Single Player mission ideas - Page 2

Single Player mission ideas

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

sweet. I will look at the unit:IsValid, as it would be very handy for my map. Spawning some units when others die and such.

Also, what is the format for all the orders? Youve listed Move and Patrol, what about guard, load/unload (inluding area), attack, etc?

And how do you find the x/y pos of a unit? is it just unit.x or unit.y?

Can you add functionalyty to set the rotation of a unit when loading it in? Something like LoadUnit("Name", float3(x, (what does this value mean?), z), rotation, team, (what does this one mean as well?))

And dont go changing from Lua already! I just learnt it!

JK, if you want to change it its fine, just have to learn another language. Shouldnt be to hard.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

ahem, if you know c then you'll find most lua type scripting languages easy to pickup. eg by knowing lua you already know about 10 or 20 lua deritives such as squirrel, and those other itnerpreters that use C style syntax.
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Fritokane
Posts: 40
Joined: 27 Sep 2005, 16:06

Post by Fritokane »

A mandatory tutorial mission.

Easily skippable if you know how to exit, but it should be a prerequisite if they haven't played online before.
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