Great model. I just love the Arm design.
Faceless' wips
Moderators: MR.D, Moderators
Re: Faceless' wips
Unless you get someone to rewrite the specular, reflection and self-shadowing shader, to take normal maps into account, I wouldn't go highpoly at all.
Re: Faceless' wips
true!smoth wrote:looks neat I just hate the arm design.
the arrm the shoulder the leg the foot are awfull ...
but the gun and the torso are greats !
trash the legs and stick some wheels !
and a little prude :hide this nude slim biceps !(or show all

Re: Faceless' wips
You might not want to listen to this.emmanuel wrote:true!smoth wrote:looks neat I just hate the arm design.
the arrm the shoulder the leg the foot are awfull ...
but the gun and the torso are greats !
trash the legs and stick some wheels !
and a little prude :hide this nude slim biceps !(or show all)

Re: Faceless' wips
I am hoping this would ease a little uv unwrapping and texturing and maybe baking ao would give nice results too. I know nmaps are not implemented in springrattle wrote:Unless you get someone to rewrite the specular, reflection and self-shadowing shader, to take normal maps into account, I wouldn't go highpoly at all.

Arms will be probably changed a little, legs just tuned up, i like their general design (which, btw, is not visible on this render).
Re: Faceless' wips
Blender's AO bakes are useful but unless you model in Blender it's a pain to set the model up.
Re: Faceless' wips
viewtopic.php?f=9&t=17328faceless wrote:I know nmaps are not implemented in spring
Re: Faceless' wips
Oh wow wow thats really amazing.
Its great, fantastic, wonderful to have you working on CA models.
But a few design crits (these may be problems with the origional concept sketch too, so not your fault).
It looks perhaps a bit beefy, especially for the AK. You may consider slimming it down on the arms and legs especially.
The eye slit could do to be bigger, its nice if the eyes are a feature of the unit to add character.
Hard to see from this angle but the hollow pieces in the legs are not very long, the 'knee' is meant to slide up and down that section when it animates, in order for the legs to move fast enough to keep up with the AK's actual speed (fast!) and increase the range of motion. The pivot of the legs also doesnt look centred below the centre of mass.
But great work, we'll definitely use it even if you dont fix the crits its a great model.
Its great, fantastic, wonderful to have you working on CA models.
But a few design crits (these may be problems with the origional concept sketch too, so not your fault).
It looks perhaps a bit beefy, especially for the AK. You may consider slimming it down on the arms and legs especially.
The eye slit could do to be bigger, its nice if the eyes are a feature of the unit to add character.
Hard to see from this angle but the hollow pieces in the legs are not very long, the 'knee' is meant to slide up and down that section when it animates, in order for the legs to move fast enough to keep up with the AK's actual speed (fast!) and increase the range of motion. The pivot of the legs also doesnt look centred below the centre of mass.
But great work, we'll definitely use it even if you dont fix the crits its a great model.
Re: Faceless' wips
Saktoth wrote:But a few design crits
REVENGE wrote:You might not want to listen to this.
Re: Faceless' wips
good texture raise lowpoly model to highpoly style and or special efect,
bad texture waste evry model ;
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Re: Faceless' wips
Captain Obvious to the rescue.emmanuel wrote: good texture raise lowpoly model to highpoly style and or special efect,
bad texture waste evry model ;
Re: Faceless' wips
I remember someone who did exactly the opposite... someone who was immune to reason...
Re: Faceless' wips
no texture is always better than bad texture :(evo?)
but no textured unit can hav bad .3do color too ...
but no textured unit can hav bad .3do color too ...

- SwiftSpear
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Re: Faceless' wips
Evo's units aren't that bad. Simple textures are worse than full art textures, but they are preferable IMO to nontextured units.
Re: Faceless' wips
i think evo will be better without texture :SwiftSpear wrote:Evo's units aren't that bad. Simple textures are worse than full art textures, but they are preferable IMO to nontextured units.
evo unit are bad for me ,
but i taste badly too for pure & gundam ,
so its not the opinion of the thousand of those buyed the toys and movies,
but i see the texture pure & gundam are great not evo,
for me evo is a good game with bad units models and bad textures ,
the game of a modder player not of a unitdesigner ,
i dont think same for gundam its an unitmaker (maybe player) same for s44 & starwar
pure unitmaker modder but not player !
i can name EE having unit designer
polaris have unit codder not designer
if only all this specialist was in a team for working for spring and not for personnal ...
they are gifted by the dev but dont have gratitude ...
kind of demon
Last edited by emmanuel on 11 Mar 2009, 00:08, edited 1 time in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Faceless' wips
The evo units aren't terribly well modeled either. They definitely won't look any better untextured.emmanuel wrote:i think evo will be better without texture :SwiftSpear wrote:Evo's units aren't that bad. Simple textures are worse than full art textures, but they are preferable IMO to nontextured units.
evo unit are bad for me ,
but i taste badly too for pure & gundam ,
so its not the opinion of the thousand of those buyed the toys and movies,
but i see the texture pure & gundam are great not evo,
for me evo is a good game with bad units models and bad textures ,
the game of a modder player not of a unitdesigner ,
i dont think same for gundam its an unitmaker (maybe player) same for s44 & starwar
pure unitmaker modder but not player !
i can name EE having unit designer
polaris have unit codder not designer
if only all this specialist was in a team for modding for spring and not for personnal ...