Request: Promotion stuff

Request: Promotion stuff

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GrapeFruit
Posts: 26
Joined: 06 Mar 2009, 14:19

Request: Promotion stuff

Post by GrapeFruit »

TaSpring really needs to be spreaded, so we do need promotion art like banners for forum signatures.

How should the possible new Spring players find their way into the spring community without advertising?
There are some links on the main page but unfortunatly they are all outdated.

So i suggest to create a collection of the finest banner/logo art, to make the promotion for spring easier.

GrapeFruit
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request: Promotion stuff

Post by smoth »

I refuse to promote anything TA related in spring.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Request: Promotion stuff

Post by Otherside »

Firstly most TA mods look like Poo

Secondly advertising the Spring Engine as TASpring is old news

Mods/games should do there own advertising. The spring site is about discussion of the engine and works on the engine and the lobby. It also helps advertising mods/games but that material should be provided by the mods/games developers or fanboi's
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Request: Promotion stuff

Post by Peet »

I want a smoth plushie.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Request: Promotion stuff

Post by manolo_ »

Image
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Request: Promotion stuff

Post by Caradhras »

nice

MOAR!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Request: Promotion stuff

Post by SwiftSpear »

Otherside wrote:Mods/games should do there own advertising. The spring site is about discussion of the engine and works on the engine and the lobby. It also helps advertising mods/games but that material should be provided by the mods/games developers or fanboi's
That's the official stance.

It's content creators responsibility to advertise their product, the engine, being that it is an engine, is responsible primarily to the content developers. You don't see adds for Unreal Tech 4 on the TV or gaming mags, you see them for Gears of War and Unreal Tourny.

We might advertise the community to a limited degree at some point, but primarily we want the games to bring in new players, not the engine.
GrapeFruit
Posts: 26
Joined: 06 Mar 2009, 14:19

Re: Request: Promotion stuff

Post by GrapeFruit »

SwiftSpear wrote: You don't see adds for Unreal Tech 4 on the TV or gaming mags, you see them for Gears of War and Unreal Tourny.

We might advertise the community to a limited degree at some point, but primarily we want the games to bring in new players, not the engine.
Well, for playing Unreal Tourny or Gears of War, u dont need the same lobby.
And nobody browsing on the internet and looking for a good open source rts game for linux/windows, cares about the mods at first.
They think spring is game, and not a loosly connected bunch of mods.
Imho u cant advertise only for ca, or xta, etc., because the mods are related to each other, u need the same lobby and if more people try spring, the mods also get more players.

Evolution of a normal spring player:

1. He/she sees TaSpring highly rated in a games list or on sourceforge ..., or he recognizes the advertising in a forum (what i was talking about at start).

2. He downloads spring, sees that most people play something called ba and fails totally at start, then he starts to understand the game mechanics and gets better.

3. Maybe after some days/weeks he tries the other mods, like ca, xta, nota, ...

4. And if he likes them, he maybe starts to play just these mods.

Thats why i think u cant advertise for one mod only, u need to present the whole spring community (maybe with its diffrent mods).


GrapeFruit
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request: Promotion stuff

Post by smoth »

you have a very narrow and shallow view of what is available and it is that sort of attitude that misrepresents this engine as nothing more than TA 2. Good day sir.
GrapeFruit
Posts: 26
Joined: 06 Mar 2009, 14:19

Re: Request: Promotion stuff

Post by GrapeFruit »

well,

it just said what happends to the normal spring beginner, and unfortunatly thats reality.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Request: Promotion stuff

Post by Caradhras »

you, mr smoth, have a very limited and/or distorted view on reality.

good night, sir.
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smoth
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Re: Request: Promotion stuff

Post by smoth »

Caradhras wrote:you, mr smoth, have a very limited and/or distorted view on reality.

good night, sir.
and yours is perfect?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Request: Promotion stuff

Post by MidKnight »

you're both right to some degree. Looking at the chart, it is evident that only about 30% of players actually get to Caradhras' step 3, and only a little over 10% of players actually get to actively playing non-TA based mods.
Image
So yes, Caradhras does have a narrow view of the engine, but so do many, many other players, over half, in fact. I'm actually pretty sure that Caradhras was actually outlining the average experience of most Spring Engine players, and in that, he is quite accurate. However, Smoth is very right that this sort of attitude "misrepresents this engine as nothing more than TA 2." also, Caradhras' second post was certainly not called for.

/mediation

Everyone happily jolly now?
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Request: Promotion stuff

Post by Caradhras »

Im very happy, but im not == Grapefruit, ok?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Request: Promotion stuff

Post by Pressure Line »

Thats largely because Spring is marketed as "omg TA in full 3d!" Its a self fufilling prophecy.

If I go to a WWII gaming forum and advertise S44, a Star Wars forum and advertise SW:IW, or an Anime forum and advertise Gundam, the players who join will possibly not even be *aware* of BA. Its just that this advertising isn't happening (for various reasons, mostly tied up with lack of completion) and the people who are currently being drawn in are being drawn in by "3d TA" so guess what they are interested in...

This comes up every 3 months, I can't believe that people still have trouble understanding this concept, its not a particularly difficult one.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request: Promotion stuff

Post by smoth »

I thought I regurgitated it well enough. I should have been more descriptive.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Request: Promotion stuff

Post by Caradhras »

descriptive puke? mhm, delicious!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request: Promotion stuff

Post by smoth »

lol.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Request: Promotion stuff

Post by AF »

SwiftSpear wrote:
Otherside wrote:Mods/games should do there own advertising. The spring site is about discussion of the engine and works on the engine and the lobby. It also helps advertising mods/games but that material should be provided by the mods/games developers or fanboi's
That's the official stance.

It's content creators responsibility to advertise their product, the engine, being that it is an engine, is responsible primarily to the content developers. You don't see adds for Unreal Tech 4 on the TV or gaming mags, you see them for Gears of War and Unreal Tourny.

We might advertise the community to a limited degree at some point, but primarily we want the games to bring in new players, not the engine.
Here we see a prime example of laggy and slow to react 'official stances' that aim to prevent problems, but are onyl announced once the problems have ran their course, making the whole initiative utterly pointless and causing more problems in the process.

Statements such as these would usually save hours of thought and hundreds of posts of discussion if posted months earlier when the problem actually arises, even though the 'stance' already existed at the time.

The reasoning behind such humongous delays when they could instantly be submitted is unknown, however if stated when the topic arose, it would have an enormously beneficial impact. Instead we see the enormously detrimental impact of letting the problem get out of hand, causing the 'officials' more trouble than its worth, and for no reason at all, not to mention souring relations between community members of opposing opinions.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Request: Promotion stuff

Post by AF »

And if one had lurked properly, you'd already know theres 20+MB worth of official psd's png's jpegs for spring banners in varying sizes, not to mention the stamper tool, or the slew of community submitted banners for the header of this site.
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