Single Player mission ideas
Moderator: Moderators
- Deathkight
- Posts: 35
- Joined: 24 Sep 2005, 13:03
Single Player mission ideas
Hey guys just thourght i would post a threads on some Single player mission ideas.
Maybe be can remake the original Ta missions to give the game more of the oringinal TA look.
Just an idea ... but anyways what do you all think?
Maybe be can remake the original Ta missions to give the game more of the oringinal TA look.
Just an idea ... but anyways what do you all think?
Planet type: Lava
Small Map
Starting units, one sniper.
Brefing: "You are an elite ARM sniper, droped into CORE terrotory. You must locate the center of the CORE power suply, a collection of geothirmic powerplants in the center of the area. Once you destroy the plants, the AA defence will be down long enough to drop in a larger force"
Once the geo's blow up, a smallish force of Mav's, radar bots and zuzes gets atlassed in. Then a few fusion powerplants turn on the CORE's base, and you have to demo it from the inside out. The beggining is of course, a FPS segment
Small Map
Starting units, one sniper.
Brefing: "You are an elite ARM sniper, droped into CORE terrotory. You must locate the center of the CORE power suply, a collection of geothirmic powerplants in the center of the area. Once you destroy the plants, the AA defence will be down long enough to drop in a larger force"
Once the geo's blow up, a smallish force of Mav's, radar bots and zuzes gets atlassed in. Then a few fusion powerplants turn on the CORE's base, and you have to demo it from the inside out. The beggining is of course, a FPS segment
sweet idea!
How bout a classic Hold the Fort style mission, like the Random Enemy's script, but you start with an army, and some defences, but no commander. Instantly, a golliaths comes. They get owned by your already existing Annihilators. Then, more come. You have to take action with your army to beat these ones. You have to 'Hold the Fort' for a few minutes till your commander arrives. Then, you have to beat the core, who keep sending huge armies at you.
And a Capture mission. Failry even teams. Start with a comm, normal map. Other team start with a small army + con units, but no Commander. Instead, they have a special unit that you have to capture for your team, and bring back to your base. This can be by either atlas/valkyre or by capturing with the comm, or ressurecting with farks.
Make one where you have to hold areas for a certain time. You both start off dead even, but you have to go out and claim locations on the map. If you have a locations, you get points coming in. When you have 100 points, you win.
Other clasic mission types like this would be fun, and a good starting point for other maps.
How bout a classic Hold the Fort style mission, like the Random Enemy's script, but you start with an army, and some defences, but no commander. Instantly, a golliaths comes. They get owned by your already existing Annihilators. Then, more come. You have to take action with your army to beat these ones. You have to 'Hold the Fort' for a few minutes till your commander arrives. Then, you have to beat the core, who keep sending huge armies at you.
And a Capture mission. Failry even teams. Start with a comm, normal map. Other team start with a small army + con units, but no Commander. Instead, they have a special unit that you have to capture for your team, and bring back to your base. This can be by either atlas/valkyre or by capturing with the comm, or ressurecting with farks.
Make one where you have to hold areas for a certain time. You both start off dead even, but you have to go out and claim locations on the map. If you have a locations, you get points coming in. When you have 100 points, you win.
Other clasic mission types like this would be fun, and a good starting point for other maps.
What happens if your already a eunuch?
Any way, we need a good tutorial on how to make map scripts. I looked at the current mission script, and I belive it is not to hard, but a tutorial would make it so much easier. Certaily for people who do not know how to script very well in the first place.
Ill try and modify the current mission script to make a basic Hold the Fort mission. Dont expect anything huge, but expect something eventually.
Any way, we need a good tutorial on how to make map scripts. I looked at the current mission script, and I belive it is not to hard, but a tutorial would make it so much easier. Certaily for people who do not know how to script very well in the first place.
Ill try and modify the current mission script to make a basic Hold the Fort mission. Dont expect anything huge, but expect something eventually.
Well oven a link to the Lua Homepage or something, where we can check out basic functions like the Math.* and the syntax of conditionals/loops. Stuff like that. Anything to help. Most of the Spring-related commands needed right can be found in the current script file, but not all of the Lua commands. Anything would be helpfull!
Ive almost got the base set up for the 'Hold the Fort' level. Its on Small Divide right now, but that might change. So far, the 'Base' consists of 2 Annihilators, bout 10 zeuses and 10 maverics, all surrounded by a wall of fortifications.
No enemy bots anywhere, but they will come later.
Loving the new scripting SY's!
