the path is getting compiled as well and you don't want that.

About the cmd window thing, if you open a console window and run the mapconv.exe in there the window stays open and you get to see more of its output which can be useful.

So I put without quotes "cmd.exe /C" in front of mapconv.exe in the batch file. So it might look like;

cmd.exe /k mapconv.exe -l -x 255 -n 0 -m Metal.bmp -a Height.bmp -t Texture.bmp -o Mapname.smf -c .3

[edit]
Should've been /k damnit"
cmd.exe /k
[/edit]
Last edited by Weaver on 17 Oct 2005, 20:54, edited 2 times in total.
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SinbadEV
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Post by SinbadEV »

I think you misunderstood the renaming problem thing...
if you rename the created map files from what is generated by the MapConv Program it will not work because in the SMF file is hard coded the name of the SMD and SMT files that will be expected... so don't do it...

also, if you put them in an SD7 file they need to be in a maps folder inside the SD7 file
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chrono
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Post by chrono »

reply to weaver:
~I have my bmps, my smd, my smt/smf's all saved with the mapconv program and its frontend in the same folder, and i generally specify a path anyhow.
~how would i not get the path compiled, ohhh maybe ill check on that. hmm i think that may be the problem, the frontend has to save with a path otherwise it doesn't create a .smf, for me, does anybody us the frontend successfully?
~I tried using the run option and "cmd.exe \C:\Documents and Settings\fssf\Desktop\expirament\MapConv.exe" i think this is wrong it doesn't seem to work...?

reply to sinbad:
~I have the maps folder, thats right.
~But i don't get what you mean by renaming then?
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SinbadEV
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Post by SinbadEV »

What's the command line that you use to create your maps?
IMSabbel
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Post by IMSabbel »

that line _COULD_ be the problem, because it wont change the working directory.

CMD.exe opens in /documents&co/username, and running the exe of the converter via the path will leave the working directory in your homedir, where non of the mapfiles are.
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chrono
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Post by chrono »

more confused then before almost :cry:
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chrono
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Post by chrono »

Would it be possible for sombody to look over my map if i uploaded it or gave it to someone?
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SinbadEV
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Post by SinbadEV »

probably... though honestly I don't think you are listening to us anyways...

WHAT IS THE COMMAND YOU TYPE AND/OR THE CONTENTS OF YOUR BATCH FILE!!!
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Maelstrom
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Post by Maelstrom »

Explained real simple like:

You made pictures.
You compiled them with a compiler
The compiler spat out two files.
These files were a .smf and a .smt

What you have done is renamed the .smt file. This is bad. Do not do it. The .smd file that the compiler spits out is NOT TO BE RENAMED. Either rename it back to what it was, or compile a new one. But... DONT RENAME THE SMT FILE. If you want to call it something different, change the name that your saving it as.
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chrono
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Post by chrono »

reply to sinbad: "WHAT IS THE COMMAND YOU TYPE AND/OR THE CONTENTS OF YOUR BATCH FILE" i don't know,thats what ive been trying to say.

reply to maelstorm: some ppl said i needed to rename something so i tried that. But it causes major crashage for reasons llike you stated. I generally don't reanme the files, I just take them the way the compiler spits em out, for instance map.smt and map.smf.
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Weaver
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Post by Weaver »

Unless he's using Bruces Mapconv Fronted (TM). Which I haven't tried so I don't know what weirdness is possible.
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chrono
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Post by chrono »

by batch file i guessing u mean the mapper file, i don't use it, i use the frontend. If u mean mapconv though, well i still don't understand how to open it wit cmd and all
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