
Battletech
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Re: Battletech
Eman wrote:Very cute.



can be cut to when run (notice the ink used for show a reflect on cockpit)
are yu making something(including playng)

seems punched in the ²ass²
if yu still own yhis model i think yu enjoy the design :smoth wrote:hey man, I also had 3 battlemasters, 4 locust I don't know how many pheonix hawks...
[im]http://www.sabredog.org/marauder-01a.jpg[/img]
(Marauder)
so why not release a mod with this kind of style ?
(if yu painted it :congratulation !)
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Battletech
if you want to script it? ill put it in
Re: Battletech
this one maybe ? :(wmv) will need the real move never seen before ingame or movie :bobthedinosaur wrote:if you want to script it? ill put it in
have yu tech data in tabletop ?
is runner or slow walker ?and i have issue to make texture and copy3d from existing
a simple script seem easy but i dont master the folow ground nor the turn for yet : i have ²human² walker script with turn but inacuratly...
joint video of the best i can do yet (!)
Re: Battletech
Maybe you don't need to script it. I'm working on an MD5(Mesh) implementation where you don't need to script. MD5 has a skeleton animation system so you could do smooth animations.
Re: Battletech
md5 can read in the mind for know what move we want show ?Agon wrote:Maybe you don't need to script it. I'm working on an MD5(Mesh) implementation where you don't need to script. MD5 has a skeleton animation system so you could do smooth animations.
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
Re: Battletech
I don't know how I will implement the animation part, yet.emmanuel wrote: md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
No it is not released and currently I'm only working on the mesh/object part. If I finish this sometime I don't think it will be before the next release and not to mention animations for MD5...
Re: Battletech
did yu know this old ta(2000) tool ?Agon wrote:I don't know how I will implement the animation part, yet.emmanuel wrote: md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
No it is not released and currently I'm only working on the mesh/object part. If I finish this sometime I don't think it will be before the next release and not to mention animations for MD5...
(seems usefull for infantry moves)
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Re: Battletech
it isn't as useful as you think, I used to use it for complex animations.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Battletech
Agreed - Servo just is okayish but not a THAT great help. The Blender plugin seems promising though. It might make me actually not uninstalling Blender when being faced with its GUI...
I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...
I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...
Re: Battletech
i thinked(& think) servo & blender plugin are a NEED for human models ,especially for complex dead/reload/idle anims[Krogoth86] wrote:Agreed - Servo just is okayish but not a THAT great help. The Blender plugin seems promising though. It might make me actually not uninstalling Blender when being faced with its GUI...
I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Battletech
Well the Blender plugin in fact is a big help (if you know your Blender). Servo wasn't that helpful to me when comparing it to simply pose your model in like Upspring and write down the needed rotations / movements - it lacked some stuff, the code it spit out wasn't always correct and the animation playback was kinda broken for me...
Re: Battletech
for me too,and upspring bug the face color in .3do too[Krogoth86] wrote:simply pose your model in like Upspring and write down the needed rotations / movements - it lacked some stuff, the code it spit out wasn't always correct and the animation playback was kinda broken for me...
Re: Battletech
Whatever happened to this mod? I was looking forward to it 

Re: Battletech
does anyone know where could I find TBT for spring file? it doesn't matter if it's older version.
thx
thx
Re: Battletech
Its one of the mods that died along with unknown files (I may be wrong about that, but most dead mods died because of that) its a shame though
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Battletech
they are hosted at various sites just look.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Battletech
FILE UNIVERSE! man, that was a close one! Most of TA was being kept alive there! *sniff* I'm so happy (you need a teary eyed smiley)
Re: Battletech
yeah.. but i can't find any that could play with SPRING eventhough that link that you reply.