
Maplink: http://spring.jobjol.nl/show_file.php?id=1805
Hi everyone!
I'm new to mapmaking, and this is my first project :)
You probably notice the similarities to DeltaSiegeDry and not only in its name.
My first objective was to give a good alternative to DSD.
Other objectives:
- increase the value of an early t1 rush
- increase kbot usability
- decrease big bertha usability
- decrease the value of back ecoers
You're not surprised, all the metal are in the middle of the map, forcing you to rush as fast as you can.
Details about making the texture:
The seamless textures were created with genetica viewer.
I mixed a few of them in photoshop, to have a low contrast range image with high details. (that resulted the large map size)
Then I created the mix of these textures with SME texturescript. (thx for the editor Frostregen :) )
I added a baked shadow to the texture with 3dsmax.
Finally I added the metals to the texture with an opacity map created from the metalmap.
Known issues:
Somehow a few errors've (darker tiles) got into the final. It turned out to be an error in SME (Frostregen already fixed that).
I also want to thank KaiserJ for pushing me to finish the map and keep telling me that is going to be good :)
And thank you all, who play on it :)
Hm... I'd love to hear CONSTRUCTIVE comments that point out exact/concrete problems that I can deal with. Those comments that say do something totally different will be left without answer.
Thank you,
[Zde]Ptl / Mete / Langtengerfi