New Map - DesertSiege
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- Posts: 179
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Re: New Map - DesertSiege
@langtengerfi:
Check out SME_656. Should fix the wrong tile issue.
Check out SME_656. Should fix the wrong tile issue.
Re: New Map - DesertSiege
Hell├â┬│, sz├â┬®p a t├â┬®rk├â┬®p!
I especially like the texture, i havent playtested yet so no opinion on the heightmap but the tex is sweetlookin.
I especially like the texture, i havent playtested yet so no opinion on the heightmap but the tex is sweetlookin.
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- Posts: 13
- Joined: 03 Mar 2009, 10:57
Frontline - Plans for future developement
Plans for future developement:
I'll make a 6v6 version from the map, probably with the same textures, but roads added to it. (without any speedboost)
I'm developing it under the codename Frontline_v1, it's going to be 15x19, the startpositions will have 2 close metal spots and you'll have to travel a lot to get more. I'm planning about 5-9 spots/player each having 1.7-2.5 metal/s. It'll have no connection to DesertSiege at all. The idea came from an epic battle that I played on Comet Catcher Redux. I'll try to add a frame to it, so you wont have to build your base near the edge of the map. - which I think is very bad looking, I think TASpring should've deal with this problem somehow.
Have fun! :)
I'll make a 6v6 version from the map, probably with the same textures, but roads added to it. (without any speedboost)
I'm developing it under the codename Frontline_v1, it's going to be 15x19, the startpositions will have 2 close metal spots and you'll have to travel a lot to get more. I'm planning about 5-9 spots/player each having 1.7-2.5 metal/s. It'll have no connection to DesertSiege at all. The idea came from an epic battle that I played on Comet Catcher Redux. I'll try to add a frame to it, so you wont have to build your base near the edge of the map. - which I think is very bad looking, I think TASpring should've deal with this problem somehow.
Have fun! :)
Re: New Map - DesertSiege
you cant have odd numbered dimensions iirc, make it 16x20
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- Joined: 03 Mar 2009, 10:57
Re: New Map - DesertSiege
waaaaa, that's a big problem, I'we been working on the hmap all day :Dhunterw wrote:you cant have odd numbered dimensions iirc, make it 16x20
I don't know if I'll make it bigger or smaller... anyway thx for reminding me 'Probotector' XD
Hm... I always end up putting in more player positions, now it seems it'll be a 7v7 map (about 3 kbot 4 tank position on both sides).
But the layout will be much like in Folsdam, except the lanes'll have more connectivity like in Tau10.
- Attachments
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- I attached the hmap to let you watch it :)
- hmap.jpg (24.8 KiB) Viewed 1954 times
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Re: Upgraded textures
I've been experimenting with automated metaltexture creation and also tried to improve the textures I used before.
Hopefully the new version of the map'll come up with enough new features to be unique :)
Hopefully the new version of the map'll come up with enough new features to be unique :)
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- NewTexture.PNG (227.96 KiB) Viewed 1890 times
- adin_panther
- Posts: 164
- Joined: 06 Jan 2009, 14:14
Re: Upgraded textures
Looks cool to me.langtengerfi wrote:I've been experimenting with automated metaltexture creation and also tried to improve the textures I used before.
Hopefully the new version of the map'll come up with enough new features to be unique :)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: New Map - DesertSiege
or to put that a way, they dont want to be responsible for any macro gameplay, just their own tight, porcable strip in a larger game where even total failure will not result in instant death
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- Posts: 13
- Joined: 03 Mar 2009, 10:57
New version released as 'Dune'
You can check the new version in jobjol:
http://spring.jobjol.nl/show_file.php?id=1816
http://spring.jobjol.nl/show_file.php?id=1816
- Attachments
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- Minimap
- minimap.jpg (86.95 KiB) Viewed 1767 times
Re: New Map - DesertSiege
it is usually prefered to start players 1 and 2 on opposite corners... like:
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Re: New Map - DesertSiege
I think that convention originated in FFA maps and team-maps where each start-point is roughly equivalent. In this case, a 1v1 would be have no symmetry if they started in opposite corners.smoth wrote:it is usually prefered to start players 1 and 2 on opposite corners... like:
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Re: New Map - DesertSiege
however the map is then essentially a 8X8 or whatever distance is between them. just kinda odd to me esp in the name of symmetry
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
Re: New Map - DesertSiege
Personally I'd preferPxtl wrote:I think that convention originated in FFA maps and team-maps where each start-point is roughly equivalent. In this case, a 1v1 would be have no symmetry if they started in opposite corners.smoth wrote:it is usually prefered to start players 1 and 2 on opposite corners... like:
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11-12
7 - 8
3 - 4
1 - 2
5 - 6
9 -10
13-14
More viable for 1v1, more viable for FFA.