Faceless' wips - Page 2

Faceless' wips

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Faceless' wips

Post by Jazcash »

faceless wrote:While having a break in texturing the previous wip.
Image
This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
Great model. I just love the Arm design.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Faceless' wips

Post by MidKnight »

that's...
...amazing...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Faceless' wips

Post by rattle »

Unless you get someone to rewrite the specular, reflection and self-shadowing shader, to take normal maps into account, I wouldn't go highpoly at all.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Faceless' wips

Post by emmanuel »

smoth wrote:looks neat I just hate the arm design.
true!
the arrm the shoulder the leg the foot are awfull ...
but the gun and the torso are greats !
trash the legs and stick some wheels !
and a little prude :hide this nude slim biceps !(or show all :twisted: )
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Faceless' wips

Post by REVENGE »

emmanuel wrote:
smoth wrote:looks neat I just hate the arm design.
true!
the arrm the shoulder the leg the foot are awfull ...
but the gun and the torso are greats !
trash the legs and stick some wheels !
and a little prude :hide this nude slim biceps !(or show all :twisted: )
You might not want to listen to this. 8)
faceless
Posts: 10
Joined: 06 Mar 2009, 14:41

Re: Faceless' wips

Post by faceless »

rattle wrote:Unless you get someone to rewrite the specular, reflection and self-shadowing shader, to take normal maps into account, I wouldn't go highpoly at all.
I am hoping this would ease a little uv unwrapping and texturing and maybe baking ao would give nice results too. I know nmaps are not implemented in spring :(
Arms will be probably changed a little, legs just tuned up, i like their general design (which, btw, is not visible on this render).
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Faceless' wips

Post by rattle »

Blender's AO bakes are useful but unless you model in Blender it's a pain to set the model up.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Faceless' wips

Post by Kloot »

faceless wrote:I know nmaps are not implemented in spring :(
viewtopic.php?f=9&t=17328
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Faceless' wips

Post by Saktoth »

Oh wow wow thats really amazing.

Its great, fantastic, wonderful to have you working on CA models.

But a few design crits (these may be problems with the origional concept sketch too, so not your fault).

It looks perhaps a bit beefy, especially for the AK. You may consider slimming it down on the arms and legs especially.

The eye slit could do to be bigger, its nice if the eyes are a feature of the unit to add character.

Hard to see from this angle but the hollow pieces in the legs are not very long, the 'knee' is meant to slide up and down that section when it animates, in order for the legs to move fast enough to keep up with the AK's actual speed (fast!) and increase the range of motion. The pivot of the legs also doesnt look centred below the centre of mass.

But great work, we'll definitely use it even if you dont fix the crits its a great model.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Faceless' wips

Post by emmanuel »

Saktoth wrote:But a few design crits
REVENGE wrote:You might not want to listen to this. 8)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Faceless' wips

Post by AF »

faceless wrote:While having a break in texturing the previous wip.
Image
This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
VAST improvement
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Faceless' wips

Post by emmanuel »

AF wrote:
faceless wrote:While having a break in texturing the previous wip.
Image
This time i want to try create a high poly version, then bake textures and normals to low poly. Hope it will work as i expect it.
VAST improvement
good texture raise lowpoly model to highpoly style and or special efect,
bad texture waste evry model ;
Attachments
texture_3do.jpg
special effect textures in game screenshot
(154.18 KiB) Downloaded 499 times
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Faceless' wips

Post by Wolf-In-Exile »

emmanuel wrote: good texture raise lowpoly model to highpoly style and or special efect,
bad texture waste evry model ;
Captain Obvious to the rescue.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Faceless' wips

Post by rattle »

I remember someone who did exactly the opposite... someone who was immune to reason...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Faceless' wips

Post by smoth »

cay.....
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Faceless' wips

Post by Hoi »

dr
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Faceless' wips

Post by emmanuel »

no texture is always better than bad texture :(evo?)
but no textured unit can hav bad .3do color too ... :cry:
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Faceless' wips

Post by SwiftSpear »

Evo's units aren't that bad. Simple textures are worse than full art textures, but they are preferable IMO to nontextured units.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Faceless' wips

Post by emmanuel »

SwiftSpear wrote:Evo's units aren't that bad. Simple textures are worse than full art textures, but they are preferable IMO to nontextured units.
i think evo will be better without texture :
evo unit are bad for me ,
but i taste badly too for pure & gundam ,
so its not the opinion of the thousand of those buyed the toys and movies,
but i see the texture pure & gundam are great not evo,
for me evo is a good game with bad units models and bad textures ,
the game of a modder player not of a unitdesigner ,
i dont think same for gundam its an unitmaker (maybe player) same for s44 & starwar
pure unitmaker modder but not player !
i can name EE having unit designer
polaris have unit codder not designer
if only all this specialist was in a team for working for spring and not for personnal ...
they are gifted by the dev but dont have gratitude ...
kind of demon
Last edited by emmanuel on 11 Mar 2009, 00:08, edited 1 time in total.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Faceless' wips

Post by SwiftSpear »

emmanuel wrote:
SwiftSpear wrote:Evo's units aren't that bad. Simple textures are worse than full art textures, but they are preferable IMO to nontextured units.
i think evo will be better without texture :
evo unit are bad for me ,
but i taste badly too for pure & gundam ,
so its not the opinion of the thousand of those buyed the toys and movies,
but i see the texture pure & gundam are great not evo,
for me evo is a good game with bad units models and bad textures ,
the game of a modder player not of a unitdesigner ,
i dont think same for gundam its an unitmaker (maybe player) same for s44 & starwar
pure unitmaker modder but not player !
i can name EE having unit designer
polaris have unit codder not designer
if only all this specialist was in a team for modding for spring and not for personnal ...
The evo units aren't terribly well modeled either. They definitely won't look any better untextured.
Post Reply

Return to “Art & Modelling”