Game Crashes Every 10 Min

Game Crashes Every 10 Min

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WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Game Crashes Every 10 Min

Post by WittyNameHere »

I can play this game FINE for the first 10 or so minutes, and have all the latest drivers (graphics are not an issue, no matter how horrible my video card, it runs with no lag).

I got this in the log after the latest crash, any help would be GREATLY appreciated!

Code: Select all

LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems: 
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Users\Peace Maker\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Home Basic Edition, 32-bit Service Pack 1 (build 6001)
Hardware: Intel(R) Core(TM)2 Duo CPU     T6400  @ 2.00GHz; 3061MB RAM, 6346MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to  1024 x 768 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   1.5.0 - Build 7.14.10.1409
[      0] GL:   Intel
[      0] GL:   Intel 965/963 Graphics Media Accelerator
[      0] GLEW: 1.4.0
[      0] Connecting to 10.105.133.155:8452 using name WittyNameHere
[      0] Starting demo recording
[      0] Using map Tabula-v3.smf
[      0] Recording demo demos/20090325_222103_Tabula-v3_0.78.2.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V6.81
[      0] Using mod archive BA681.sd7
[      0] Became player 1 (team 1, allyteam 1)
[      0] Parsing unit icons
[      0] Loading all definitions:  0.656000
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] framebuffer not valid!
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Creating unit textures
[      0] Initializing map features
[      0] Unknown map feature type 
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [8]
[      0] Block offset 0 of 14336 (block-size 8)
[      0] Block offset 1000 of 14336 (block-size 8)
[      0] Block offset 2000 of 14336 (block-size 8)
[      0] Block offset 3000 of 14336 (block-size 8)
[      0] Block offset 4000 of 14336 (block-size 8)
[      0] Block offset 5000 of 14336 (block-size 8)
[      0] Block offset 6000 of 14336 (block-size 8)
[      0] Block offset 7000 of 14336 (block-size 8)
[      0] Block offset 8000 of 14336 (block-size 8)
[      0] Block offset 9000 of 14336 (block-size 8)
[      0] Block offset 10000 of 14336 (block-size 8)
[      0] Block offset 11000 of 14336 (block-size 8)
[      0] Block offset 12000 of 14336 (block-size 8)
[      0] Block offset 13000 of 14336 (block-size 8)
[      0] Block offset 14000 of 14336 (block-size 8)
[      0] Path cost 0 of 14336 (block-size 8)
[      0] Path cost 1000 of 14336 (block-size 8)
[      0] Path cost 2000 of 14336 (block-size 8)
[      0] Path cost 3000 of 14336 (block-size 8)
[      0] Path cost 4000 of 14336 (block-size 8)
[      0] Path cost 5000 of 14336 (block-size 8)
[      0] Path cost 6000 of 14336 (block-size 8)
[      0] Path cost 7000 of 14336 (block-size 8)
[      0] Path cost 8000 of 14336 (block-size 8)
[      0] Path cost 9000 of 14336 (block-size 8)
[      0] Path cost 10000 of 14336 (block-size 8)
[      0] Path cost 11000 of 14336 (block-size 8)
[      0] Path cost 12000 of 14336 (block-size 8)
[      0] Path cost 13000 of 14336 (block-size 8)
[      0] Path cost 14000 of 14336 (block-size 8)
[      0] Writing path data file...
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [32]
[      0] Block offset 0 of 896 (block-size 32)
[      0] Path cost 0 of 896 (block-size 32)
[      0] Writing path data file...
[      0] Pathing data checksum: 4aef672f
[      0] Creating sky
[      0] Loading LuaRules
[      0] LUARULES-DRAW  (GADGETS)
