Battletech - Page 30

Battletech

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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What weapon stat system should we base it on?

Poll ended at 26 Sep 2005, 00:17

Tabletop Battletech
10
56%
MW2
3
17%
MW3
3
17%
MW4
2
11%
 
Total votes: 18

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Eman
Posts: 37
Joined: 07 Mar 2009, 01:38

Re: Battletech

Post by Eman »

Very cute. :lol:
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Battletech

Post by emmanuel »

Eman wrote:Very cute. :lol:
ImageImageImage


Image
can be cut to when run (notice the ink used for show a reflect on cockpit)
are yu making something(including playng)
Image
seems punched in the ²ass²

smoth wrote:hey man, I also had 3 battlemasters, 4 locust I don't know how many pheonix hawks...
[im]http://www.sabredog.org/marauder-01a.jpg[/img]
(Marauder)
if yu still own yhis model i think yu enjoy the design :
so why not release a mod with this kind of style ?
(if yu painted it :congratulation !)
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Battletech

Post by bobthedinosaur »

if you want to script it? ill put it in
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Battletech

Post by emmanuel »

bobthedinosaur wrote:if you want to script it? ill put it in
this one maybe ? :(wmv)
spring78b21mod4_bos_leg.7z
6 legged anims
(860.64 KiB) Downloaded 21 times
will need the real move never seen before ingame or movie :
have yu tech data in tabletop ?
is runner or slow walker ?
and i have issue to make texture and copy3d from existing
a simple script seem easy but i dont master the folow ground nor the turn for yet : i have ²human² walker script with turn but inacuratly...

joint video of the best i can do yet (!)
spring78b21_mod4_directional.7z
directional legs and wheels
(373.63 KiB) Downloaded 19 times
User avatar
Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Battletech

Post by Agon »

Maybe you don't need to script it. I'm working on an MD5(Mesh) implementation where you don't need to script. MD5 has a skeleton animation system so you could do smooth animations.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Battletech

Post by emmanuel »

Agon wrote:Maybe you don't need to script it. I'm working on an MD5(Mesh) implementation where you don't need to script. MD5 has a skeleton animation system so you could do smooth animations.
md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
User avatar
Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Battletech

Post by Agon »

emmanuel wrote: md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
I don't know how I will implement the animation part, yet.
No it is not released and currently I'm only working on the mesh/object part. If I finish this sometime I don't think it will be before the next release and not to mention animations for MD5...
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Battletech

Post by emmanuel »

Agon wrote:
emmanuel wrote: md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
I don't know how I will implement the animation part, yet.
No it is not released and currently I'm only working on the mesh/object part. If I finish this sometime I don't think it will be before the next release and not to mention animations for MD5...
did yu know this old ta(2000) tool ?
(seems usefull for infantry moves)Image
Attachments
servo_nov_26_2000_v2.jpg
(73.05 KiB) Downloaded 392 times
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Battletech

Post by smoth »

it isn't as useful as you think, I used to use it for complex animations.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Battletech

Post by [Krogoth86] »

Agreed - Servo just is okayish but not a THAT great help. The Blender plugin seems promising though. It might make me actually not uninstalling Blender when being faced with its GUI...

I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Battletech

Post by emmanuel »

[Krogoth86] wrote:Agreed - Servo just is okayish but not a THAT great help. The Blender plugin seems promising though. It might make me actually not uninstalling Blender when being faced with its GUI...

I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...
i thinked(& think) servo & blender plugin are a NEED for human models ,especially for complex dead/reload/idle anims
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Battletech

Post by [Krogoth86] »

Well the Blender plugin in fact is a big help (if you know your Blender). Servo wasn't that helpful to me when comparing it to simply pose your model in like Upspring and write down the needed rotations / movements - it lacked some stuff, the code it spit out wasn't always correct and the animation playback was kinda broken for me...
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: Battletech

Post by emmanuel »

[Krogoth86] wrote:simply pose your model in like Upspring and write down the needed rotations / movements - it lacked some stuff, the code it spit out wasn't always correct and the animation playback was kinda broken for me...
for me too,and upspring bug the face color in .3do too
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smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: Battletech

Post by smartie »

Whatever happened to this mod? I was looking forward to it :(
13eWa12N
Posts: 5
Joined: 17 Jun 2009, 17:02

Re: Battletech

Post by 13eWa12N »

does anyone know where could I find TBT for spring file? it doesn't matter if it's older version.

thx
Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: Battletech

Post by Dotz »

Its one of the mods that died along with unknown files (I may be wrong about that, but most dead mods died because of that) its a shame though
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Battletech

Post by bobthedinosaur »

they are hosted at various sites just look.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Battletech

Post by bobthedinosaur »

Dotz
Posts: 73
Joined: 25 May 2009, 01:11

Re: Battletech

Post by Dotz »

FILE UNIVERSE! man, that was a close one! Most of TA was being kept alive there! *sniff* I'm so happy (you need a teary eyed smiley)
13eWa12N
Posts: 5
Joined: 17 Jun 2009, 17:02

Re: Battletech

Post by 13eWa12N »

yeah.. but i can't find any that could play with SPRING eventhough that link that you reply.
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