Ive almost got the base set up for the 'Hold the Fort' level. Its on Small Divide right now, but that might change. So far, the 'Base' consists of 2 Annihilators, bout 10 zeuses and 10 maverics, all surrounded by a wall of fortifications.
No enemy bots anywhere, but they will come later.
Loving the new scripting SY's!
- Deathkight
- Posts: 35
- Joined: 24 Sep 2005, 13:03
First of all, the mav blowing up the geos idea... I like it, but what would be really cool is to have like 10 advance builders (maybe farks/necros) acctually building the powerplant that's supposed to come online... possibly have the script display the percentage completion of the thing... then basically it would be a race against this contruction of the Nuke, blowing up the geos would nano stall the energy of the opponent, teaching a valuable lesson about a valid gameplay strategy... then you'd have somewhere between 5 minutes and 10 minutes to bring in your forces or something... not sure about the timing and costs (I mean, if you have enough energy to build a nuke plant you should have enough energy to fire a plas-cannon...)
Anyways, I think it would be a really good idea to do the standard tutorial compain... but cut out the garbage missions you get from other RTSs that try to mix it into a game with a story... that stuffs fine, but a nice, efficient learning campain is what you need to get yourself online...
You still need that story-line campain though...
also it would be cool if we made some drone class units (can't fight back, only used as target practice in missions) for veicles, planes, and kbots... even have them fire tracers so it looks like they are trying to hurt you... it would be a cool gimmick...
Anyways, I think it would be a really good idea to do the standard tutorial compain... but cut out the garbage missions you get from other RTSs that try to mix it into a game with a story... that stuffs fine, but a nice, efficient learning campain is what you need to get yourself online...
You still need that story-line campain though...
also it would be cool if we made some drone class units (can't fight back, only used as target practice in missions) for veicles, planes, and kbots... even have them fire tracers so it looks like they are trying to hurt you... it would be a cool gimmick...
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
What about a misson wherein:Gnome wrote:First person to make a convoy/protect-this-crap mission gets castrated.
I mean it. :P
- you have to get a convoy from point A to point B
keep say 70% of the convoy alive
Send them through a forest/jungle/canyon/something that makes direct paths obvious, like the pass but with more than one way through
Time limit
But you can control the convoy
This way you won't tear your hair out when the ai forces the trucks and what-not to drive through a mt forest, and will not allow you to destroy them beforehand...
Planet type: Lava(2)
Map size: Epic
Breifing: The inital beachead is compleat. The ARM Commander has arrived. Unfortunatly the CORE have set up artillery and munitions factorys on metal deposits roughtly 25 kilometers away from your position. It is only a matter of time untill the Krogoth Gantry's are online"
Forces: A medium sized base, a medium army and the same 5 Geo's that you blew up last mission. The enemy have four bases, each with maby 10 fusions, and 10 moho mexxs. They are building several Krogoth Gantries, and you need to find a way to slow there buildings down untill you have the defences in place. You have 30 minuts untill each gantry is done, and once those are done a wave of 10-20 Krogoths will aproch. You have a very defencable possition, and can hold off there assult. How you do so is up to you. Use landmines to carve out chasems around your base, then pound the Krogs with artillery, Or meet them on the feild with bombers, EMP nukes and a lot of maverics?
You would of course have advisers that would send messages suggesting different plans. This mission would teach players how to stop what seems to be unstopable... the Krogoth Swarm.
Planet Type: Lava(3)
Map Size: Epic
Breifing: "The CORE production facilitys are smashed. It is now a prime opertunity to gather backup metal for our war machine. Send out your planes and scavenge resourses from the corpses of our enemys!"
There is a massive, spwarling base, filled with wrekage and craters. You have 10 planes that can gather metal, and you need to get at least 100K. You have a collection of metal stoagage protected by some anhillators, with some fusions. However the remnents of a core millitary force are attacking you, and they will blow up your metal storages. So you have to balence how much you manage to scavange, how much you plan to risk your planes and how many defences you will build. There is only 200K worth of metal left on the map, though.... so spend wizely.
Planet Type: Lava
Size: Epic
"Soon this planet will be compleatly ours... all that is left is the Core Commander located in a sea of lava, on an island made of some kind of anceint aliean matireal. You must claim this resourse for our war machien, and destroy the CORE menece on the planet.
Basicaly Asure Rampant with lava. The CORE base is large, but you can crack it. If the COR comm dies, then the base will shut down. So, are you going to do a comm raid, or simply nuke your way in?