[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Hardware is incompatible with Xray shader requirements
[      0] Loaded widget:  MexUpg Helper       <helper.lua>
[      0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[      0] Loaded widget:  BA Layout           <gui_ba_layout.lua>
[      0] Loaded widget:  Commander Name Tags 1.6  <unit_comm_nametags.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side .
[      0] SidePic missing for side , using default.
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  BuildBar            <unit_buildbar.lua>
[      0] Loaded widget:  MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget:  Defense Range v4.13  <gui_defenserange.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
[      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
[      0] Loaded widget:  Take Reminderv2.2   <gui_take_remind.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  take com control too  <takecomcontroltoo.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  CustomFormations    <unit_customformations.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[      0] Build date/time: Jan 18 2009 15:45:14
[      0] Player WittyNameHere connected with number 1 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player HalfLucas2 finished loading and is now ingame
[      0] Player WittyNameHere finished loading and is now ingame
[      0] WittyNameHere added point: Start 1
[      0] WittyNameHere added point: Start 1
[      0] GameID: 5738cc49cd5cafb696f0f2baa760d672
[    200] Buildings set to face West
[   6777] Construction Vehicle: Can't reach destination!
[   6858] Construction Vehicle: Can't reach destination!
[   8440] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[   8440] Exception: Access violation (0xc0000005)
[   8440] Exception Address: 0x03668a5c
[   8440] DLL information:
[   8440] 0x00400000	spring
[   8440] 0x77940000	ntdll
[   8440] 0x76460000	kernel32
[   8440] 0x76620000	ADVAPI32
[   8440] 0x77ab0000	RPCRT4
[   8440] 0x729b0000	dsound
[   8440] 0x76980000	msvcrt
[   8440] 0x77780000	USER32
[   8440] 0x778f0000	GDI32
[   8440] 0x775a0000	ole32
[   8440] 0x74880000	WINMM
[   8440] 0x766f0000	OLEAUT32
[   8440] 0x74840000	OLEACC
[   8440] 0x754c0000	POWRPROF
[   8440] 0x6dd40000	GLU32
[   8440] 0x6d750000	OPENGL32
[   8440] 0x6e720000	DDRAW
[   8440] 0x6ea60000	DCIMAN32
[   8440] 0x762c0000	SETUPAPI
[   8440] 0x6fc90000	dwmapi
[   8440] 0x76290000	IMAGEHLP
[   8440] 0x6fbc0000	mingwm10
[   8440] 0x76a90000	SHELL32
[   8440] 0x76a30000	SHLWAPI
[   8440] 0x744b0000	WSOCK32
[   8440] 0x77a70000	WS2_32
[   8440] 0x76610000	NSI
[   8440] 0x6ed80000	glew32
[   8440] 0x10000000	SDL
[   8440] 0x7c340000	MSVCR71
[   8440] 0x00240000	DevIL
[   8440] 0x66fc0000	freetype6
[   8440] 0x61b80000	zlib1
[   8440] 0x003d0000	ILU
[   8440] 0x77b80000	IMM32
[   8440] 0x76540000	MSCTF
[   8440] 0x76450000	LPK
[   8440] 0x76900000	USP10
[   8440] 0x74ec0000	comctl32
[   8440] 0x76070000	USERENV
[   8440] 0x76050000	Secur32
[   8440] 0x74e80000	uxtheme
[   8440] 0x6eb40000	IconCodecService
[   8440] 0x73ec0000	WindowsCodecs
[   8440] 0x04140000	ig4icd32
[   8440] 0x03660000	ig4dev32
[   8440] 0x75810000	mswsock
[   8440] 0x754a0000	wshtcpip
[   8440] 0x776f0000	CLBCatQ
[   8440] 0x74e20000	MMDevApi
[   8440] 0x75310000	WINTRUST
[   8440] 0x75af0000	CRYPT32
[   8440] 0x75c50000	MSASN1
[   8440] 0x746c0000	AUDIOSES
[   8440] 0x74120000	audioeng
[   8440] 0x76120000	PSAPI
[   8440] 0x753e0000	AVRT
[   8440] 0x717f0000	dbghelp
[   8440] Stacktrace:
WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Re: Game Crashes Every 10 Min

