Random WIP 2006-2011 - Page 172

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Using max is like sitting down at the controls of a jumbo jet when all you want to do is walk around the corner to buy some milk.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

I HATED Blender in the beginning. I just happened to hate Wings3D more :P , and so I kept on using Blender, and eventually (IE halfway through Cylinderbot :P ) I just 'got it' , and the entire UI made sense!

really, Blender is cumbersome until you learn the hotkeys and UI but imo once you do work becomes much faster with it :-)
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Re: Random WIP

Post by TheRegisteredOne »

wings makes better models
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MidKnight
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Re: Random WIP

Post by MidKnight »

*points at Cremuss*
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

/me points at gmn.

in case you didn't get the joke... a tool does not a modeler make.

but so you know I use wings, and if your philosophy is that tools make the man. then out model me midknight and we will settle it that way. OR you can accept that the tool does not make the man,
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

I point at myself cause I'm 2cool4u, yo

For spring wings or blender (or rhino...) are better tools than max, mainly because max' obj/s3o exports are worthless if you intend to keep the way your normals are set up (smoothing groups in max).
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

smoth wrote:/me points at gmn.

in case you didn't get the joke... a tool does not a modeler make.

but so you know I use wings, and if your philosophy is that tools make the man. then out model me midknight and we will settle it that way. OR you can accept that the tool does not make the man,
I agree with you in full! I was just trying to disprove TRO :P



but i DO challenge you to a contest! I will ANNIHILATE you in a challenge of wits, skills, and strength: The Messiest Model Competition! May the man with the most horrendous model win!


do you accept?
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smoth
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Re: Random WIP

Post by smoth »

You know, I would consider it but being that I work with a contiguous mesh I do not have the privileged to have that distinct failure of unwelded faces or floating verts you win at sucking.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

DARN YOU! :P
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

maybe I could participate :P
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

smoth wrote:You know, I would consider it but being that I work with a contiguous mesh I do not have the privileged to have that distinct failure of unwelded faces or floating verts you win at sucking.
I endorse this product and/or service.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Jagdpanther WIP

edit: lulz
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

The spherefighter (wip obviously)

*edit* the centre section isnt connected to the side sections because the model isnt finished. not some strange stylistic descision
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smoth
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Re: Random WIP

Post by smoth »

just my opinion but 4 wings might make it more interesting
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

and for the ease of unwrapping I'd seperate the wings
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Pressure Line wrote:The spherefighter
Looks good so far.

1. Make sure it has some techno-bits between the smooth plates, connecting them together. This can mostly be done on the texture but ensure you've planned out beforehand which parts are which.

2. Make sure it has some animating components (Perhaps the wings tuck in when landed).

3. Give it prominent guns. Missiles, perhaps attatch them to the exterior rather than being missile launching pods. They will need to reload though, so perhaps have them extend from a bay. Also, light EMG's assuming this is the light fighter rather than the air-superiority one.

Other details you can include are flaps, air intakes, and useless but cool looking moving components on the engines. (0:10)

Also take a look
at
these
and
these for a few design ideas.

Also this
(Mostly for the details, the smooth plates + technobits- thats what we are going for)
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: Random WIP

Post by TheBigPK »

Image

Ok, it doesn't look as much like the executioner as I thought. I realllly like the design of both of them for some reason, though. With a cool texture, that could look pretty nice.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

it was my inspiration, that and the amarr shuttle.

Image

im running around as Sn Man in Eve btw
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

pretty, that isnt spring though is it?
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Random WIP

Post by Columbus »

That first pic is the Malediction... the Executioner doesn't have the rear inner wings 8)
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