Map size: Epic
Breifing: The inital beachead is compleat. The ARM Commander has arrived. Unfortunatly the CORE have set up artillery and munitions factorys on metal deposits roughtly 25 kilometers away from your position. It is only a matter of time untill the Krogoth Gantry's are online"
Forces: A medium sized base, a medium army and the same 5 Geo's that you blew up last mission. The enemy have four bases, each with maby 10 fusions, and 10 moho mexxs. They are building several Krogoth Gantries, and you need to find a way to slow there buildings down untill you have the defences in place. You have 30 minuts untill each gantry is done, and once those are done a wave of 10-20 Krogoths will aproch. You have a very defencable possition, and can hold off there assult. How you do so is up to you. Use landmines to carve out chasems around your base, then pound the Krogs with artillery, Or meet them on the feild with bombers, EMP nukes and a lot of maverics?
You would of course have advisers that would send messages suggesting different plans. This mission would teach players how to stop what seems to be unstopable... the Krogoth Swarm.
Planet Type: Lava(3)
Map Size: Epic
Breifing: "The CORE production facilitys are smashed. It is now a prime opertunity to gather backup metal for our war machine. Send out your planes and scavenge resourses from the corpses of our enemys!"
There is a massive, spwarling base, filled with wrekage and craters. You have 10 planes that can gather metal, and you need to get at least 100K. You have a collection of metal stoagage protected by some anhillators, with some fusions. However the remnents of a core millitary force are attacking you, and they will blow up your metal storages. So you have to balence how much you manage to scavange, how much you plan to risk your planes and how many defences you will build. There is only 200K worth of metal left on the map, though.... so spend wizely.
Planet Type: Lava
Size: Epic
"Soon this planet will be compleatly ours... all that is left is the Core Commander located in a sea of lava, on an island made of some kind of anceint aliean matireal. You must claim this resourse for our war machien, and destroy the CORE menece on the planet.
Basicaly Asure Rampant with lava. The CORE base is large, but you can crack it. If the COR comm dies, then the base will shut down. So, are you going to do a comm raid, or simply nuke your way in?
I think we need a story line that continues the war past the end of core contingency... which I never acctually bothered to beat... the computer AI was so dumb that they just made the enemy starting bases bigger and bigger which was just annoying rather then challenging...
I think a good start would be a lone or fark/necro resurecting a commander in a tattered battlefield and I think it would be cool if this one fark/necro follow the command through all the stages of the compain...
I think a good start would be a lone or fark/necro resurecting a commander in a tattered battlefield and I think it would be cool if this one fark/necro follow the command through all the stages of the compain...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
There is no commander corpse... however, a lone fark/necro could build a working base in XTA, if you give him enough starting energy to build a kbot lab and a constructor.SinbadEV wrote:I think we need a story line that continues the war past the end of core contingency... which I never acctually bothered to beat... the computer AI was so dumb that they just made the enemy starting bases bigger and bigger which was just annoying rather then challenging...
I think a good start would be a lone or fark/necro resurecting a commander in a tattered battlefield and I think it would be cool if this one fark/necro follow the command through all the stages of the compain...
well mabey a scene where a lone unit is running away from the enemy's units, a huge explosion in the background, and then the commanders head comes spiralling out of the sky, landing infront of the unit. the unit picks it up and runs away. Commander is rebuilt, runs away to unknown planet, rebilds army etc etc.
Or for comic effect, have the commanders head land on an AK's/Peewee's dead body, come alive, and start rampaging around. Just imagine, a peewee with the core commanders head on it
Anyways, is there away to tell through scripting if a unit is dead? Or using something like the GetNumUnitsAt() function, find how many units from team 2 there are at a given location? Even just a list of all the functions in spring would be good. im sure we can work out what most of them do.
Anyways, im quite a way along with my level. Its called Clean-up, and you get a couple of units to clean-up the remenants of a core army in an area. It has a twist at the end, so its not as boring as it might sound.
Or for comic effect, have the commanders head land on an AK's/Peewee's dead body, come alive, and start rampaging around. Just imagine, a peewee with the core commanders head on it

Anyways, is there away to tell through scripting if a unit is dead? Or using something like the GetNumUnitsAt() function, find how many units from team 2 there are at a given location? Even just a list of all the functions in spring would be good. im sure we can work out what most of them do.
Anyways, im quite a way along with my level. Its called Clean-up, and you get a couple of units to clean-up the remenants of a core army in an area. It has a twist at the end, so its not as boring as it might sound.
I think I used pretty much all the exported functionality in the testscript. Except for unit:IsValid() which will return true if a unit pointer is still valid (if it's not, the unit is dead).
I'll probably add some way to get the actual list of units from a given team / at some position etc for the next version.
I'll probably add some way to get the actual list of units from a given team / at some position etc for the next version.