Clan Interaction - Page 2

Clan Interaction

Please use this forum to set up matches and discuss played games.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Clan Interaction

Post by Beherith »

Too bad BLCs teamwork really doesnt help them since I still beat them regularly with random allies.
Baladin
Posts: 101
Joined: 11 Nov 2007, 01:37

Re: Clan Interaction

Post by Baladin »

YHCIR wrote:
Baladin wrote: BLC + X have played regularly for years, ive heard many critisize them as being porcers but they have some of the best teamwork ive seen from alot of BA clans.
They only seem co-ordinated because they play in large numbers against random players (i.e. the most unorganised of teams).

It's probably also worth getting the nationality of clans written down too, for the sake of timezones.

Also there's [fi] and [Fi] clans. [ZXC] are the polish ones that only play GF
Well this is why jazcash has created #clans. So instead of constantly having to play random noobs they can have clan matches against other decent players.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Clan Interaction

Post by Jazcash »

Atm the main clans involved in the channel and the clan matches organized through it are PinK, PiRO and MARS. Would be nice to see a few more people in here, even if they aren't leaders, just need to get it active.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Clan Interaction

Post by Auswaschbar »

I made a bot, which is supposed to be usefull when it comes to clanmatches: ClanBot
What can it do (<...> are required arguments, [...] are optional):
  • "!online [minimum]" - shows how much people are online from each clan, it only shows clans with $minimum users online (default: 2)
  • "!clan <clanname>" - shows all member of the clan currently online (<#> = player available, <I> - ingame, <A> - afk)
  • "!addchannel <channel> [password] - make clanbot join <channel> (without the leading #, e.g. "!addchannel clanchan sectretpwd)"
  • "!gtfo" - make clanbot leave the channel
edit: you can find him in #clans

You find the soruce code here: http://github.com/Auswaschbar/liblobby/tree/master
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Clan Interaction

Post by pintle »

You all suck for not mentioning RoX, the only clan that was active (in numbers of 2+ and excluding dev clans) on the S44 beta, SWIW beta, and Gundam beta, with members playing CA, BA, SA, XTA, EE in nearly every tourney/organised competition in the past 24 months. :twisted:

We are the only clan I have ever seen spamming main looking for clan matches, and nearly every clan match we played in the past 12 months (outside of CoW/DIE/CoX games) have been the result of me pming people, because I have never received a challenge for a clan match from anyone other than Cow or CoX.

I barely log in to spring these days because I gave up trying to organise Clan matches/never finding decent 1v1s apart from vs the same ~6 ppl.

I think this is a positive step, definitely in the right direction, but something like a (maintained) clan ladder would really be awesome.

Dont mean to sound overly hostile/arrogant, just the lack of a clan scene is something that has frustrated me for quite some time. <3
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Clan Interaction

Post by Jazcash »

Auswaschbar wrote:I made a bot, which is supposed to be usefull when it comes to clanmatches: ClanBot
What can it do (<...> are required arguments, [...] are optional):
  • "!online [minimum]" - shows how much people are online from each clan, it only shows clans with $minimum users online (default: 2)
  • "!clan <clanname>" - shows all member of the clan currently online (<#> = player available, <I> - ingame, <A> - afk)
  • "!addchannel <channel> [password] - make clanbot join <channel> (without the leading #, e.g. "!addchannel clanchan sectretpwd)"
  • "!gtfo" - make clanbot leave the channel
You find the soruce code here: http://github.com/Auswaschbar/liblobby/tree/master
This is awesomeness of the highest regard.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Clan Interaction

Post by smoth »

I <3 clans, where are my sheets?

in all seriousness, do you guys have clan matches? if some what is the average team size?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Clan Interaction

Post by Jazcash »

Just did a PinK vs RoX game 4 v 4, PinK won but Pintle crashed on RoX team so they had to take :<
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Clan Interaction

Post by pintle »

yeah sorry about that guys, gutted to finally get some clan games up then be unable to play :<

@smoth: 2v2 is nice imo, upwards of 4v4 is unrealistic
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Clan Interaction

Post by Neddie »

Clan play will be supported in the revised ladder, but this is handy for now.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Clan Interaction

Post by Spawn_Retard »

I tried making the bot join a few channels, all it did was say it was joining, but never actually got there.
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BattleMonk
Posts: 44
Joined: 15 Oct 2008, 19:32

Re: Clan Interaction

Post by BattleMonk »

i find it hard to find ppl who wanna 2v2 and btw CoX are huge nubs when it comes to BA thats why they play XTA
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Clan Interaction

Post by babbles »

BattleMonk wrote:i find it hard to find ppl who wanna 2v2 and btw CoX are huge nubs when it comes to BA thats why they play XTA
We play the mod we're best at...REALLY?!?!?!

You suck a XTA, thats why you play BA. We don't play properly when we play BA anyway 'cos we usually mess around on DSD >_>
Ugla
Posts: 5
Joined: 28 Dec 2007, 22:12

Re: Clan Interaction

Post by Ugla »

Sir, I disagree with your ascertation
Unfortunately, we can't all be good at BA
CoX are quite pro at BA when we try.
Knowing this, I hope you will change your statement

Most BA clans aren't actually clans
Yesterday, we beat a "clan" who according to a spec didn't speak or add points

Domination is actually the correct phrase for what we did to them.
I know we don't play enough BA to be considered amazing, but we dont suck
CoX are proklan
Know it. Believe it.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Clan Interaction

Post by pintle »

BattleMonk wrote:i find it hard to find ppl who wanna 2v2 and btw CoX are huge nubs when it comes to BA thats why they play XTA
I like how you infer that people of low skill are inclined to play XTA.

Care to 1v1 me and demonstrate some of the superior skill the majority of BA players apparently demonstrate?

Or you just like to smack talk some more?


I hereby dub thee "epic nubcaek who dissmisses a mod he has no idea how to play"
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Clan Interaction

Post by CarRepairer »

Ugla wrote:Yesterday, we beat a "clan" who according to a spec didn't speak or add points
Telepathic communication clan. Advanced.

Edit: Oh wait there's teamspeak.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Clan Interaction

Post by babbles »

CarRepairer wrote:
Ugla wrote:Yesterday, we beat a "clan" who according to a spec didn't speak or add points
Telepathic communication clan. Advanced.

Edit: Oh wait there's teamspeak.

Most clans still add points when on teamspeak tbh :P
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Clan Interaction

Post by manolo_ »

i have to agree with ugla in all ways :)
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Clan Interaction

Post by REVENGE »

Clans exist because of !cbalance.

*queue flame-bait against fallible reasoning in 3...2...1...*
YHCIR
Posts: 190
Joined: 12 Aug 2006, 23:06

Re: Clan Interaction

Post by YHCIR »

REVENGE wrote:Clans exist because of !cbalance.
Good point, I think it's true. :?
Before springie, there were not so many clans.
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