Post by WittyNameHere »

I am also running on Vista.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Game Crashes Every 10 Min

Post by Tobi »

Added the [ code][/code ] tags you forgot.

http://pastebin.com/ may be even better in the future.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Game Crashes Every 10 Min

Post by imbaczek »

are your graphics drivers up to date? is this the complete infolog?
WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Re: Game Crashes Every 10 Min

Post by WittyNameHere »

imbaczek wrote:are your graphics drivers up to date? is this the complete infolog?

Yes, and thanks for adding the code.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Game Crashes Every 10 Min

Post by MidKnight »

What are you on about, bobthedinosaur?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Game Crashes Every 10 Min

Post by imbaczek »

if the infolog really doesn't have anything more (stacktrace lines), there's very little help we can provide.
WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Re: Game Crashes Every 10 Min

Post by WittyNameHere »

How can I get it to provide those needed lines?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Game Crashes Every 10 Min

Post by imbaczek »

usually it isn't a problem with spring per se when those lines don't show up, that's why i asked about the drivers.
WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Re: Game Crashes Every 10 Min

Post by WittyNameHere »

Just tried to play again and crashed again, here's the log:

Code: Select all

LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems: 
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Users\Peace Maker\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Home Basic Edition, 32-bit Service Pack 1 (build 6001)
Hardware: Intel(R) Core(TM)2 Duo CPU     T6400  @ 2.00GHz; 3061MB RAM, 6354MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to  1024 x 768 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   1.5.0 - Build 7.14.10.1409
[      0] GL:   Intel
[      0] GL:   Intel 965/963 Graphics Media Accelerator
[      0] GLEW: 1.4.0
[      0] Connecting to 10.105.133.155:8452 using name WittyNameHere
[      0] Starting demo recording
[      0] Using map Paradise Lost v2.smf
[      0] Recording demo demos/20090326_172057_Paradise Lost v2_0.78.2.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V6.81
[      0] Using mod archive BA681.sd7
[      0] Became player 1 (team 1, allyteam 1)
[      0] Parsing unit icons
[      0] Loading all definitions:  0.882000
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] framebuffer not valid!
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Loading unit definitions
[      0] Loading feature definitions
[      0] Creating unit textures
[      0] Initializing map features
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [8]
[      0] Block offset 0 of 12800 (block-size 8)
[      0] Block offset 1000 of 12800 (block-size 8)
[      0] Block offset 2000 of 12800 (block-size 8)
[      0] Block offset 3000 of 12800 (block-size 8)
[      0] Block offset 4000 of 12800 (block-size 8)
[      0] Block offset 5000 of 12800 (block-size 8)
[      0] Block offset 6000 of 12800 (block-size 8)
[      0] Block offset 7000 of 12800 (block-size 8)
[      0] Block offset 8000 of 12800 (block-size 8)
[      0] Block offset 9000 of 12800 (block-size 8)
[      0] Block offset 10000 of 12800 (block-size 8)
[      0] Block offset 11000 of 12800 (block-size 8)
[      0] Block offset 12000 of 12800 (block-size 8)
[      0] Path cost 0 of 12800 (block-size 8)
[      0] Path cost 1000 of 12800 (block-size 8)
[      0] Path cost 2000 of 12800 (block-size 8)
[      0] Path cost 3000 of 12800 (block-size 8)
[      0] Path cost 4000 of 12800 (block-size 8)
[      0] Path cost 5000 of 12800 (block-size 8)
[      0] Path cost 6000 of 12800 (block-size 8)
[      0] Path cost 7000 of 12800 (block-size 8)
[      0] Path cost 8000 of 12800 (block-size 8)
[      0] Path cost 9000 of 12800 (block-size 8)
[      0] Path cost 10000 of 12800 (block-size 8)
[      0] Path cost 11000 of 12800 (block-size 8)
[      0] Path cost 12000 of 12800 (block-size 8)
[      0] Writing path data file...
[      0] Reading estimate path costs
[      0] Analyzing map accessibility [32]
[      0] Block offset 0 of 800 (block-size 32)
[      0] Path cost 0 of 800 (block-size 32)
[      0] Writing path data file...
[      0] Pathing data checksum: f6376c05
[      0] Creating sky
[      0] Loading LuaRules
[      0] LUARULES-DRAW  (GADGETS)
[      0] LUARULES-DRAW  (GADGETS)
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Hardware is incompatible with Xray shader requirements
[      0] Loaded widget:  MexUpg Helper       <helper.lua>
[      0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[      0] Loaded widget:  BA Layout           <gui_ba_layout.lua>
