mapping in blender. easiest way to map yet.

mapping in blender. easiest way to map yet.

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

mapping in blender. easiest way to map yet.

Post by ironized »

Hey, i have recently found what i believe is the easiest way to map. using a blender 3d!

first design your map in blender, pretty simple stuff there.

start with a mesh plane, subdivide it 4-5 times, shape it how ever you want. using the distributive edit tool can be great for this.

Keep in mind your proportions.

once you have got it to a shape that you like follow this tutorial to render a height map out of it: http://en.wikibooks.org/wiki/Blender_3D ... _Heightmap

Good luck and have fun
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: mapping in blender. easiest way to map yet.

Post by SwiftSpear »

I don't think I prefer blender for generating height fields. I guess it's kind of nice to be able to see the height field in 3d, but still, you have alot more tools with most other dedicated height field generators and even image suites.

Blender also really isn't helpful at all for generating the texture.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: mapping in blender. easiest way to map yet.

Post by Beherith »

ironized wrote: first design your map in blender, pretty simple stuff there.
...
Have you even ever made a map?
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: mapping in blender. easiest way to map yet.

Post by ironized »

not fully released, and by design i mean shape it out of a plane. not plan.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: mapping in blender. easiest way to map yet.

Post by Forboding Angel »

mapping in blender??? Screw that! lol

l3dt has a 3d heightfield editor, I generally make all min in photoshop anyway, but all that work for a heightfield? You gotta be out of your mind O_O
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: mapping in blender. easiest way to map yet.

Post by Gota »

I want to be bale to place units and see where each one can pass while making the heightmap.
User avatar
RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Re: mapping in blender. easiest way to map yet.

Post by RogerN »

I want to be bale to place units and see where each one can pass while making the heightmap.
You can sortof accomplish this using my HeightMapTweak program. It will provide a color-coded overlay of your height map indicating slopes. You have to manually configure the slopes, though - it doesn't know about individual units. By default it's configured for BA slope. Green = everyone can pass, yellow = kbots only, red = only AT.

http://springrts.com/phpbb/viewtopic.ph ... htmaptweak
Post Reply

Return to “Map Creation”