[      0] Loaded widget:  Commander Name Tags 1.6  <unit_comm_nametags.lua>
[      0] Loaded widget:  HealthBars          <unit_healthbars.lua>
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side arm.
[      0] No SidePic in the mod for side .
[      0] SidePic missing for side , using default.
[      0] Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
[      0] Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
[      0] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget:  BuildBar            <unit_buildbar.lua>
[      0] Loaded widget:  MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget:  Defense Range v4.13  <gui_defenserange.lua>
[      0] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
[      0] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
[      0] Loaded widget:  Take Reminderv2.2   <gui_take_remind.lua>
[      0] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget:  take com control too  <takecomcontroltoo.lua>
[      0] Loaded widget:  Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget:  Lups                <lups_wrapper.lua>
[      0] Loaded widget:  CustomFormations    <unit_customformations.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[      0] Build date/time: Jan 18 2009 15:45:14
[      0] Player WittyNameHere connected with number 1 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[      0] Player HalfLucas2 finished loading and is now ingame
[      0] Speed set to 1.5 [HalfLucas2]
[      0] Player WittyNameHere finished loading and is now ingame
[      0] Speed set to 1.0 [HalfLucas2]
[      0] WittyNameHere added point: Start 1
[      0] WittyNameHere added point: Start 1
[      0] WittyNameHere added point: Start 1
[      0] WittyNameHere added point: Start 1
[      0] GameID: 8843cd49bb920d9cd4d433f082f83e84
[    387] Buildings set to face East
[   3023] <HalfLucas2> hey
[   3399] <HalfLucas2> ein land fuer mich
[   9563] <HalfLucas2> lulz
[  13499] Metal Extractor is being attacked
[  13600] Construction Ship is being attacked
[  13650] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[  13650] Exception: Access violation (0xc0000005)
[  13650] Exception Address: 0x0303648f
[  13650] DLL information:
[  13650] 0x00400000	spring
[  13650] 0x775d0000	ntdll
[  13650] 0x767a0000	kernel32
[  13650] 0x75ea0000	ADVAPI32
[  13650] 0x76880000	RPCRT4
[  13650] 0x72490000	dsound
[  13650] 0x760c0000	msvcrt
[  13650] 0x77530000	USER32
[  13650] 0x77700000	GDI32
[  13650] 0x75f70000	ole32
[  13650] 0x74510000	WINMM
[  13650] 0x76710000	OLEAUT32
[  13650] 0x744d0000	OLEACC
[  13650] 0x75150000	POWRPROF
[  13650] 0x735e0000	GLU32
[  13650] 0x6cc90000	OPENGL32
[  13650] 0x6bd70000	DDRAW
[  13650] 0x70370000	DCIMAN32
[  13650] 0x761f0000	SETUPAPI
[  13650] 0x6f100000	dwmapi
[  13650] 0x76410000	IMAGEHLP
[  13650] 0x6fbc0000	mingwm10
[  13650] 0x76950000	SHELL32
[  13650] 0x76380000	SHLWAPI
[  13650] 0x73d80000	WSOCK32
[  13650] 0x77760000	WS2_32
[  13650] 0x77790000	NSI
[  13650] 0x6ed80000	glew32
[  13650] 0x10000000	SDL
[  13650] 0x7c340000	MSVCR71
[  13650] 0x00240000	DevIL
[  13650] 0x66fc0000	freetype6
[  13650] 0x61b80000	zlib1
[  13650] 0x003d0000	ILU
[  13650] 0x763e0000	IMM32
[  13650] 0x76510000	MSCTF
[  13650] 0x77750000	LPK
[  13650] 0x76170000	USP10
[  13650] 0x74ba0000	comctl32
[  13650] 0x75d00000	USERENV
[  13650] 0x75ce0000	Secur32
[  13650] 0x74ea0000	uxtheme
[  13650] 0x6f700000	IconCodecService
[  13650] 0x74090000	WindowsCodecs
[  13650] 0x04200000	ig4icd32
[  13650] 0x03000000	ig4dev32
[  13650] 0x754a0000	mswsock
[  13650] 0x75130000	wshtcpip
[  13650] 0x777a0000	CLBCatQ
[  13650] 0x74e40000	MMDevApi
[  13650] 0x74fa0000	WINTRUST
[  13650] 0x75780000	CRYPT32
[  13650] 0x758e0000	MSASN1
[  13650] 0x72460000	AUDIOSES
[  13650] 0x723f0000	audioeng
[  13650] 0x75db0000	PSAPI
[  13650] 0x74e00000	AVRT
[  13650] 0x70500000	dbghelp
[  13650] Stacktrace:
[  13650] (0) C:\Windows\system32\ig4dev32.dll(devProcessAttach+0x2175f) [0x0303648F]
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Game Crashes Every 10 Min

Post by imbaczek »

unfortunately, it's the driver. try to find a newer one or maybe try older versions.
WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Re: Game Crashes Every 10 Min

Post by WittyNameHere »

"Intel Graphics Media Accelerator X4500HD"

That's the graphic card, it's intergrated in the motherboard.

What can I do to fix it? Last I checked it's as updated as can be.


Thanks.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Game Crashes Every 10 Min

Post by imbaczek »

i have no idea apart from maybe reporting a bug to intel.
WittyNameHere
Posts: 7
Joined: 27 Mar 2009, 03:30

Re: Game Crashes Every 10 Min

Post by WittyNameHere »

Any other help please?

I can't find out what site to report this to due to the uncertainty of who made my "graphics card" (if you could even call it that!).


Thank you.
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